Enscape https://learn.enscape3d.com/blog/author/enscape/ Instant realtime Rendering plugin for Revit, SketchUp, Rhino, and ArchiCAD Thu, 05 Mar 2020 17:07:02 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.7 https://wordpress-community-media-prod.s3.eu-central-1.amazonaws.com/community/wp-content/uploads/2023/09/06142357/enscape-chaos-favicon-32x32.ico Enscape https://learn.enscape3d.com/blog/author/enscape/ 32 32 A New Dimension of Realism: Enscape 2.6 – Out Now! https://learn.enscape3d.com/blog/a-new-dimension-of-realism-enscape-2-6-out-now/ https://learn.enscape3d.com/blog/a-new-dimension-of-realism-enscape-2-6-out-now/#respond Thu, 19 Sep 2019 13:46:37 +0000 https://enscape3d.com/?p=49070 The new features and overall improvements let you achieve better results with even less work. Enscape 2.6 will render any design you can dream up in seconds. Collaborate more easily with your colleagues and precisely communicate your design intent with the new 2.6 features.

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Enscape 2.6

 

Enscape’s newest version, 2.6, has now been launched!

The new features and overall improvements let you achieve better results with even less work. Enscape 2.6 will render any design you can dream up in seconds. Collaborate more easily with your colleagues and precisely communicate your design intent with the new 2.6 features.

If you never tested Enscape before:

If you are already familiar with Enscape:

Overview of new features and settings

Lighting & Reflections: A New Dimension of Realism

Lighting & Reflections: A New Dimension of Realism

We have completely overhauled our lighting calculation algorithms to enable even better reflection fidelity and accurate indirect lighting. Towering glass buildings, interiors with artificial lights, reflective objects, complex shadows: all are rendered in stunning realism.

Learn more about Enscape’s advanced ray-tracing techniques here.

New ArchiCAD Material Editor

New ArchiCAD Material Editor

ArchiCAD users will now have access to the full spectrum of material parameters. The new Material Editor allows you to enhance the realism of your image and streamline your workflow at the same time. Apply bump and roughness maps or customize your grass, all while keeping an overview of your used materials.

Check out the full tutorial!

Revamped Settings

Revamped Settings

Now it’s even easier to stay on the same page: the improved Enscape Settings allow you to save your settings directly into your CAD file. Your carefully calibrated configurations will never be lost again and are even easier to share with your colleagues for the same result on many machines.

Click here for more information!

Asset Library Expansion

Asset Library Expansion

The selection is now even bigger: more than 300 high-quality assets have been added to the Library. Browse through the wide variety of new models and enrich your images with a more diverse selection of people, tropical plants, residential accessories, food and more.

Read more here! 

Additional features:

  • MSI installer
  • Numerical input possible on settings sliders
  • Revit: Multiple asset placement functions
  • Reduced memory usage by downsampling larger textures
  • Rift S controllers now visible in virtual reality
  • Improved sun shadows for renders
  • Full Revit 2020 support

Try all new features with a free 14 Day Trial

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Enscape 2.6: Enhanced Lighting and Reflections for Unprecedented Realism https://learn.enscape3d.com/blog/enscape-2-6-enhanced-lights-and-reflections-for-unprecedented-realism/ https://learn.enscape3d.com/blog/enscape-2-6-enhanced-lights-and-reflections-for-unprecedented-realism/#respond Thu, 19 Sep 2019 13:44:24 +0000 https://enscape3d.com/?p=49128 More and more architects use reflections not only to achieve photorealism, but to give their spaces a greater sense of depth. Reflections are also important because of the atmosphere they can create. There is only so much you can show on a still rendering, and

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With Enscape 2.6, we are able to offer greater reflection fidelity and more accurate indirect lighting, to provide an even more realistic & immersive experience. We have been able to achieve this by overhauling and enhancing our calculation algorithm, resulting in improved indirect lighting and ray traced reflections.

How do we achieve these results?

Enscape has been using ray tracing techniques for years; we realized early on the importance of using lighting and reflection calculations to deliver the most authentic images possible. Ray tracing techniques emulate the real world effect of light interacting with the objects in our view. In Enscape, an algorithm simulates light rays, tracing them from the imaginary eye, or camera, to the light source. As this is fundamentally similar to how light behaves in real life, it can achieve amazingly realistic results.

Off-screen reflections displayed correctly

Off-screen reflections displayed correctly

Which optimizations can you expect in 2.6?

How exactly will you benefit from these optimization? It’s the fine details that will make all the difference. You will now see reflection fidelity, even when the geometry is off-screen, as in the image above. The woman, chair, plant, and painting are all behind the camera, but shown in the reflection in exact detail.

Texture maps and cutout materials are also now accurately displayed.  Where previously perhaps only geometry would have been visible, now textures you apply will appear in mirrors and other reflective surfaces. In the image above, the cutout texture of the plant is now displayed accurately. Any shadows cast by objects are also visible.

Even in mirrors, lights and textures are accurately displayed; project credit: Finn

Even in mirrors, lights and textures are accurately displayed; project credit: Finn

Another benefit for you is that light sources are now accurately displayed in reflections. Domestic indoor scenes often have both artificial light sources and mirrors or reflective surfaces placed around the room. As shown in the image above, light sources show in the reflection, adding to the realism of the scene. In real life, we would expect to see these details; now we can have them in Enscape as well.

Accurate indirect lighting in an interior scene; project credit: Pablo Correa

Accurate indirect lighting in an interior scene; project credit: Pablo Correa

Beyond reflections, indirect lighting in general has also been optimized. The improved indirect lighting lends a more natural, true to life atmosphere, especially to interior scenes. With 2.6, interior scenes with artificial lights benefit greatly with less indirect light leaking and more pronounced indirect shadows. Like reflections, lights and shadows are details that tend to draw the eye when they are off.

How do I make the most out of these improvements?

Now that we’ve covered what has changed, you might be wondering how it will benefit you directly. With Enscape 2.6, you will be able to create your projects knowing that when you click the Start Enscape button, your reflections and indirect lighting will be displayed correctly.

Beautifully accurate reflection; project credit: tas_1985

Beautifully accurate reflection; project credit: tas_1985

Accurate lighting and reflections can make all the difference in an image. Of course the most obvious reason why reflections in rendered images are important is the element of photorealism. Many materials like water or highly reflective surfaces like marble or glass act like mirrors in real life. We expect to see accurate reflections in them, so if these are missing from a rendering containing these materials, something feels off; with Enscape 2.6, your reflections will be eye-catching because of their stunning accuracy.

Stunning reflections on a water surface; project credit: tas_1985

Stunning reflections on a water surface; project credit: tas_1985

More and more architects use reflections not only to achieve photorealism, but to give their spaces a greater sense of depth. Reflections are also important because of the atmosphere they can create. There is only so much you can show on a still rendering, and even if the space is beautifully arranged, you might not be able to capture every detail in one image.

Reflections allow you to add a sense of depth to any image, like when a reflective floor indicates high ceilings that would otherwise not be visible. If you are only able to show the corner of a room in your rendering, a mirror helps create a sense of depth, where the image could feel flat.

Conclusion

Have you already created a beautiful rendering using Enscape 2.6? Post it in the Showcase section of our Forum ! Our vibrant community is there to give you encouragement, tips and tricks.

If you never tested Enscape before:

If you are already familiar with Enscape:

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Enscape 2.6: Next-Level Realism with the New ArchiCAD Material Editor https://learn.enscape3d.com/blog/enscape-2-6-next-level-realism-with-the-new-archicad-material-editor/ https://learn.enscape3d.com/blog/enscape-2-6-next-level-realism-with-the-new-archicad-material-editor/#respond Thu, 19 Sep 2019 13:40:26 +0000 https://enscape3d.com/?p=49119 One of the great things about Enscape is its consistency across the primary design platforms it supports; Rhino, Revit, SketchUp and ArchiCAD. With the recent release the of the Ensacpe 2.5, customers now have a Material Editor inside Rhino 6

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Enscape 2.6: Next-Level Realism with the New ArchiCAD Material Editor

The Enscape Material Editor is now available to ArchiCAD users! You now have access to the full spectrum of material parameters, allowing you to enhance the realism of your image and streamline your workflow at the same time. Apply bump and roughness maps or customize your grass, all while keeping an overview of your used materials. For an indepth overview of the Editor’s individual settings, read through our dedicated Knowledgebase article. For even more ideas on how to use the Enscape Material Editor, check out this blog post  by Dan Stein about the editor in Rhino.

Add New Dimensions to Your Materials

For this tutorial, I created a modern kitchen with lots of colors and materials. Do the appliances, decorative items, chairs and plants look familiar? They are all from our Asset Library; check out the over 300 new models here . The project already looks great in Enscape, but the new Enscape Material Editor lets you take your materials to a new level of realism. Let’s take a look at how it works.

A modern kitchen built in ArchiCAD

A modern kitchen built in ArchiCAD

When you open the Material Editor, you can access and refine any material you have created in the ArchiCAD’s Surface Editor. Simply scroll to find and select it, or search the title in the Search bar.

The Enscape Material Editor with no selected material

The Enscape Material Editor with no selected material

Selecting a material reveals its changeable parameters

Selecting a material reveals its changeable parameters

Upon opening the Editor you have a variety of refinement options. In this post, we’ll cover the features that are now new to ArchiCAD users: bump and roughness maps. But first, let’s take a look at some basic functionalities.

An unrealistically reflective stove

An unrealistically reflective stove

One thing that can definitely be improved upon is the metal of the stove. The basic ArchiCAD stainless steel material is extremely reflective; reducing this even slightly would already boost the realism of the scene. In the above stainless steel material profile, you’ll see under the Reflections category that the roughness value is quite low; this translates to a highly reflective material. This value defines basically how smooth or rough a material appears: a smooth material will be more reflective than a rough material.

A low roughness value translates to a shiny stove

A low roughness value translates to a shiny stove

A less reflective, more realistic surface

A less reflective, more realistic surface

Higher roughness values make a surface less reflective

Higher roughness values make a surface less reflective

Increasing the roughness just slightly already takes the edge off the reflectivity. Reducing the metallic value gives the material the brushed look that many kitchen appliances have. This effect can be heightened even more by introducing a bump map, which we’ll cover below.

Unrealistically matte marble

Unrealistically matte marble

If the stove was distractingly reflective, the marble countertop is not reflective enough. This popular material for a counter is extremely shiny, and if we were able to see reflections in it, the scene would already look more realistic. Here we simply reduce the roughness value to 0%.

The same marble material with a lower roughness value

The same marble material with a lower roughness value

Just like that the marble looks much more true-to-life. It is now as highly reflective as it is in real life, and we are able to make out the reflections of the objects standing on the counter.

Another quick setting you can play with is Tint, located in the Albedo section. You can change the tint of any applied albedo texture via the dropdown menu; select a standard color, or enter values in the Advanced tab to get the hue just right.

Choose the perfect tint color for your material

Choose the perfect tint color for your material

In our kitchen, I’ve played around with this setting to test out colors for the stucco walls. The color updates automatically, so I can see what paint color would look best without having to change the applied texture each time. In the end I stuck with classic white.

