Dan Stine, Author at Enscape https://learn.enscape3d.com/blog/author/dan-stine/ Instant realtime Rendering plugin for Revit, SketchUp, Rhino, and ArchiCAD Thu, 30 Jan 2020 11:52:52 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.7 https://wordpress-community-media-prod.s3.eu-central-1.amazonaws.com/community/wp-content/uploads/2023/09/06142357/enscape-chaos-favicon-32x32.ico Dan Stine, Author at Enscape https://learn.enscape3d.com/blog/author/dan-stine/ 32 32 Custom Skybox in Enscape https://learn.enscape3d.com/blog/custom-skybox-in-enscape/ https://learn.enscape3d.com/blog/custom-skybox-in-enscape/#respond Thu, 09 May 2019 15:00:02 +0000 https://enscape3d.com/?p=44798 More and more clients are coming to expect high quality graphics to represent their multi-million-dollar projects. Luckily the team at Enscape is hard at work, making this task unbelievably easy. From realistic textures, to entourage & clutter, and even allowing you to wrap your project in the real world. That’s right, even though Enscape comes with great backgrounds, it is possible to create custom skyboxes for your projects.

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Custom Skybox in Enscape

More and more clients are coming to expect high quality graphics to represent their multi-million-dollar projects. Luckily the team at Enscape  is hard at work, making this task unbelievably easy. From realistic textures, to entourage  & clutter, and even allowing you to wrap your project in the real world. That’s right, even though Enscape comes with great backgrounds, it is possible to create custom skyboxes for your projects.

It used to be that a custom 3D background was only possible using an HDRI file, and this is still true for many other rendering programs. And, while Enscape still supports that format, it can also use a simple JPG/PNG photosphere image (with some format limitations).

This article will walk you through the steps of creating an amazingly realistic custom background for your project using Enscape. Keep in mind that the same process applies to Revit, Rhino, SketchUp and ArchiCAD.

HARDWARE

There are several ways to create a photosphere image to use as a skybox in Enscape; you can even create one from most smartphones. For this article I used two 360° photosphere cameras: GoPro Fusion and RICOH Theta S, as pictured below on my super-sized Enscape mouse pad! The showcased cameras are only two examples; you can use any 360° photosphere camera that produces images in the aspect ratio 1:2 (horizontal) 3:4 /4:3 (cross) as detailed in the Enscape help topic link at the end of this article.

The Ricoh camera is the easiest to use, as it mounts to a common tripod and its raw images can be used directly in Enscape. However, it only takes HD/1080 images, which are not great for a 360-photosphere image. The GoPro camera has an unusual mounting system and the images must be “rendered” in the GoPro Fusion Studio software to get them in the correct format for Enscape. But the results are better as the image is shot in 5.2k quality. Both cameras also take Photosphere video as well, but Enscape does not currently support that.

Photosphere Cameras: Two Photosphere Cameras Tested

Photosphere Cameras: Two Photosphere Cameras Tested

Pictured below is one of the sample sites I chose for this article, which is a city-owned park juxtaposed to the harbor of the world’s most inland port in Duluth, Minnesota (USA), where I live.

Proposed Project Site

Proposed Project Site

Pictured next is the Richo Theta S mounted on a tripod in the center of the site. This is a rather tall tripod; about seven feet (2133 mm) tall. The catch here is that nearly all views from within your building will have the same exterior view (i.e. from the 2nd floor and the 20th floor). For a taller building, you would have to get the photosphere from a drone. Then, the skybox can be changed depending on the current location in the building.

Richo Theta S Mounted on Tripod

Richo Theta S Mounted on Tripod

Here is an example comparing the quality between the two cameras. The Theta S image is about 4 MB versus the Fusion being about 15 MB.

Richo Theta S (left) vs. GoPro Fusion (right)

Richo Theta S (left) vs. GoPro Fusion (right)

Here is an example of the image being prepared in GoPro’s Fusion Studio, and then rendered to a rectangular, flat-Earth-map, type image.