Test different paint colors in seconds

Test different paint colors in seconds

Bump Maps

Now that we have covered the basic functions of the Editor, I’ll cover how to most effectively use the new features for ArchiCAD users, starting with bump maps. Previously not supported in the native ArchiCAD Surface Editor, bump maps are usually the deciding factor in creating a realistic rendering. If you’ve ever looked at a stunning rendering and wondered how to achieve that photorealistic look, the answer is oftentimes simply: add a bump map.

Unrealistically flat tile

Unrealistically flat tile

Add the bump map in the Bump section

Add the bump map in the Bump section

This tiled backsplash is certainly an eye-catcher, but right now it’s for the wrong reasons. It looks less like real tile and more like a printed wallpaper. Adding a bump map will define the tiles and render them more realistic. The tiles are a free texture from CGBookcase . The download included a ready-made bump map, which I applied as a bump texture in the Bump section of the Material Editor.

Bump map results in more defined tiles

Bump map results in more defined tiles

The effect is immediate: now we can clearly see the definition between the individual tiles. After lowering the roughness value and increasing the metallic value slightly, the tiles look much better than before. This is a small change that makes the backsplash now eye-catching for all the right reasons.

If your textures didn’t include a bump map, that’s absolutely no problem. If you have an albedo texture applied, you always have the option to use your texture as a bump map. Simply click the Use Albedo link in the Bump section and Enscape will take care of the rest.

When there is a bump map applied, you have the ability to control the amount of bump added. What does this mean, and what effect can it have? Bump maps are used to create the illusion of raised details on a surface: for example, the height difference between the tile and the grout in the previous example. Bump maps are grayscale, and the black and white areas tell Enscape two things: up or down. The black areas of a bump map simulate depths and the white areas raised areas.

So, adjusting the amount of bump controls the intensity of this effect: a high amount of bump results in deep groves and high raised areas, a low amount results in a more even-looking surface. Let’s test this on our kitchen’s wooden floor.

Use your albedo texture if you don’t have a bump map

Use your albedo texture if you don’t have a bump map

Without any bump applied, it already looks pretty nice, but we can do better. I didn’t have a dedicated bump map for this texture, so I used the albedo texture. Below you can see the result of increasing or decreasing the amount of bump; 3 is the default value for bump.

Different amounts of bump on the wood floor

Different amounts of bump on the wood floor

Here the effect becomes quite visible. At zero the floor is completely flat, like a photo. With a value of 10, the bump map is extreme and shows the grain patterns in detail. It’s a good idea to play around with the value to see what fits best into the scene. The default value of 3 already looks great, but it looked a bit too rough to be flooring to me, so I chose 1.75, for slight definition.

Roughness Maps

The second big improvement that the ArchiCAD Material Editor brings is roughness maps. These work in tandem with the roughness value we adjusted to make the marble shiny and the stainless steel more matte. Roughness maps control the sharpness of the reflections on an object. The roughness slider increases the reflectivity in a uniform manner; the whole surface will become more or less reflective. A roughness map defines roughness or reflectivity of certain areas of your texture. This map can be used to great effect to add character to the surface of an object: scratches, fingerprints, smudges, etc.

Speaking of smudges, there’s one clear place to show the effect of a roughness map, and that’s the kitchen sink. Right now it is very clean and shiny. But in a real kitchen, it’s probably the first surface to get dirty or splashed with water.

A very clean sink

A very clean sink

Add roughness maps under the Reflections section

Add roughness maps under the Reflections section

To test two different effects, I applied two different roughness maps to the Texture area of the Reflections section. Both also came from CGBookcase, who have a great variety of free roughness maps to simulate surface imperfections. There’s even a roughness map to add fingerprints to a surface!

Sink with water roughness map

Sink with water roughness map

Sink with smudges roughness map

Sink with smudges roughness map

Here you can see the results. The first image shows a sink with dried water stains, while the second is a smudge roughness map, which indicates an effect between wear and tear and imprecise cleaning. Another tip for our Material Editor: when you apply a texture, bump or roughness map, you can adjust settings specific to that map by clicking the corresponding tab.

Here you can adjust the brightness and inversion, and if you tick the checkbox next to “Explicit texture transformation”, you’ll be able to change the size and rotation of the map or texture.

Select the tab to adjust map settings

Select the tab to adjust map settings

So here is our final image!

A modern kitchen with lots of eye-catching details

A modern kitchen with lots of eye-catching details

Conclusion

By using the ArchiCAD Material Editor to enhance small details in your project, you can take your rendering to the next level in terms of realism. Where before only textures were supported, you can now add bump and roughness maps to give your materials new dimensions.

Have you already created a beautiful rendering using the ArchiCAD Material Editor? Post it in the Showcase section of our Forum ! Our vibrant community is there to give you encouragement, tips and tricks.

If you never tested Enscape before:

If you are already familiar with Enscape:

The post Enscape 2.6: Next-Level Realism with the New ArchiCAD Material Editor appeared first on Enscape.

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Enscape 2.6: Enrich Your Rendering with Over 300 New Assets https://learn.enscape3d.com/blog/enscape-2-6-enrich-your-rendering-with-over-300-new-assets/ https://learn.enscape3d.com/blog/enscape-2-6-enrich-your-rendering-with-over-300-new-assets/#respond Thu, 19 Sep 2019 13:40:17 +0000 https://enscape3d.com/?p=49126 Using high quality Entourage and other miscellaneous 3D clutter in an Autodesk Revit project can really bring a scene to life. This brief article will feature and highlight some of the new content in Enscape’s Asset Library – content included free.

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Enscape 2.6: Enrich Your Rendering with Over 300 New Assets

With Enscape 2.6, we have added over 300 new models to our Asset Library. This greatly expands our existing categories, allowing you to enrich your images with a more diverse selection of people, tropical plants, home accessories, food, furniture and more. Additionally, Revit users now have expanded placement options: on a surface, on an active work plane or linked to an existing Revit family. For more detailed information on how to use the Asset Library, head over to our Knowledgebase.  

To give you an even better overview of everything our Asset Library has to offer, we’ve created standalone files for each of the categories, so you can examine the assets live before placing them in your project. Click on the pictures below to download an executable or web standalone of each category.

Accessories

In this new release, we have expanded existing collections, like our kitchen accessories, to offer you more options. You’ll be able to turn give any kitchen into a homey atmosphere with new plates, glasses, kitchen appliances and food items.

The wide variety of accessory assets now available

The wide variety of accessory assets now available

Adding accessories and decorative items transforms your scene

Adding accessories and decorative items transforms your scene

Also new are a variety of bathroom-related assets, like this classic free-standing bathtub. Did you know you can use the Asset Tags to quickly find related assets? Give it a try!

A classic freestanding bathtub

A classic freestanding bathtub

Construction

In this category we offer objects to give the streets around you an authentic feel. Road barriers and pylons are especially useful for city scenes, where the roads are usually a work-in-progress.

Barriers and pylons for construction sites

Barriers and pylons for construction sites

Just a few assets already add interest to a scene - project credit: Zin

Just a few assets already add interest to a scene - project credit: Zin

Furniture

Our Furniture category has a huge selection of seating, tables and shelving elements to brighten up any room of the house. From basics like desk chairs and outdoor furniture, to couches and stools with lots of personality, you’ll find a little bit of everything.

Classic, or flamboyant, seating elements

Classic, or flamboyant, seating elements

Arrange a few pieces to fill up an empty space

Arrange a few pieces to fill up an empty space

Add some flair to a living room with an elegant side table, or personalize your lobby with modular seating elements.

Modern footstools and chairs

Modern footstools and chairs

End tables in a variety of textures

End tables in a variety of textures

People

Nothing adds life to a scene like people. As an architect, you want to convey the idea that your building will be a hotspot, filled with life and activity. Still renderings convey the architectural beauty of a design, but adding people to the image will tell the story of how the building will be populated.

People assets for every scene and situation

People assets for every scene and situation

A bustling café that draws the eye - project credit: Zin

A bustling café that draws the eye - project credit: Zin

Our collection of people assets contains adults, adolescents and children in a variety of poses and outfits. There’s an asset for every scene!

3D-ready assets in a variety of poses

3D-ready assets in a variety of poses

Place related assets together to tell a story

Place related assets together to tell a story

Be sure to keep an eye on how you arrange your assets; especially in the case of people, you want to be sure that they tell a coherent story.

Street Props

No street is complete without little details like fire hydrants, trash cans and billboards. These elements may blend into the background of our day-to-day, but, especially in urban scenes, they can be the deciding factor of whether or not your rendering feels authentic.

Subtle elements that make your street realistic

Subtle elements that make your street realistic

Everything from billboards to benchs - project credit: Zin

Everything from billboards to benchs - project credit: Zin

Adding elements like benches to your sidewalk, or a crosswalk to your street can make all the difference.

Vegetation

Landscaping and vegetation are an integral part of any scene, but especially exterior shots. Whether residential or commercial, no exterior shot is complete without landscaping, be it a manicured hedge or a wild patch of ivy.

Trees and plants from all over the world

Trees and plants from all over the world

Hanging ivy is quick to add and creates lots of interest

Hanging ivy is quick to add and creates lots of interest

Vegetation is also a great way to quickly fill up the space behind windows for interior shots. Empty windows can be distracting, as they allow the eye to travel away from the focus of the image. By placing trees or hedges in the visible scene outside of the room, you create a grounded image, while keeping the viewer’s attention in a defined space.

Bring the eye back to the elements that matter

Bring the eye back to the elements that matter

Vary different kinds and sizes for maximum impact

Vary different kinds and sizes for maximum impact

Vehicles

The Vehicles category has been expanded through several new car assets. These additional mid-sized car models allow you to create accurate street scenes, fill the parking lot of a shopping center, and more.

Vehicles of all different colors and sizes

Vehicles of all different colors and sizes

A great effect to make your vehicles look less static in still renderings is to apply motion blur during post-production. Export the rendering with the Object ID option ticked in your Enscape settings to make applying the filter even easier.

Motion blur added during post-processing

Motion blur added during post-processing

Looking for More?

Every rendering you produce can be enriched by adding Enscape assets. Whether you are planning a bustling shopping center or a modern residential kitchen, our selection of assets lets you quickly bring your rendering to life.

Are you looking for models that are not yet part of our Asset Library? Head over to our Forum  and log your specific request. In the Asset Library thread you can post your recommendations and discuss ideas with other Enscape users. Every request is recorded – yours might be next on our list!

If you never tested Enscape before:

If you never tested Enscape before:

Download

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New Version: Enscape 2.5 is now live https://learn.enscape3d.com/blog/new-version-enscape-2-5-is-now-live/ https://learn.enscape3d.com/blog/new-version-enscape-2-5-is-now-live/#respond Wed, 03 Apr 2019 14:22:27 +0000 https://enscape3d.com/?p=43571 Version 2.5 is now live: in this version we have added new features and overall improvements to optimize your Enscape experience. Read on for a full overview of the updates and developments included in this latest release.Let Enscape 2.5 take your design to the next level: streamline your workflow and impress your clients with one click.

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Enscape 2.5

 

Version 2.5 is now live: in this version we have added new features and overall improvements to optimize your Enscape experience.

Read on for a full overview of the updates and developments included in this latest release.

Let Enscape 2.5 take your design to the next level: streamline your workflow and impress your clients with one click.

Update to Enscape 2.5 today!

Enscape Release version 2.5

Overview of new features and settings

Asset Library Expansion

Asset Library Expansion

The Asset Library is now web-based, to keep your download time low. We have also greatly expanded our asset categories and added new, detailed content. Find what you are looking for even faster with our improved search tags!

Read more

Material Editor for Rhino

Material Editor for Rhino

Now it’s easier than ever to fine-tune your materials in Rhino. The new Material Editor for Rhino lets you create materials specifically for your Enscape model and gives you a handy overview of all the materials applied.

Read more

New Material: Clear Coat

New Material: Clear Coat

Check out this stunning new material option to optimize the look of your cars and enamel items. Use it to imitate automotive paint, or the high gloss of varnished wood.

Take a look here! 

Video Editor Improvements

Video Editor Improvements

Smoother path and rotation and improved usability: The Enscape Video Editor has been refined to make your video creation even faster.

Additional features:

  • Improved lighting performance and artificial light shadows
  • Shadow sharpness setting
  • Enhanced fog settings
  • Increased grass rendering distance and performance
  • New horizon presets
  • SketchUp 2019 support
  • Improved outlines
  • Textures in off-screen reflections
  • Increased max texture resolution
New Version: Enscape 2.5 is now live
Easy to use

No additional software needs to be learned – simply install the Enscape plugin and walk through your projects with only one click.

New Version: Enscape 2.5 is now live
Easy Presentations

Present your project in different phases of the workflow. Use the Enscape plugin together with Revit, SketchUp, Rhino or ArchiCAD or export an (web) standalone file of your project.

New Version: Enscape 2.5 is now live
Fast Rendering

No long waiting times until your visualization is finished: Enscape renders your project within seconds and generates on average 50 images per second.

New Version: Enscape 2.5 is now live
No Cloud

Uploading data to the cloud is not needed. With the direct integration into Revit, SketchUp, Rhino and ArchiCAD, Enscape gets all the data directly from your CAD.

New Version: Enscape 2.5 is now live
Real-Time Feedback

With the live link between Enscape and the CAD software, all changes that you do in Revit, SketchUp, Rhino and ArchiCAD are immediately visible in Enscape. Explore every adjustment right away.

New Version: Enscape 2.5 is now live
Virtual Reality

Together with the Oculus Rift, HTC Vive or Windows Mixed Reality, you can virtually walk through your project in Enscape. Experience your work as if it was already built.

Try all new features with a free 14 Day Trial

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New Era for Real-Time Visualization: See NVIDIA RTX-Powered Enscape at GTC https://learn.enscape3d.com/blog/new-era-for-real-time-visualization-see-nvidia-rtx-powered-enscape-at-gtc/ https://learn.enscape3d.com/blog/new-era-for-real-time-visualization-see-nvidia-rtx-powered-enscape-at-gtc/#respond Thu, 14 Mar 2019 14:58:07 +0000 https://enscape3d.com/?p=42859 Enscape has utilized ray traced lighting and reflection calculations for years now and we’ve invested a tremendous amount of research to make existing ray tracing technology on the GPU real-time capable for architects.

The post New Era for Real-Time Visualization: See NVIDIA RTX-Powered Enscape at GTC appeared first on Enscape.

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New Era for Real-Time Visualization: See NVIDIA RTX-Powered Enscape at GTC

Enscape has utilized ray traced lighting and reflection calculations for years now and we’ve invested a tremendous amount of research to make existing ray tracing technology on the GPU real-time capable for architects.

With the advent of NVIDIA RTX, we’re about to reach whole new levels in terms of quality and performance, making it a game changer for customers who demand no compromises when it comes to accuracy and speed. NVIDIA RTX is one of the biggest innovations in computer graphics since the company introduced programmable shaders nearly two decades ago. NVIDIA Quadro and GeForce RTX GPUs feature new RT Cores to enable, for the first time, real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.

Find out more yourself and meet us in person at the 10th annual GPU Technology Conference (GTC) taking place March 18th-21st in San Jose, CA. We will be in booth #428 demonstrating the huge performance benefits NVIDIA RTX delivers to all of our Enscape users powered by a Lenovo ThinkStation P520 .

New NVIDIA RTX

New NVIDIA RTX

How Does the Enscape Magic Work?

NVIDIA RTX and Enscape

NVIDIA RTX and Enscape

Perhaps you’ve asked yourself in the past: why is Enscape so fast?

Enscape is based on our in-house developed OpenGL render engine. We use modern, GPU-driven rendering technology to handle even huge architectural projects: for example, airports or hospitals with more than even 100 million polygons and thousands of light sources. Based on their existing CAD data, physics-based lighting and materials allow our users to get very close to photorealistic renderings without wasting any time.

Enscape is one of the first renderers to use a hybrid path tracing approach to simulate accurate indirect lighting and reflections (global illumination). This means that we use “classic” screen space ray tracing techniques commonly used in games today but refine those results if required with true ray traced light interactions. This allows us to perform very fast global illumination calculations mostly independent from scene complexity that cover both small details and large-scale geometry.

GPU Technology Conference

Last year GTC brought together 8,400 attendees, including 158 exhibitors from 66 countries all over the world, with 900 sessions on various exciting topics. Do you still need more reasons to attend this year’s conference? Find out more here: https://www.nvidia.com/en-us/gtc/attend/why-attend/ 

Tip
Meet the Enscape-Team at booth 428!
Jensen Huang, CEO of NVIDIA, presenting at GTC

Jensen Huang, CEO of NVIDIA, presenting at GTC

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New Version: Enscape 2.4 released https://learn.enscape3d.com/blog/new-version-enscape-2-4-released/ https://learn.enscape3d.com/blog/new-version-enscape-2-4-released/#respond Wed, 31 Oct 2018 14:50:13 +0000 https://enscape3d.com/?p=37259 Version 2.4 is out and has some great features that make your work even more easier! We want to introduce you to some new features that are now available.

The post New Version: Enscape 2.4 released appeared first on Enscape.

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Enscape 2.4

 

Version 2.4 is out and has some great features that make your work even easier! We want to introduce you to some of the new features which are now available.

We would like to highlight the Asset Library, Web Standalone, faster video rendering and adjustable grass settings.

With Enscape 2.4 you can create even better renderings.
And you have more time to do the real design work!

New Version: Enscape 2.4 released

New Version: Enscape 2.4 released

Overview of new features and settings

Asset Library

Asset Library

To reach a remarkable level of realism, we have added the Asset Library to your Enscape license. You can choose from various people, vegetation and other assets. Just drag one into your model and then rotate and scale to match it to your needs. And this is just the initial set of content: we are going to add more assets in coming releases.

Read more

Web Standalone Export

Web Standalone Export

You know the Executable Standalone. Now we added the Web Standalone. Just share your project in our cloud and send your client a link to open in a browser. They can walk through and explore the model without installing any additional programs.

Read more

Adjustable Grass

Adjustable Grass

Our new options for adjustable grass streamline you landscaping workflow. Specify grass height and variety to find the right type of grass for your design.

Read more

Faster Video Rendering

Faster Video Rendering

You can now take better advantage of video animation. The video rendering speed is up to six times faster than it was before.

Further Improvements

  • Improved sky rendering
  • Water on mini map
  • New mouse/keyboard input
  • Stability fixes
  • Normal map auto-detection
  • Quality & performance improvements
  • Video export performance
  • Image quality and stability
  • Panorama upload
  • Improved depth of field
  • Panorama flagged as 360° image
  • Latest Nvidia Display Driver compatibility
New Version: Enscape 2.4 released
Easy to use

No additional software needs to be learned – simply install the Enscape plugin and walk through your projects with only one click.

New Version: Enscape 2.4 released
Easy Presentations

Present your project in different phases of the workflow. Use the Enscape plugin together with Revit, SketchUp, Rhino or ArchiCAD or export an (web) standalone file of your project.

New Version: Enscape 2.4 released
Fast Rendering

No long waiting times until your visualization is finished: Enscape renders your project within seconds and generates on average 50 images per second.

New Version: Enscape 2.4 released
No Cloud

Uploading data to the cloud is not needed. With the direct integration into Revit, SketchUp, Rhino and ArchiCAD, Enscape gets all the data directly from your CAD.

New Version: Enscape 2.4 released
Real-Time Feedback

With the live link between Enscape and the CAD software, all changes that you do in Revit, SketchUp, Rhino and ArchiCAD are immediately visible in Enscape. Explore every adjustment right away.

New Version: Enscape 2.4 released
Virtual Reality

Together with the Oculus Rift, HTC Vive or Windows Mixed Reality, you can virtually walk through your project in Enscape. Experience your work as if it was already built.

Try all new features with a free 14 Day Trial

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Best Practices for Emissive Materials in SketchUp https://learn.enscape3d.com/blog/best-practices-for-emissive-materials-in-sketchup/ https://learn.enscape3d.com/blog/best-practices-for-emissive-materials-in-sketchup/#respond Wed, 19 Sep 2018 09:39:45 +0000 https://enscape3d.com/?p=34321 You may have seen my recent post about artificial light sources in SketchUp , in which I covered different techniques to realistically light your model. But there is another way of creating light in your projects: emissive materials. These self-illuminated materials emit light, but differently than artificial light sources, and can be used to create effects that you can’t achieve with artificial lights.

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Best Practices for Emissive Materials in SketchUp

You may have seen my recent post about artificial light sources in SketchUp , in which I covered different techniques to realistically light your model. But there is another way of creating light in your projects: emissive materials. These self-illuminated materials emit light, but differently than artificial light sources, and can be used to create effects that you can’t achieve with artificial lights.

Making your material emissive turns it into a glowing light source, which you can assign to any shape and even add a texture to. This means you can be incredibly creative with emissive materials. They are often used on objects where some part should appear to glow, such as a television or computer screen, the brake lights of a car, or an exit sign. But you can also use them to create light in areas of your model where it might be impractical to use artificial lights: to create the effect of recessed ceiling lighting, for example.

It can be difficult to differentiate when to use emissive materials versus artificial lights; both have their benefits and drawbacks. Understanding when to use which type of light can take your project to the next level in terms of realism. In this post you’ll learn all about emissive materials, how to apply and adjust them using Enscape’s Material Editor in SketchUp, and their many different uses. This post show examples from SketchUp, but you can of course work with emissive materials in Revit, Rhino and ArchiCAD as well!

What Is an Emissive Material?

Emissive materials are self-illuminated materials, that is, materials that emit light across their surface. When an emissive material is used in a scene, it is rendered as a visible light source, and depending on the intensity you set, its glow can actually light up the surrounding area. The great advantage of emissive materials is that you can use them to create complex forms that glow; you can get really creative! Check out the picture below; I just created some shapes in SketchUp, and made the generic white material assigned to them emissive.

White material applied to simple geometry

White material applied to simple geometry

The effect created by making the material emissive

The effect created by making the material emissive

Emissive materials belong to the global illumination calculation. Global illumination (GI) is an important element in the rendering of realistic scenes.  When light hits a surface, it does not simply end there, but bounces. With GI, these bounces result in an indirect light, which illuminates areas of your project that may not have artificial light or direct access to sunlight, like a long hallway or the corners of a room. Emissive materials are part of this GI calculation, meaning they emit indirect light. You won’t be able to use them to simulate a spotlight, but you can recreate the glow of a television screen, for example.