Desktop Software to Process GoPro Video and Images

Desktop Software to Process GoPro Video and Images

We will use the GoPro Fusion camera results for this first example. The following image is from the same tripod location shown previously. Both cameras allow the image to be taken remotely via an app on your mobile device. However, for both cameras, it is not possible to get far enough away, at this site, to avoid being pictured in the image.

Raw Photosphere Result

Raw Photosphere Result

Thus, a helpful tip is to quickly move to another location, relative to the un-moved tripod, and take another picture. I say “quickly” so the clouds or any people who might be in the background do not move too much.

Second Photo Where I Quickly Moved to Another Spot

Second Photo Where I Quickly Moved to Another Spot

Now that we have two images, lets take them into Photoshop. We will place each image on its own layer, as shown here.

Combine Two Images in Photoshop, Each on a Layer

Combine Two Images in Photoshop, Each on a Layer

Notice the top layer is turned off here.

Background Layer Shown

Background Layer Shown

On the top layer, simply use the eraser tool to remove the photographer (i.e. me). I like to have the eraser set to have soft edges to help blend any difference between the two images.

Foreground Layer with Erased Areas (where I was standing)

Foreground Layer with Erased Areas (where I was standing)

The result looks like this, but we still have the tripod and its shadow shown in the frame. So, I select this area using the Photoshop’s Laso tool and then press the Delete key. Per the dialog shown below, I use the Content-Aware feature to automatically fill in the deleted area to match its surroundings.

Laso Select Tripod and Shadow; Use Content-Aware Delete

Laso Select Tripod and Shadow; Use Content-Aware Delete

And here is our final, Enscape-ready image!

Final Result, Enscape Ready!

Final Result, Enscape Ready!

Now, in Enscape we open the Enscape Settings dialog, check Load Skybox from File and then browse for this custom file I just created. Use the Rotation slider as needed to properly align the background with your model.

Select Custom Skybox File

Select Custom Skybox File

The results are amazing! Hover over the image to see the effect from changing the time of day within Enscape. Notice the sun shows up through the skybox.

Enscape Generated Rendering with Time of Day Adjustments (Mouseover for Change)

I always say that reflections on a material are useless unless they are reflecting something, and preferably something real.

Skybox Reflection in Glazing

Skybox Reflection in Glazing

The Depth of Field also works well with a custom skybox. Hover your cursor over this image to see it change.

Depth of Field Adjustment Example (Mouseover for Change)

Here is another example from a different location in the proposed design.

Another Example with Custom Skybox

Another Example with Custom Skybox

Again, notice the reflections of the real-world environment on multiple surfaces: floor, table and image on wall. So cool! It is hard to achieve this effectively in post processing.

Custom Skybox Reflections in Multiple Locations

Custom Skybox Reflections in Multiple Locations

Adjust Skybox Brightness

Adjust Skybox Brightness

Another helpful setting related to the Skybox is Brightness, as pointed out in the image below. Its effects are shown in the following real-time rendered image.

If the time of day is set to early morning or late evening, the skybox brightness setting can be reduced to make it look more accurate. Otherwise it would always be the same brightness and detract from the believability of the image.

Skybox Brightness Adjustment Results

Skybox Brightness Adjustment Results

Also in the Enscape Setting dialog is the Use Brightest Point as Sun Direction option. This will automatically reposition the sun, so it casts shadows that match the photo! Speaking of lighting, it is also interesting to note that skyboxes are emitting a little bit of light, but cannot offer IBL (image based lighting) as with HDR datasets.

Another Skybox Brightness Adjustment Example

Another Skybox Brightness Adjustment Example

Here are a few more examples, all from images I took in a single Saturday morning trip!

Additional Examples; Adjacent Property

Additional Examples; Adjacent Property

Yes, those are really mid-April ice chunks in Lake Superior! The lake never really fully freezes over in winter, but when it is -30F some areas do freeze and it then takes a while for them to melt; the year-round average water temperature is 39 F (4 C) degrees!