Let’s take a look at how you make a material emissive in SketchUp; with Enscape’s Material Editor, it just takes two clicks! First, open the Material Editor by clicking on the button in the Enscape ribbon, or by selecting Enscape Materials in the Enscape dropdown menu. Then use the native SketchUp pickup tool to select the material you would like to make emissive. This will allow you to adjust various settings relating to the material; to make it emissive, just check the box next to Self Illumination.

Check the Self Illumination box to make your material emissive

Check the Self Illumination box to make your material emissive

An emissive surface emitting white light and creating shadows

An emissive surface emitting white light and creating shadows

As you can see, the material surface emits a very bright light, which casts softer shadows. Emissive materials have one bounce less than artificial lights, which results in the light not being able to bounce around many corners. To change the brightness of the material, adjust the Luminance slider.

Tip
Global illumination is switched off in Enscape’s Draft Mode, so the light emitted by your emissive materials will no longer bounce. The surface will still be bright, as you can see in the image below, but the materials will no longer contribute to the overall lighting in your scene.
An emissive material contributing to the bounced light in the room

An emissive material contributing to the bounced light in the room

The same emissive material in draft mode

The same emissive material in draft mode

Tip
Emissive materials can be noisy and cause an effect known as fireflies. These types of surfaces cause artifacts commonly known as fireflies. If you encounter this effect, increase the size or decrease the brightness of your emissive surface. It is best to use emissive surfaces that are as large as possible to avoid noise.

What makes emissive materials so versatile is that you can illuminate both colors and textures. To apply a color to your emissive material, simply select a color from the drop down menu in the Enscape Materials Editor.

Emissive surface emitting a blue color

Emissive surface emitting a blue color

Match you color values for identical colors

Match you color values for identical colors

Tip
To exactly match your material’s color to the color that is emitted as light, simply copy the color value out of the Advanced tab of the albedo color drop down menu into the same space in the emissive color menu.

Now check out what it looks like if you apply texture. For this example I have applied a wood floor as my texture, to emphasize the effect. It’s up to you whether to match the color of the light emitted to the color of the material itself. The generic white light that is emitted will still be slightly tinted to the color of the texture. If you would like the effect to be more intense, you can adjust the color of the light emitted, as I have done below.

Apply a texture and match the color

Apply a texture and match the color

The texture applied to an emissive material with also glow

The texture applied to an emissive material with also glow

Emissive materials do have certain drawbacks. Occasionally, if the geometry you applied an emissive material to is not visible on screen, the light emitted by the surface may not contribute to the actual light level in the scene. For example, if you apply an emissive material to some geometry and then turn the camera so that it is no longer in view, the light being emitted by the surface might not show. If this occurs, try changing your camera perspective until part of the geometry is visible again, and the light will return.

How to Use Emissive Materials

One great way to use them to boost your scene’s realism is to apply them to digital screens. Have you ever looked at a rendered scene of a living room with a television, or an office full of computer monitors and felt there was something a little off? That’s because in real life, we are surrounded by glowing screens. Applying a low level emissive material can give your scene the authenticity it needs. Check out the living room below. It already looks pretty great, but the television and tablet appear a bit flat.

Select the texture on the screen using the pickup tool. You will see it in the albedo section of the Enscape Materials Editor. Just enable Self Illumination, and the screen will glow. Play around with the brightness; you probably won’t need it to be so bright that it contributes to the overall light level of the room – just bright enough to give off a visible glow. Depending on the situation, you can adjust the color of the light emitted to match. Above I did this with the television, but left the tablet with the default white light. Get creative!

A comfortable living room scene

A comfortable living room scene

Check out that reflection on the coffee table!

Check out that reflection on the coffee table!

Another way to apply emissive materials to enhance the authenticity of your scene is to apply them to small glowing elements we see every day. One of my favorite new ways to use emissive materials is to enhance car models. The car below is meant to be idling in the main drive, but none of its lights are illuminated, detracting from the realness of the scene. Illuminate a few materials, and it looks like it could drive away before your eyes.

Tip
Use emissive materials in combination with artificial lights. Enscape doesn't render the actual source of artificial light, just the result: you won't see the point the light originates from, but you will see the light hitting part of your scene. Make the geometry inside the light fixture emissive to achieve a realistic lighting effect, without any post-production.
Just a little touch of light…

Just a little touch of light…

can make your scene much more authentic!

can make your scene much more authentic!

Emissive materials are also perfect when you want to create a lighting effect similar to an LED light, or for lighting up areas that are tricky to get to with artificial lights. Take for example recessed ceiling lighting, or LED lights that are installed along the tops of cabinets. These types of lights are seen both in residential houses and in office buildings or stores.

Achieving this effect with artificial lights can be time consuming, and might not give you the result you are looking for. Instead, try using emissive materials. It’s usually quick and easy, because the geometry already exists. Just apply an emissive material to the right spot, and it will give the effect of an LED light rail installed in a recessed space.

Tip
Emissive materials, along with any applied colors or textures, will be visible in reflections, unlike other types of indirect light. However, it is not possible to guarantee 100% accuracy in reflections; the more geometry that is involved, the less likely it is that the reflections will be accurate, for performance reasons. So if reflections are an important part of your scene, keep it simple.

Emissive Versus Artificial

So what is it important to consider when weighing emissive materials against artificial lights? Oftentimes it is not entirely clear which type of light might be the best for your situation. Take a look at the table below for a quick overview.

Emissive Artificial light
Shape and Size Illuminate every possible surface and shape Restricted to certain types and sizes (Spot, sphere, rectangle, disk, linear)
Light Potentially noisy, especially if powerful and small Almost noise free
Shadows Rather blurry Sharper
Bounce light Needs one indirect bounce to be visible at all Directly visible, therefore have one indirect bounce more than emissive
Customization Change the color and apply a texture to illuminate Only color can be changed
Performance Cause less performance strain than artificial lights Many artificial light sources can impact your real-time performance
Visibility Light can appear to turn off if the camera does not see the source Light is always visible, even if the camera is not facing the source
Light Level Adjustments Must be individually dimmed or brightened Can be collectively turned on and off via the Enscape Setting menu
Source Emits light, and shows where the light is emitted from Emits light, but shows no visible source

Size and Shape: Emissive materials can be applied to any size or shape of geometry. There is basically no limit to your creativity! Artificial lights, on the other hand, have pre-defined shapes and sizes.

Light: Diffuse light is potentially very noisy, especially if the emissive surface is small and bright. In these situations, it’s a better idea to use an area or point light, as artificial lights are virtually noise free.

Shadows: The light emitted by self-illuminated materials casts fuzzier, very blurry shadows. If you are looking for sharp, clean differentiations between light and dark, you might try a spot light instead.

Bounce light: The light given off by emissive materials has one bounce less than artificial lights. This results in the light not being able to bounce around many corners. Artificial lights bounce one time more and are therefore generally brighter.

Customization: You can apply a color to your artificial lights if you want to create a certain atmosphere or effect. However, emissive materials allow you to illuminate not only a color, but also an applied texture, leaving no limit on your creativity.

Performance: Placing many artificial light sources in your project can impact your performance, even if you have a top of the line graphics card. Using emissive materials to replace artificial light sources can improve your performance if you find your project lagging.

Visibility: It can be the case that the light from emissive materials seems to turn off when the source is not directly visible to the camera. You might find that if the light source is behind the camera, the emitted light will disappear as well. The light cast by artificial lights is always visible.

Light Level Adjustments: You can adjust the individual brightness of you artificial lights, but if you want them to be collectively brighter, or turn them all off, you can do this using the Light Brightness slider in the Advanced tab of the Enscape Settings menu. This setting does not affect emissive materials: if you want to dim or turn them off, you’ll need to adjust each material’s settings individually.

Source: Emissive materials emit light and show where the light is being emitted from; their light source is visible. With artificial lights, you will only see the light emitted, but not the source of that light in the form of a point or shape.

Rendering by Enscape Forum User Tas_1985

Rendering by Enscape Forum User Tas_1985

Conclusion

Emissive materials have numerous benefits, and can transform your project in terms of realism. They are easy to apply, and even easier to customize. Using emissive materials to make your screens glow and to achieve the effect of LED lighting is an easy way to add interesting elements to your project that draw the eye and spark the imagination. In terms of client presentations, it’s not simply about showing the project: it’s about creating and presenting a surrounding they could actually see themselves in. And with emissive materials, creating this world doesn’t have to take forever.

Finding the right combination and balance of emissive materials and artificial lights can be the difference between peaking your client’s interest, and making their dream project a reality. It’s important to know when to best use which type of light to achieve the effect you are going for. Take the time to carefully consider which light will serve you best, and you’ll end up blowing them away.

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How VR Can Help Architects Make Better Design Decisions https://learn.enscape3d.com/blog/how-vr-can-help-architects-make-better-design-decisions/ https://learn.enscape3d.com/blog/how-vr-can-help-architects-make-better-design-decisions/#respond Tue, 11 Sep 2018 07:39:43 +0000 https://enscape3d.com/?p=33777 Not long ago, creating a virtual reality rendering of a building was a long, arduous process. Architecture firms had to enlist the help of programmers to create the environments with special software usually used by video game designers. The process would take weeks

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How VR Can Help Architects Make Better Design Decisions

Enscape makes virtual reality rendering easier than ever before.

Not long ago, creating a virtual reality rendering of a building was a long, arduous process. Architecture firms had to enlist the help of programmers to create the environments with special software usually used by video game designers. The process would take weeks. By the time the renderings were finished, they would often be out-of-date because the design process had since moved on.

Enter Enscape. Founders Moritz Luck and Thomas Willberger wanted to find a way to take VR rendering for architects and make it faster. “We looked at the market and there was nothing there,” Luck says. So, they began developing their own software, rolling out a beta version in 2015.

Their product didn’t just make virtual reality faster, though. It made it instantaneous. Enscape is designed to work as an extension of common modeling programs Autodesk Revit, SketchUp, Rhino, and ArchiCAD. Users click one button and, in a few seconds, can see a three-dimensional virtual reality rendering of their designs. “You don’t have to learn a new program,” Luck says. “It’s easy. And it looks good.”

Rendering: Courtesy of Overland Partners

Rendering: Courtesy of Overland Partners

This helps designers communicate better with customers, who probably don’t have much experience looking at floorplans. Luck says it’s especially useful in helping customers envision large, open, multistory spaces like atriums and lobbies. “In 3D, you can grasp it.”

Clever Collaboration

But more than communicating with clients, Enscape helps designers communicate better with one another. Even looking at the same exact blueprints, it’s not uncommon for designers to come away with different mental images. Enscape removes the ambiguity.

San Antonio, Texas–based design firm Overland Partners had worked with other VR before but found the process long and difficult. Then Overland’s Director of Technology Daniel Carpio and BIM Manager Steve Fong stumbled across Enscape. They were impressed but skeptical at first of the company’s claims of real-time renderings, so they downloaded a demo. “We could not believe what we were seeing,” Carpio says. “It was doing everything it said and more.”

The software has changed the way Overland works. “If you go into our office now, everybody has two monitors,” says Overland Principal Bob Shemwell. One will show a design in Revit, while the other will feature an Enscape rendering of that design. “It would be impossible to walk through the office and not see somebody working on Enscape.”

Rendering: Courtesy of Overland Partners

Rendering: Courtesy of Overland Partners

Bringing Design to Life

The renderings really come alive, however, when connected with a virtual reality headset . Not long ago, Shemwell and Ben Rosas, Overland designer, were in a hotel lounge in Florida, gearing up for a presentation on a botanical garden Overland is designing. Rosas was tweaking the renderings as Shemwell wore a headset, offering him feedback. Then a line began to form. “The next thing you know we have the hotel desk clerk and a line of random people we didn’t know that we are walking through the model,” Shemwell says. “It’s technology, but, ultimately, it’s about people.”

Enscape’s ease of use and quality renderings are quickly making the software an industry standard. The program is now used by many of the world’s top architecture firms and the company is growing so fast they’ve had to find new office space. Luck says they hired an architect to design the new space, an old-school guy who was skeptical about the whole 3D thing. Then, as plans were being finalized, the architect realized there was a huge column smack in the middle of the room. “In 3D, it would have been clear from the start,” Luck laughs.

These are five things you can do using Enscape.

The Process

  1. Using geolocation, the program allows users to adjust the time of day  and year to see how sunlight comes through windows. It’s even possible to factor in shadows from other buildings. It’s not as precise as other methods but provides a quick and easy-to-understand reference. “That’s something you can very easily see in VR that’s very hard to tell in a floorplan in 2D,” Luck says.
  2. Enscape releases new versions of its software every three months, often with new features voted on by users on the company’s online forum. Based on this feedback, Luck says the company hopes to roll out virtual reality renderings for smartphones, tablets, and internet browsers. Enscape also plans to allow users to alter design elements from within the virtual reality environment.
  3. Using Enscape, architects can spot problems in their plans that wouldn’t otherwise be evident. On a recent project, Overland designers and engineers switched to an Enscape VR session and noticed a duct was poking through a wall. The problem was not evident in Revit, but in VR the error was as plain as day.
  4. Although the firm still uses physical models and sketches when presenting projects to customers or other stakeholders, Overland has started to incorporate virtual reality into its promotional materials. At one recent meeting with city leaders, the company used Enscape to create QR codes linked to 360 panoramas  of a nearby building so everyone could see how the soon-to-be-built structure would look from various vantage points. The firm plans to place QR codes on fencing surrounding the construction site, so passersby can see what’s coming and get excited.
  5. Many users view Enscape renderings on a computer screen but, for a really immersive experience, virtual reality headsets are the way to go. “You have to curate the experience for the client so they don’t feel like they’re going to look foolish,” Shemwell says. When clients feel comfortable , the payoffs are great. Carpio says, “When they take the headset off, there is a sense of euphoria and joy. They finally have a clear understanding of the reality of their project.”
Rendering: Courtesy of Overland Partners

Rendering: Courtesy of Overland Partners

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Enscape Version 2.3 released https://learn.enscape3d.com/blog/enscape-version-2-3-released/ https://learn.enscape3d.com/blog/enscape-version-2-3-released/#respond Tue, 26 Jun 2018 14:10:10 +0000 https://enscape3d.com/?p=30072 Today we would like to introduce you to Enscape Version 2.3, which is even more exciting to use, for both architects and designers. Besides the noticeable improvements to be found in the VR performance, this latest version also brings new functionality to help optimize your workflow.

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Enscape 2.3

Today we would like to introduce you to Enscape Version 2.3, which is even more exciting to use, for both architects and designers. Besides the noticeable improvements to be found in the VR performance , this latest version also brings new functionality to help optimize your workflow.

With Enscape 2.3 you can now create even better renderings.
And you have more time to do the real design work!

Enscape 2.3

Overview of new features and settings

ArchiCAD Support

You can now install Enscape for ArchiCAD and make use of all the known functions for Real-Time Rendering and virtual reality.

Your materials , lights , etc. are instantly recognized and are automatically updated whenever you change them.

VIDEO PATH

Creating a video path  has never been easier in the AEC industry when using Enscape. Simply insert and edit keyframes, adjust Time of Day, Field of View or the camera movement.

Read more  

SCREENSHOTS IN VR

At any point during a walkthrough you can capture phenomenal scenes  from your project whilst in virtual reality. Once captured, high-quality screenshots  will be rendered as a batch once VR mode has been exited.

Read more  

Standalone

Enscape’s standalone export feature enables your visualisations to run on your customer’s computer, without them having to install additional architectural software. Set rendering quality or virtual reality with just one click.

Read more  

Adjustable Water

With the enhanced water settings you can make your projects even more engaging. Decide whether you want quiet or turbulent water; adjust the water color to better compliment to your project

Read more  

Further Improvements

  • Rendering quality of reflections has been improved (sharper during movement)
  • Integrated Minimap in the Virtual Reality menu
  • Smoother shadow transitions during time-lapse videos
  • Export uncompressed video for post-production
  • New materials in Revit and Revit 2019 now supported
  • Proxies in SketchUp now reload automatically
  • TGA textures are now supported in SketchUp’s material editor
  • Area lights are now available in SketchUp (Line, Rectangular, Disc)
  • Improved grass rendering
  • Transparent Textures now supported in Rhino
  • Save Enscape views to Rhino
Enscape Version 2.3 released
Easy to use

No additional software needs to be learned – simply install the Enscape plugin and walk through your projects with only one click.

Enscape Version 2.3 released
Easy Presentations

Present your project in different phases of the workflow. Use the Enscape plugin together with Revit or an exported standalone file of your project.

Enscape Version 2.3 released
Fast Rendering

No long waiting times until your visualization is finished. Enscape renders your project within seconds and generates on average 50 images per second.

Enscape Version 2.3 released
No Cloud

Uploading data to the cloud is not needed. With the direct integration into Revit, SketchUp, Rhino and ArchiCAD Enscape gets all the data directly from Revit.

Enscape Version 2.3 released
Real-Time Feedback

With the live link between Enscape and Revit, all changes that you do in Revit, SketchUp, Rhino and ArchiCAD are immediately visible in Enscape. Explore every adjustment right away.

Enscape Version 2.3 released
Virtual Reality

Together with the Oculus Rift you can virtually walk through your project in Enscape. Experience your work as it was already built.

Try all new Features with a Free 14 Day Trial

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Enscape Version 2.2 released https://learn.enscape3d.com/blog/enscape-version-2-2-released/ https://learn.enscape3d.com/blog/enscape-version-2-2-released/#respond Tue, 13 Mar 2018 10:54:42 +0000 https://enscape3d.com/?p=26939 Enscape Version 2.2 released The Enscape Plugin is the best choice for Real-Time Rendering and Virtual Reality  in Revit, SketchUp and Rhino. With Version 2.2 we introduce several new features that simplify your workflow and enable you to utilize new deliverables. In this blog post we want to introduce the new features to you that are […]

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The Enscape Plugin is the best choice for Real-Time Rendering and Virtual Reality  in Revit, SketchUp and Rhino. With Version 2.2 we introduce several new features that simplify your workflow and enable you to utilize new deliverables.

In this blog post we want to introduce the new features to you that are now available to all Enscape users:

 

Camera Path

The multi point camera tool: add keyframes, change settings such as depth of field, field of view or the daytime for each keyframe.

 

VR Interaction

Change the daytime, activate the white mode and outlines – all while you are in VR. Now Oculus Rift, HTC Vive and Windows Mixed Reality are fully supported.

 

SketchUp Material Editor

The material editor allows you to specify PBR material parameters like albedo, normal maps and roughness.

If you’d like to learn more about the material editor have a look at this blogpost .

Layered Screenshot

For post-processing your images that were created with Enscape you can now export a depth and a material ID image.

If you want to learn more about how to export material ID and depth channel images, this article  will interest you.

White Background

The white background option changes the background without changing the skybox scene lighting and reflections.

 

Batch Screenshot

With one click you can export all of your favourite views to compare different stages of the project.

 

Other improvements

  • Sound Export

    With the last release we introduced new sound options for video export – now you can include sound in exported Videos.

  • Image quality

    The image and lighting quality has been improved, together with many new parameters like Vignetting or variable Chromatic Aberrations.

  • Windows Mixed Reality

    These headsets offer inside-out tracking which means you’re not restricted to a tracking area.

  • Light Brightness

    We added a slider to control all light sources at once to allow a faster calibration of your scene brightness.

Thanks for your precious feedback in the forum and the development agenda!

Meet us at this Locations

We’re coming to a place near you! Feel free to visit our booth and say hello to the Enscape team. We’re happy to meet you in person!

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BIM Show Live 2018 – Programme Highlights https://learn.enscape3d.com/blog/bim-show-live-2018-programme-highlights/ https://learn.enscape3d.com/blog/bim-show-live-2018-programme-highlights/#respond Thu, 22 Feb 2018 10:09:49 +0000 https://enscape3d.com/?p=26214 BIM Show Live 2018 – Programme Highlights The BIM Show Live is set to take off in a few days in Newcastle. It brings together great opportunities for BIM managers, architects and students to explore the latest technologies and know about upcoming trends. Experts give insights from Digital Construction to Artificial Intelligence in AEC. Are […]

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The BIM Show Live is set to take off in a few days in Newcastle. It brings together great opportunities for BIM managers, architects and students to explore the latest technologies and know about upcoming trends. Experts give insights from Digital Construction to Artificial Intelligence in AEC.

Are you attending BIM Show Live 2018 in Newcastle?

These are the five highlights you should not miss out on:

 

1. It’s the end of the world as we know it, will BIM be fine?

Day 1, 14:45 by Mike Turpin of Innovating Futures

BIM is transforming the AEC industry and impacting architects, engineers, contractors, owners, operators and just about anyone connected in any way to the built environment that BIM is weaving into the industry. But nothing can be taken for granted – including BIM!
Is everything going to be as planned? Does BIM have a future? Can the government’s BIM Level 2 goals be realised, or is BIM going to be superseded? Does BIM provide us with demonstrable value? It is the need of the hour to answer these questions. Take an objective view into the past, present and future of BIM with Mike..

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2. Chair’s Opening Remarks & the Political background to Digital Construction

Day 2, 09:30 by Simon Rawlinson of Arcadis

bimshow_bsl2018_simon-rawlinson

Politics impacts nearly everything and AEC industry is one of them. Many of the decisions that you deal with as a part of the AEC industry have a political background to them. Therefore, in order to understand why certain decisions have been taken, it is important for you to gain insights into the politics that led to them. Get an overview and foresight about the political background to Digital Construction with Simon.

3. A new reality for construction

Day 2, 14:30 by Scott Grant of Soluis Group

Virtual Reality is an enormous advantage for presenting projects towards clients. Scott Grant from Soluis Group is an expert in creating inspiring VR environments. In his seminar he gives insights about the benefits and challenges of including VR in your project workflow. This will give you a lot of inspiration and best practices from first hand.
After attending his seminar we invite you to experience Virtual Reality yourself at the Enscape booth!

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4. Global BIM – A synopsis of the Global State of BIM from a consultancy working globally

Day 2, 14:30 by Rebecca De Cicco of Digital Node

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BIM is ruling the architecture world. Rebecca De Cicco is a consultant from Digital Node and has experienced many successes and failures with BIM adoption worldwide. She illustrates the different ways to successfully implement BIM and how to tackle obstacles that may appear. By attending her seminar you will be inspired and empowered to better support BIM implementation in your own organisation.