Additional Examples; Waterfront

Additional Examples; Waterfront

More reflections…

Additional Examples; Exterior with Reflections

Additional Examples; Exterior with Reflections

Additional Examples; Exterior with Reflections

Additional Examples; Exterior with Reflections

For more on this topic, and where to get free skybox files, be sure to check out this Enscape Help page: Skybox as a Background

CONCLUSION

It is easy to see how much more realistic your renderings can be in still images, real-time and VR. Give it a try and share your results!

Please get in touch via twitter @enscape3d and @DanStine_MN .

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

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Enscape 2.5: The new web-based Asset Library https://learn.enscape3d.com/blog/enscape-2-5-the-new-web-based-asset-library/ https://learn.enscape3d.com/blog/enscape-2-5-the-new-web-based-asset-library/#respond Wed, 03 Apr 2019 14:21:54 +0000 https://enscape3d.com/?p=42955 Using high quality Entourage and other miscellaneous 3D clutter in an Autodesk Revit project can really bring a scene to life. This brief article will feature and highlight some of the new content in Enscape’s Asset Library – content included free.

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Using high quality entourage  and other miscellaneous 3D clutter in an Autodesk Revit project can really bring a scene to life. This brief article will feature and highlight some of the new content in Enscape’s Asset Library – content included free. There are a few subtle enhancements, over traditional entourage, which will be sure to impress the ArchVis enthusiasts following this blog.

New assets are now available

New assets are now available

New car assets are now available

New car assets are now available

Introduction

In the image below, you can see an assortment of desk clutter and entourage used to bring out the potential liveliness of a modern workspace. A scene void of these elements may lead the novice viewer to erroneously perceive the scale of the workspace and how it might function in the intended way.

Enscape assets used to bring a scene to life

Enscape assets used to bring a scene to life

Take a moment to compare the previous image with the one below. Notice the subtle differences in the way light, shade and shadow interact with the truly 3D models, i.e. the people, plant, framed pictures and even coffee cup and brushed metal carafe.

Time of day adjusted to show content highlights

Time of day adjusted to show content highlights

Emissive Materials

Amazingly, some of the content has emissive materials embedded in them. In next image, observe how the computer screen lights up the surface of the desk and the front of the person sitting at the desk when the time of day  is set to nighttime. FYI: light sources  are always on, which is not usually obvious due to Enscape’s automatic exposure.

Some assets have emissive properties

Some assets have emissive properties

Coffee Cup

Thirsty? Let’s take a closer look at that coffee cup on the work surface. It has a “fresh” beverage in it! So, unlike the television shows where they are always carrying coffee cups that are clearly empty, our real-time reading experience can be a little livelier.

Coffee cup has a reflective spoon and liquid in it

Coffee cup has a reflective spoon and liquid in it

Metal Carafe

Notice the difference in highlights and subdued reflections in the metal carafe when comparing the next two images. To improve performance, the curved edges are not perfectly smooth, which is not usually visible from a distance.

The assets are very detailed

The assets are very detailed

Desk Clutter

As we continue to investigate the Enscape assets on the desk, we look to the right and see some desk clutter and a potted plant (by the way, every desk should have a plant!). Again, there are reflections and highlights in the white ceramic pot. Also review the ruled paper in the notebook and the quality pens in the wire mesh pen holder.

Reflections and highlights on the desk materials

Reflections and highlights on the desk materials

Task Chair

Lastly, look at the task chair and shelved books in the background. These are also provided with Enscape.

Notice the reflections and highlights on the chair

Notice the reflections and highlights on the chair

Notice how the light changes the highlights on the red leather seat and backrest. Even the chrome looks a little different due to how the light falls upon the legs and armrests.