5. Experience Real-Time Rendering and Virtual Reality with just one click

Day 1 + 2, 09:00 – 18:00 by Kaj & Jonathan from Enscape (Booth #7)

Meeting Enscape! Enscape is a virtual reality and real-time rendering plugin for Revit, SketchUp and Rhino. With just one click, you can start Enscape and within seconds walk through your fully rendered project – no uploading to cloud or exporting to other programs required! All changes of the project are immediately available to evaluate in Enscape.

We will be there at our booth number 7 to answer all your questions about our real time rendering and VR solution. Experience how you can quickly explore different design options and present projects to clients. If the client wants to see something different in the design, Enscape will immediately show the changes you make to the project, even in VR. With the option to create standalone files, you can send an Enscape file to your clients or colleagues which allows you to quickly demonstrate the project. Compatible with Revit, SketchUp and Rhinoceros, Enscape is a unique solution to achieve results on time. Make an appointment now.

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Enscape Version 2.1 Released https://learn.enscape3d.com/blog/enscape-version-2-1-released/ https://learn.enscape3d.com/blog/enscape-version-2-1-released/#respond Fri, 24 Nov 2017 08:42:44 +0000 https://enscape3d.com/?p=23502 In Enscape Version 2.1, we’re introducing many new features and improvements such as Rhino Support, Presentation Mode, Horizon Presets, Area Lights Support. Once again, we’ve increased the rendering speed and quality! Here’s a complete list of the updates: Rhino Support Enscape is now fully integrated with Rhino (except for sound simulation). If you’re already using Enscape, […]

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In Enscape Version 2.1, we’re introducing many new features and improvements such as Rhino Support, Presentation Mode, Horizon Presets, Area Lights Support. Once again, we’ve increased the rendering speed and quality! Here’s a complete list of the updates:

Rhino Support


Enscape is now fully integrated with Rhino (except for sound simulation). If you’re already using Enscape, no additional license is required. Enscape now supports Rhino’s built-in area lights are supported and default material parameters out of the box. The Rhino plugin also supports the same material name keywords as our existing SketchUp plugin. All plugins use the same installer. You can also install Enscape on your machine without an administrator account.

Improved Sound Simulation

Enscape’s sound simulation is now available for SketchUp. Enscape standalone executable EXE files also contain the sound simulation. We also extended our range of supported formats to *.ogg, *.mp3, *.flac, *.aiff, *.au and *.raw.

SketchUp Proxy Support

To allow for even more detailed scenes without affecting performance, Enscape now supports placeholder objects in SketchUp proxies for highly detailed geometry.

Horizon Presets


Enscape now offers a selection of Horizon Presets. The advantage of a Horizon Preset is that you can still use Enscape’s dynamic sky to modify the time of day or season while presenting your project in an exciting looking environment. This feature replaces the former Ground Plane option.

Improved View Selection


You can now search for your favorite 3D Views in the view drop down menu. Additionally, you can click on the camera or Sun icon that appears when you hover over the view name. This allows you to set the position or Sun location without loading the whole view.

Presentation Mode

Enscape 2.1 introduces an extremely easy to use yet powerful Presentation Mode! You’re now able to select your favorite camera views and switch between them through an expandable sidebar menu inside the Enscape view window. You’ll see thumbnail images for each view, which you can click on to immediately jump to the view’s location – including the associated time of the day. Your favorite views will also be available in your exported standalone executable EXE file.

Area Light Support


Enscape 2.1 now features the complete range of light emitting shapes offered by Revit and Rhino. This includes support for linear, rectangular, spherical and disc-shaped lights. We’ve also improved our IES light implementation, which now supports arbitrary and non-symmetric IES distribution shapes.

Improved rendering speed and quality

We’re pleased to announce that we’ve eliminated the Noise Reduction slider. Instead, Enscape will now automatically make sure you’re getting the most optimal and noise free results when exporting screenshots, videos or panoramas. Rendering times for most scenes have decreased significantly while the lighting simulation quality has been improved – allowing you and your team to accurately visualize what your design will look like after it has been built.

QR Codes for Panoramas


It’s now much simpler to export the QR code for your uploaded panoramas. Simply copy it into an email or save it to a file. You can even print and pin them onto a real world location to offer a glimpse into the future of that location!

Minimap Enhancement


By pressing M, you get a Minimap in Enscape. With our new version, you can now click into the Minimap to teleport your virtual camera. You can also zoom in using the mouse wheel and change the window size by dragging the corner.

Download the latest version 14 day trial

 

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Architectural Presentations with Enscape https://learn.enscape3d.com/blog/architectural-presentations-enscape/ https://learn.enscape3d.com/blog/architectural-presentations-enscape/#respond Tue, 05 Sep 2017 13:20:16 +0000 https://enscape3d.com/?p=21025 The presentation is an important part of the architectural process. You spend a long time designing and perfecting the project–you want that to shine through to the client. Architectural presentations can become second nature to many professionals in the industry. The end of the design process is always the same, the client will want to […]

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The presentation is an important part of the architectural process. You spend a long time designing and perfecting the project–you want that to shine through to the client. Architectural presentations can become second nature to many professionals in the industry. The end of the design process is always the same, the client will want to see what the project looks like. It will take more than a good speech to sell the project to the client though. Enscape can bring your architectural presentations to life.

Architectural Presentations Tips & Tricks

Preparing for an Architectural Presentation

Before we jump into how to use Enscape with your presentations you should already be prepared and have a good mindset going in. Here’s what to do:

  • Be prepared. No matter if you’re a seasoned veteran in the industry or just starting out. You need to be prepared. You want to exude confidence and knowledge, and this requires you to be ready to present.
  • Practice what you’re going to say. You don’t want to fumble your words during the speech
  • Words, keep them short. Words alone won’t sell the idea and design to the client so keep the speeches as short as possible.

Of course, you need a speech, but the visuals will be the most important part of your presentation. Still, you don’t want to fumble your words when presenting to a client so be prepared.

Architectural Presentations with Enscape

Enscape Screenshot for Architectural Presentations

Now it’s time for the visual portion of your presentation. If you’re using Enscape to present then you’ve probably been using it throughout the design process as well. Becoming familiar with Enscape is a good idea before using it during a presentation. When you know how to work with Enscape then get ready to give your client a fully immersive experience. You have so many options with Enscape for Architectural Presentations. You can create

  • Have video or stills that the client can look through
  • A live walk through that the client could watch
  • Virtual Reality walkthrough. Let’s go through the options

 

Flymode or Walkthrough

Flythrough and walkthrough toggleAnother great way to have a client see the full extent of your designs is by you controlling a walkthrough or a flymode. What’s the difference between the two?

  • Flymode will allow you to move around with less restriction. It will let you go through walls and items with no problem.
  • Walkthrough gives it a more realistic sense of the project as you cannot walk through walls or objects. It’s a more realistic visual option when presenting to a client.

To toggle between the two options, you just hit the spacebar on your keyboard. You can also right-click on the mouse and be able to orbit.

Also, some extra tips to make your presentations as fluid and smooth as possible:

  • Use stand-alone exports to avoid loading times
  • Use mouse and camera smoothing to avoid hiccups
  • Rehearse on the machine that is going to be the one used during the presentation
  • Set the Enscape graphics quality according to the machine specs so that it is fluid

 

Virtual Reality

Virtual Reality within the architectural community is huge right now. It’s becoming the exciting way to show off designs. Enscape luckily offers that. Virtual Reality is not for everyone though make sure your client isn’t prone to motion sickness as this may not be the best option for them, but there are ways to prevent motion sickness as well if they’re still interested in being fully immersed in their projects. Can’t blame them, can we?

Virtual Reality technology has been making great leaps and bounds within the Industry. With Enscape, you can have your client walking around their building and structures. The best way to give your presentation that “wow factor” is to start off with a regular 2D screen presentation, and then bringing up the fact they can view it as a Virtual Reality walkthrough. Here are some tips for you to make it as smooth of a process as possible:
Virtual Reality Walk through

  • Create some kind of boundary with tape on the floor, so the client feels comfortable
  • Make sure there’s nothing they can stumble over
  • Minimal amount of people in the room to avoid embarrassment
  • If you use an Xbox Controller, check the batteries and have a spare pack
  • Lens cleaning wipes for hygienic reasons
  • Pick an easy and large spot within the design without a lot of obstacles to make it easier
  • Show the client a little demo of VR capabilities and how to navigate

Enscape is one of the leading real-time rendering plugins available, and a great tool to keep in your Architectural arsenal. It’s going to breathe new life into your presentations, and the VR capabilities will just be the cherry on top.

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How To Create a Video in Enscape https://learn.enscape3d.com/blog/how-to-create-a-video-in-enscape/ https://learn.enscape3d.com/blog/how-to-create-a-video-in-enscape/#respond Thu, 31 Aug 2017 12:58:38 +0000 https://enscape3d.com/?p=21580 The post How To Create a Video in Enscape appeared first on Enscape.

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Whether you’re new to Enscape  or just in need of a guide on how to create a video then we’ve created both a video and short rundown of what you need to do. Creating videos  within Enscape is a great way to show off your projects, but also help you with the design process. It will help you learn how to create screen recorded fly-throughs for your clients, or for your colleagues. Get ready to make a video in Enscape.

  1. 5 Easy Steps To Create A Video
  2. Time Lapse Effect
  3. Resolution
  4. More Settings
  5. Noise Reduction Quality

 

5 Simple Steps to Create a Video

Video creation in Enscape is easy. It’s a matter of knowing what you want to show, and where you want the video to begin and end. Here are 5 simple steps you can follow to make a video in Enscape:

  1. Move to a position that you want your video to start from
  2. Once you picked the position you can click on the Set Start Position button
  3. Then move your position to where you’d like your video to end
  4. Then click Set Stop Position
  5. Now you can click the Preview Video button to see the video you just created

These are covered right in the beginning of our tutorial video. Once you are done making your video you can then export  it, but let’s go over some of the other settings.

Time Lapse Effect

In the video, you can learn how to do a time lapse effect by playing with the time of day while making your Enscape video. So you simply follow the steps above, but between when you Start and End the video, you move the time of day forward so you can have a nice time lapse as the clouds move, and the sun slowly goes down. Gives it a lovely effect, and can also show the way light and shadows  show in your design. To change the time of day just follow these three steps:

  1. Get to the position that will show the sky properly
  2. Press the Shift key and right click on your mouse
  3. Now move the mouse to the right

This will get the clouds moving and the sunlight to slowly dim, giving the video a great visual. You can find this at about 0:47 in the video.

Resolution

With Enscape you will find that you have many options for resolutions for your video. We normally stick with 1080p as that makes it full HD, but you can choose another resolution or even customize it to better suit your needs. Find this at 1:48 in the video.