Adjusted lighting affects highlights on chair

Adjusted lighting affects highlights on chair

Detailed view of chair

Detailed view of chair

Notice the high quality reflections on the chair

Notice the high quality reflections on the chair

One last tip for using this content in an active Revit production project (i.e. during CDs): place all of the content in a secondary design option. For more on that, read my previous Enscape blog post: Best Practices for Revit’s Design Options. 

Conclusion

For all of this content, except the people, it would be possible to create standard Revit content that could look just as nice, using high quality material definitions. However, those families would take a lot more resources in Revit; panning and orbiting in 3D views would be much slower, for example. The Enscape content, on the other hand, is represented by a simple placeholder in Revit and replaced with these amazing, high-quality, components in Enscape’s real-time rendering environment. Use this high-quality content to bring your own designs to life;  it is included with Enscape at no additional cost. Your clients are sure to be impressed with the sense of realism they will experience when seeing their future building in Enscape, combined with this amazing entourage.

Share your images using these new assets! Please get in touch via twitter @enscape3d  and @DanStine_MN .

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

The post Enscape 2.5: The new web-based Asset Library appeared first on Enscape.

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Enscape 2.5: Introduction to the Enscape Material Editor for Rhino 6 https://learn.enscape3d.com/blog/enscape-2-5-introduction-to-the-enscape-material-editor-for-rhino-6/ https://learn.enscape3d.com/blog/enscape-2-5-introduction-to-the-enscape-material-editor-for-rhino-6/#respond Wed, 03 Apr 2019 14:21:38 +0000 https://enscape3d.com/?p=43068 One of the great things about Enscape is its consistency across the primary design platforms it supports; Rhino, Revit, SketchUp and ArchiCAD. With the recent release the of the Ensacpe 2.5, customers now have a Material Editor inside Rhino 6

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Introduction to the Enscape Material Editor for Rhino 6

One of the great things about Enscape is its consistency across the primary design platforms it supports: Rhino, Revit, SketchUp and ArchiCAD. With the recent release of Enscape 2.5, customers now have a Material Editor inside Rhino 6. It is very much like the Enscape material editor already in SketchUp. This article will highlight the extended visualization opportunities now afforded Rhino users, thanks to this new Enscape feature.

LIGHTHOUSE MODEL CREDIT

To show off the new material editor in Rhino, I downloaded a free model from Turbosquid called Lighthouse on the artificial rock  by user Shakudo . Be sure to click the link and take a look at the other models by this user; some are free and the rest are reasonably priced when you consider the time it would take to model each item. I only added the water (a large 3D box) and the Enscape assets, so you too can download this model and try these new features yourself if you wish!

Lighthouse Project Modeled in Enscape

Lighthouse Project Modeled in Enscape

INTRODUCTION

The first thing to know is that this feature only works with Rhino 6 and higher due to some technical limitations in older versions.

Next, each Rhino material you wish to adjust must be selected and have its Type set to Enscape as shown in the image below. Once that is done, those materials will appear in Enscape’s material editor.

Setting Rhino Material Type to 'Enscape'

Setting Rhino Material Type to 'Enscape'

Notice, in the image above that the Enscape material Type (not the Rhino material Type) has been set to Water. This setting changes the options shown to those related to water; Water Color, Wind Settings, and Wave Settings.

Enscape Material Type Set to 'Water' Results in Realistic Looking Water

Enscape Material Type Set to 'Water' Results in Realistic Looking Water

Using a solid color and a plaster bump map, the walls have a realistic texture. Notice the bump map can be scaled as needed.

General Settings for 'Wall' Material

General Settings for 'Wall' Material

Bump settings for 'Wall' Material

Bump settings for 'Wall' Material

Resultant Wall Texture in Enscape

Resultant Wall Texture in Enscape

For the lighthouse lens, the material is adjusted in the Enscape material editor to be self-illuminating.

Notice the material now contributes light to the scene, which makes it look pretty cool at night with bloom and lens flare adjustments!

Notice, I also added to spotlights using the Rhino 6 light source tools.