Enscape video resolution

More Video Settings

In the Enscape settings  and still within the Capture tab you will find more settings that you can choose from. One of the first ones you will see is the Compression Quality slide bar (1:58). Changing this can improve the overall quality of the image, but it will slightly increase the video size–it won’t affect the rendering time though. You can change the Duration(2:12) of the video which is measured in length in seconds from start to end position. You can change the frames per second (FPS 2:27) a higher FPS might be useful if you’d like to add slow motion to the video you’re creating when using post editing software. Another one of the unique parts in the Interpolation (2:37). You have three choices:

  1. Linear which will have an equal speed for the duration of the video
  2. Smooth which will start slow, speed up a bit, and then slow down towards the end
  3. Handy-cam which will give it a somewhat shaky more candid feel

video settings

Noise Reduction Quality

Enscape does everything in its power to ensure that every rendering and video you make has the best quality . but if you’re looking for a bit more of a push you can play with the Noise Reduction Quality slider. Take note that the higher the quality of noise reduction the longer it will take for your video to export. One of our team members ran a little test on his computer that has a GTX 1060 Graphics card to see how long it might take with some of the different levels and here are the results measured in minutes and seconds on how long it took to export the video:

  1. With the Noise Reduction Quality completely off, it took 2:26
  2. With it set to Medium it took 7:02
  3. With it set to Ultra it took 21:57

This is something to keep in mind when exporting your videos. You now have a basic rundown of how to create a video in Enscape, have fun creating!

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Enscape Version 2.0.2 Released https://learn.enscape3d.com/blog/enscape-version-2-0-2-released/ https://learn.enscape3d.com/blog/enscape-version-2-0-2-released/#respond Wed, 16 Aug 2017 09:17:34 +0000 https://enscape3d.com/?p=21313 Faster rendering Since the release of Enscape Version 2.0 we have made some new updates to better the overall Enscape experience. With Enscape 2.0.1, we introduced the Automatic Resolution feature. This feature is essential in getting the smoothest and most fluid image possible. If for some reason your system isn’t able to handle the visuals during […]

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Auto Resolution Feature in EnscapeFaster rendering

Since the release of Enscape Version 2.0 we have made some new updates to better the overall Enscape experience. With Enscape 2.0.1, we introduced the Automatic Resolution feature. This feature is essential in getting the smoothest and most fluid image possible. If for some reason your system isn’t able to handle the visuals during a walkthrough,  Auto Resolution will tune the image resolution to make sure the walkthrough visuals will stay smooth. This is especially useful if you’re working on a 4K monitor on big projects. The visual quality is independent from the Automatic Resolution, you usually won’t even notice the a visual drop in image sharpness due to our smart upsampling. The capture processes (Panorama, Video and Screenshot) are not affected by that.

To make sure this feature is activated do the following:

  • Go to Enscape Settings
  • Then the General Tab
  • All the way at the bottom you will find Automatic Resolution, make sure this is checked

Brighter indirect Lighting

With our realistic global illumination calculation, it can happen that indoor areas can appear too dark to be presented properly. Especially, if you do not have artificial lighting. With this update, you are about to get the option to add ambient brightness. This will allow you to better control the indoor lighting for occluded areas. If you find it too dark or too bright, by adjusting the Ambient Brightness slider, you have more control of the visualizations.

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To find the Ambient Brightness settings do the following:

  • Go to Enscape Settings
  • Go to the Image tab
  • Go to where it says Ambient Brightness and move the slider to find the perfect setting for you. By default, it is set to 50% in Enscape

This will give you more control over your preference when it comes to the Ambient Brightness. The best way to get a feel for what it does is to just jump into Enscape and test it. Create beautiful images just like before but with a little more control of the environment.

Performance and Quality with lower Specs and VR

For Virtual Reality and weaker machines, we already offer a different lighting mode without the full global illumination. You can switch between those presets in the main Rendering Quality slider. For the Draft setting (and VR for Medium) we increased the visual quality while strongly accelerating the rendering speed. That should be beneficial for slower machines, great VR and giant architectural projects.

Let’s stay in touch!

If you’d like to have a vote and a say in what Enscape focuses on next then visit the Development Agenda. Enscape users use this to voice their opinions on the new versions. Or visit our Forum to share your work and get feedback! Thank you for using Enscape, we are happy to know what you need in future versions.

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Enscape Version 2.0 Released https://learn.enscape3d.com/blog/enscape-version-2-0-released/ https://learn.enscape3d.com/blog/enscape-version-2-0-released/#respond Thu, 29 Jun 2017 12:02:06 +0000 https://enscape3d.com/?p=20258 With Enscape Version 2.0’s release, we are taking a big step towards exceptional visual quality and realism. Both Revit and SketchUp versions are updated so no matter which program you prefer to use, the new features are now available. New features include real geometry grass, trees, better lighting, and much more. Watch the video and […]

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With Enscape Version 2.0’s release, we are taking a big step towards exceptional visual quality and realism. Both Revit and SketchUp versions are updated so no matter which program you prefer to use, the new features are now available. New features include real geometry grass, trees, better lighting, and much more. Watch the video and read all of the details below:

Realistic Lighting

 

The reflections and indirect lighting in Enscape Version 2.0 are now done using real-time path tracing. This new lighting will make it more faithful to reality, which clients will appreciate.The realistic lighting will give your designs that extra touch you’ve been looking for.

Grass

Using a Grass keyword in the material name instantly tells Enscape to draw real geometry grass blades. You want your presentations to be as realistic as possible, and real geometry blades of grass will do just that. The grass feature has to be enabled at the Advanced Tab.

Orbit Mode

Also in Enscape Version 2.0 you can now right click a point and move the mouse to orbit around it. It is easy to use and quite impressive. Now you have easier movement within your visualizations. This helps view the full range of the design, especially small details that may have been missed before.

Minimap

Press M to show the minimap in the upper corner. The needle will also act as a compass to indicate your orientation.

Light Editor

You can now place IES-, spot, and point lights in SketchUp using a simple yet powerful editor. Sometimes you need a different set of lighting options for your designs in SketchUP, and so here they are!

Better Trees

In Enscape Version 2.0, we reworked most of our tree models to better resemble an architectural rendering look.

Every new release we are working towards bettering Enscape and bettering the experience for all. As always, thank you for using Enscape and please let us know what you think about the new features using the Enscape Community!

We’re Coming to a Place Near You!

We will be visiting some lovely locations in the next few months where we hope to meet many of you and discuss your projects and Enscape. Starting in August with BILT NA, then in October we will be in Denmark for BILT EUR, and then off to London for London Build 2017. See you there!

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How to Prevent Clients from Experiencing Motion Sickness https://learn.enscape3d.com/blog/prevent-clients-from-experiencing-motion-sickness/ https://learn.enscape3d.com/blog/prevent-clients-from-experiencing-motion-sickness/#respond Wed, 28 Jun 2017 11:58:52 +0000 https://enscape3d.com/?p=20233 Virtual reality isn’t a new concept, in fact, the earliest form of VR was created in 1957, but it was quite different from the VR we have become familiar with today. The popularity of Virtual Reality has grown a lot in recent years, in part because the gaming industry is focusing a lot of their […]

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Virtual reality isn’t a new concept, in fact, the earliest form of VR was created in 1957, but it was quite different from the VR we have become familiar with today. The popularity of Virtual Reality has grown a lot in recent years, in part because the gaming industry is focusing a lot of their energy on creating new game experiences. Just like with any technological advancement, with growth comes the obstacles. Even though Virtual Reality is mainly being used in the gaming industry at the moment, there are endless possibilities for the usage of VR in many other industries. Virtual Reality in Architecture is becoming a popular form of visualization not just through the design process but also in the presentation of new projects. Enscape, for example, creates wonderful virtual reality walkthroughs, but what happens when your client is susceptible to motion sickness? To prevent it from happening, you also need to know why it can happen.

Why Does Motion Sickness Occur?

When using any kind of Virtual Reality headsets, if one becomes sick while doing so, then that is actually called Virtual Reality Sickness. What causes Virtual Reality sickness is still being studied but it’s called motion sickness quite often because the root of the problem may be the same, which is that the brain is being overloaded with different signals.

What’s Happening in Your Brain

It’s getting lost and confused and here’s why:

  • Your eyes are sending one kind of signal, while the ears send another and your brain gets confused with what to do with the information
  • Essentially your eyes are telling your brain that you are not standing still but in movement, but the balancing system within your inner ear is saying “NO! We are standing still!”
  • If there’s any kind of lag when looking through the VR headset, this will also cause someone to get motion sickness.
  • The images are meant to immerse you in the most realistic surroundings possible, and lagging will make your brain and other systems question what’s going on.

Have you ever gotten sick while trying to read in a moving vehicle? Your eyes are locked onto the words, which your brain processes as you standing still, but the bumps in the road and general movement of the car are telling it a different story. How does one prevent motion sickness?

Preventing Virtual Reality Sickness

Tune DOWN the speed and tune UP the smoothing for better navigation and lessen the possibility of sickness

When using virtual reality to demonstrate your designs to clients, the idea is to give them the most immersive experience that you possibly can. This means you need to make it a comfortable experience as well. Before you even consider using VR with a client, you might want to ask if they are prone to motion sickness. If the answer is yes, you may want to use another route with this client. Enscape allows you to also just show beautiful 3D renderings without the VR. While VR is a great experience, it might not be for everyone. By asking the client, you’re taking into consideration that the client may not be comfortable with Virtual Reality. If they are comfortable to experience it but have never used VR before then try the following:

  • Have the client take a seat for the VR presentation if possible. This will minimize the possibility of illness.
  • Go slow. Teach the client how to move slowly in the VR demonstration, quick movements will not help. With Enscape you can play around with the input settings to get the best movement to prevent sickness.
  • If the client says there seems to be an issue with the image then stop the presentation immediately, the main reason people get virtual reality sickness is when the frames do not load fast enough, any glitch and it’s a recipe for disaster

Update: Thanks to Alex Cunningham for this tip: You can also try the teleport locomotion technique. This simply requires the client to point to the location where they would like to move to in the virtual world and they will be teleported there.

When All Else Fails…

These things should help your clients stay in tip-top shape, but if for some reason they do become ill, then there’s something you can try that may help them. Have ginger candies or ginger tea on hand. Ginger is known to calm the stomach, so if a client feels queasy, then offer them the remedy. You can also have peppermint tea as a second option, in case the first option isn’t favorable. The idea is to make the experience as comfortable as humanly possible, and these two teas will bring back some comfort if the client does become a bit nauseous. Have them available or ready to be poured in these situations. Even if a client says they have used Virtual Reality before, you never know how a new experience will make them feel.

Currently, researchers at Columbia University believe they may have figured out a way to combat virtual reality sickness but at the moment it would require some manipulation of the field of view which may lose some of the compelling aspects that VR has to offer. Scientists will continue to search for a way to make Virtual Reality more comfortable for all.  For now, all you can do for your clients is preventative measures to ensure a comfortable VR experience. They will appreciate it in the end if you are concerned for their health but also you want them to leave the presentation loving the design. Sickness could put a damper on that. Follow these tips and watch everyone’s experience with VR become a great one!

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Cayas Architects: Clients only want to see the progress in Enscape https://learn.enscape3d.com/blog/cayas-architects/ https://learn.enscape3d.com/blog/cayas-architects/#respond Wed, 03 Aug 2016 09:49:01 +0000 https://enscape3d.com/?p=15331 “Cayas Architects was able to save 75% of their time to produce 3D visualizations by using Enscape” Jeremy Ward | Building Designer | Cayas Architects | Brisbane – Australia Cayas Architects improved not only their rendering process but also the way they communicated to clients by using Enscape. Modifying parts of the project in Revit and directly exploring the changes in Enscape totally helped […]

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“Cayas Architects was able to save 75% of their time to produce 3D visualizations by using Enscape

Jeremy Ward | Building Designer | Cayas Architects | Brisbane – Australia

Cayas Architects improved not only their rendering process but also the way they communicated to clients by using Enscape. Modifying parts of the project in Revit and directly exploring the changes in Enscape totally helped them to better evaluate different design and visualizations options.

About Cayas Architects

Founded in 2009, Cayas Architects is a small design company with a total of five highly motivated and creative employees. It is specialized in projects for the hospitality industry, multi-residential and commercial buildings in Queensland, NSW and Victoria – Australia. Based in Wilston, Queensland, the company offers services from the pre-purchase consultation and master planning up to full service concept design, 3D modelling, project management, interior design and contract administration. They focus on providing innovative designs and cost effective solutions of the highest quality.

The interviewee, Jeremy Ward, is a building designer at Cayas Architects. He has been working in the industry for 12 years and has always been passionate about architecture. Jeremy started to work with AutoCAD but discovered Revit at a former company. He has been using Revit for seven years till today. However, when Jeremy started to work at Cayas Architects, they were still working with 2D. Jeremy wanted to implement Revit there as well – “There was the need to change to 3D”. He has succeeded and Cayas Architects is entirely working with Revit now – a very good job, Jeremy!

LinkedIn: www.linkedin.com/in/cayasarchitects
Website: www.cayasarchitects.com.au

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Challenge – You cannot visualize well with Revit

For several years, Cayas Architects were using Revit or 3ds Max to create renderings, but according to Jeremy, “With Revit you cannot visualize as well as you would like to show to your clients. The results with 3ds Max are fine but it requires more technical skills to get the best results out of it. And you could spend days in 3ds Max to create a single image.”

This time-consuming work on creating 3D visuals did not meet their expectations: “Our goal was to produce high quality visuals very fast, to present our ideas to clients.” The team of Cayas Architects was also looking for a better alternative demonstrating their work to them – instead of just showing the floor plans, they wanted the clients to really experience their work. In this context, the team was also aiming for a way to include Virtual Reality (VR) into their workflow. “We wanted to offer our clients a more emotional and mind-blowing experience of their project, before it is even built.”

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The process to a more emotional and mind-blowing experience

Cayas Architects started to search on the Internet for a solution that would work as an interface between Revit and VR and they found Enscape:

Enscape stood out against all the others and as it delivered everything we needed.
We wanted to increase efficiency for visualizations and save a lot of time.
With Enscape we achieved all we had in mind. It is phenomenal!
Jeremy Ward

While testing Enscape they directly loved the high quality of the renderings and the simple integration in Revit. The fact that you can keep working on one platform and require nearly no training to use Enscape was perfect. “Give your colleague a maximum of 30 minutes and he is able to walk through the project. This is amazing!” The Oculus connectivity was another factor that convinced Cayas Architects about Enscape – “having an interface between Revit and VR was an important thing we were looking for.”

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How Enscape helped Cayas Architects

Cayas Architects use Enscape in three ways: As an evaluation tool during design phases, as an effective communication and presentation tool for clients.

  1. Evaluation of design options

Cayas Architects primarily use Enscape in the different design phases during the whole project. They especially value the option to have Revit on one screen and Enscape on the second. This is a great way to present their work to their client in every stage of the project. Easy and quick modifications of every part of the project are possible to explore the changes directly in Enscape, even in front of clients. “This helps us to better evaluate different design options internally and together with the client.”

  1. Client communication

In addition to evaluation, Cayas Architects use Enscape for their client communication, by sending them a standalone file of the project. “Actually, once our clients experience their project in Enscape, they prefer to see less of floor plans and more of the design progress in Enscape.” This way the client communication is much easier and clients are happy to walk through their project on their own.
As an additional service, Cayas Architects use Enscape for their clients’ marketing communication. They send them Enscape renderings, which are used for their marketing purposes. Therefore, a win-win for both parties.

  1. Presentation of project stages and results

Finally, Cayas Architects use Enscape to present the various stages of the project to their clients. They are now able to easily present their progress to clients by inviting them to the office. “Before, we showed them floor plans on the screen, which for many people is difficult to fully understand. Now, with Enscape, we virtually walk through the project with them and our clients love it!”

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Their results

Overall the team of Cayas Architects saved a lot of time for their 3D visualizations since they are using Enscape, and as Jeremy said, “saving time in our business equals saving money!”

Being able to visualize your design in every stage of the project is the outstanding advantage of Enscape.
Jeremy Ward

Additionally, Enscape fits into their workflow really well. As they can keep on working in Revit, the advantages of Enscape can be achieved seamlessly.

When Cayas Architects finally receive their Oculus equipment, they are thrilled to show their clients an extraordinary 3D walkthrough. “We see value in providing our clients with a state of the art experience by offering them a virtual reality walkthrough in their project.”

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Example project

Cayas Architects also shared their experience with Enscape during one of their projects – The Lions Richlands Sports Club – Brisbane. This project included a complete refurbishment and extension of the existing club. It is a large building and the whole project was heavily interior design focused.

For this project, the team used Enscape at every planning stage, starting with the concept design, through detail design to the whole planning approval process. Additionally, they used Enscape for their clients’ marketing communication, so that the club could put images in magazines and newspapers.

Enscape was most useful during the design development and detail design phase of the project.
It was an effortless way to show the client what we are planning to do.
And it was successful!
Jeremy Ward

For Cayas Architects it was great to visualize all Revit materials, which in turn helped them to get their materials in place – “As soon as you press the button it’s all there, which is incredible.”

The icing on the top: The client loved it as well. “They’ve never seen something like this before.” The client was accustomed to see floor plans or small static images but a virtual walkthrough of their project was completely new to them. As Jeremy told us, “they were so keen to use Enscape regularly, they even got themselves a better computer to use it in-house!” This meant that the team was able to constantly send them updated models as a standalone file as they wanted to see the design progress all the time in Enscape.

Enscape was pretty helpful during this project.
It saved us a lot of time and made the communication with the client extremely efficient.
Jeremy Ward

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Final remarks

According to Jeremy, Cayas Architects was able to save 75% of their time to produce 3D visualizations by using Enscape.

It cuts down so much time, it’s unbelievable.
Thank you for providing such a great tool!
Jeremy Ward

Thank you Jeremy and Cayas Architects for your support and the honor of sharing your experience with us and our community!

Explore Enscape yourself and try it for free. Also, feel free to share this article with your friends and colleagues or give us a like!

 

 

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Version 1.6. Update with new features and improved graphics https://learn.enscape3d.com/blog/version-1-6-update-new-features-improved-graphics/ https://learn.enscape3d.com/blog/version-1-6-update-new-features-improved-graphics/#respond Thu, 14 Jul 2016 13:51:58 +0000 https://enscape3d.com/?p=14694 The main improvements of version 1.6 are focused on increasing the user’s options to customize the project scene. Exposure In the “General” setting tab you now have additional settings for accurate manual Exposure. The auto exposure setting, which is activated by default, automatically adjusts the image brightness. By deactivating exposure you can adapt your view using the options “ISO Sensitivity”, […]

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The main improvements of version 1.6 are focused on increasing the user’s options to customize the project scene.

Exposure

In the “General” setting tab you now have additional settings for accurate manual Exposure. The auto exposure setting, which is activated by default, automatically adjusts the image brightness. By deactivating exposure you can adapt your view using the options “ISO Sensitivity”, “Shutter Speed” and “Aperture”. ISO sensitivity is the camera’s ability to capture light and shutter speed is the length of time a camera’s shutter is open when taking a picture. Using these three settings you are able to adapt your scene more individually, for example if your project has poor lighting, ISO sensitivity should be raised.

 

Better-looking Clouds

In the “Image” settings tab you are now able to adjust your clouds in more detail, aiming to create a more beautiful scene. Using the Cloud Density slider increases the number of clouds. Additionally, you can adapt your Cloud Thickness and the amount of Cloud Cirrus.
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05 Clouds Cirrus+

 

Light View

With the new “Advanced” setting Light View you are able to see the color coded light intensity in lux.

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Viewer Height

In the “Advanced” settings you are now able to adjust the Viewer Height while being in WalkMode. Before that the viewer height was set at a specific height. This setting is helpful if you want to experience your project from different point of views, for example as a child or as an average adult. This new setting offers you an additional way to personalize your project presentations and lets you influence the focus of your audience. Furthermore, changing the viewer height is great while using the Oculus Rift leading to a customized virtual reality experience.

 

FlyMode

With the new “Input” setting Fly Movement Smoothing you can smooth the camera movement during FlyMode. Activating and adapting this setting especially helps you during presentations, as it smoothens your movement while flying through your project. Keep in mind that it only adjusts your movement, not your rotation. Additionally, this setting is helpful when recording videos using third-party programs.

 

Ground Plane

In the “Advanced” setting tab you are now able to change the ground color and texture. You can now change it to white, different types of concrete and different types of grass. Furthermore, you can adjust the ground plane texture scale. This is helpful to create a better-looking scene around your project.

[image-comparator left=”//learn.enscape3d.com/wp-content/uploads/2016/07/09-Gound_black-1.png” right=”//learn.enscape3d.com/wp-content/uploads/2016/07/09-Gound_white-1.png” method=”fade-in” width=”100%” value=”0″ overlayed_slider=”false” hide_slider=”false” link_images=”false”][/image-comparator]

 

Customization

The new settings tab “Customization” enables you to customize your loading screen, user interface overlay, window icon and your window caption text. As can be seen in the example pictures, these new features allow you to give your client a customized presentation of the project, placing the focus on your company, the project and the planning architect. Additionally, you can create a customized standalone file or screenshot for communication purposes, such as pictures for your website. Take a look at our Knowledgebase for more information.

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10 Customization_loading screen

Window Icon

 

View Creation

You are now able to create a Revit perspective 3D view from your current camera position in Enscape. With this new option you can prepare specific views, which you can use during presentations – with only one click in the viewer creator you can show your client a different perspective of your project.

11 Create view+

 

Live updates

With the 1.6 update you are able to turn off constant live updates between Revit and Enscape. The performance in Revit can be reduced due to constant calculations and updates of Enscape, which might lead to a hampered work progress in Revit. By deactivating this connection, you can improve the performance in Revit. After you have finished your work in Revit, you only need to hit the “Resume Live Updates” button and Enscape will update within seconds.

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12 Pause live updates_paused+

 

Xbox Controller & SpaceMouse

With the 1.6 update you are able to use Xbox Controller and a 3D Connexion SpaceMouse to fly or walk through your project. This is not just helpful for your own experience in Enscape but also for project presentations, as you can stand in front of your audience and guide them through your project without the need to use a mouse or a keyboard. Additionally, using the Xbox controller together with the Oculus Rift leads to an improved virtual reality experience. Check our Knowledgebase to get more information on how to use the Xbox Controller in Enscape.

 

That’s it! So, what do you think? Update now to 1.6 or register for our free 14 day trial and tell us your opinion!

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