Developing a Self-Illuminating Material

Developing a Self-Illuminating Material

At nighttime, self-illuminating Materials Really Shine!

At nighttime, self-illuminating Materials Really Shine!

Enscape 'Clearcoat' settings

Enscape 'Clearcoat' settings

Using the Clearcoat option, we can get a nice dark black rail and platform, yet with highlights and reflections.

Without this setting the elements would not have as much definition and blend together.

But this model does not really do justice to this amazing option, so be sure to keep this in mind when you see the stunning car model coming up next in this post.

Clearcoat Result, showing Better Definition of Dark Elements

Clearcoat Result, showing Better Definition of Dark Elements

Using a solid color and a wood bump map, representing painted wood is easy!

General Enscape Material Settings for Painted Wood

General Enscape Material Settings for Painted Wood

Bump Map for Wood

Bump Map for Wood

Resultant Wood texture in Enscape

Resultant Wood texture in Enscape

HIGH QUALITY VIDEO

The ability to easily create videos following a complex path is not new. However, seeing a video with the new enhanced materials is. Here are two examples below. For more information on creating videos, see this post: Best Practices for Video Creation in Enscape .

Enscape Video of Rhino Model with High Quality Materials - 01

DODGE CHALLENGER MODEL CREDIT

To show off the Enscape clearcoat material in Rhino, I downloaded another free model from cgtrader called Dodge Challenger 1970 3D Model Files  by user Danny Sanchez .

INTRODUCTION

Now for some fun with an American muscle car. Using this model along with a downloaded HDR skybox, for some beautiful reflections, we can really show how this clearcoat feature shines😉 All this is implemented in just three clicks of the mouse as shown in the next image.

On a related note, nearly two years ago, I wrote a post on my blog on achieving similar results in Revit. Read about that here: Reflect on Enscape + Materials .

Enscape 'Clearcoat' settings

Enscape 'Clearcoat' settings

Here are several views of the car painted black… they speak for themselves!

Sample Car Model with 'Clearcoat' Material Applied

Sample Car Model with 'Clearcoat' Material Applied

Clearcoat results in a highly reflective surface

Clearcoat results in a highly reflective surface

Material with Bump and Self-Illuminance Applied to Taillights

Material with Bump and Self-Illuminance Applied to Taillights

Enscape Asset and Quality Reflecitons

Enscape Asset and Quality Reflecitons

What to try different colors? No problem…

Changing the Color is Simple

Changing the Color is Simple

ADDITIONAL IMAGES

Because it is so easy to compose new views in Enscape, here are several more images. Some have slight material and environmental adjustment. By the way, I like to adjust the view angle down to 28-35mm for a more realistic look when exporting still images. Too much fun!

CONCLUSION

For additional information related to this new feature, take a look at this SketchUp article I wrote on the same topic: SketchUp Material Editor; Enhanced Materials in SketchUp . It is interesting that there are several material enhancements now possible in Rhino and SketchUp, that are not possible in Revit, the original platform supported by Enscape.

Enscape is becoming the one-stop-shop for all your visualization needs. This will help staff be more efficient as they only have to learn a single tool for the firm and the entire life of a project: especially those staff who are not visualization specialists. Please share your Rhino examples using the new material editor!

Please get in touch via twitter @enscape3d and @DanStine_MN .

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

The post Enscape 2.5: Introduction to the Enscape Material Editor for Rhino 6 appeared first on Enscape.

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Save Time and Money with Renderings Done Right https://learn.enscape3d.com/blog/save-time-and-money-with-renderings-done-right/ https://learn.enscape3d.com/blog/save-time-and-money-with-renderings-done-right/#respond Mon, 11 Feb 2019 13:11:13 +0000 https://enscape3d.com/?p=41834 In the recent past, we had to export our projects to a secondary software, which often required a separate effort to apply materials and entourage. Times have changed and designers no longer need to wait for hours, or even days, to develop a single still image or animation.

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Save Time and Money with Renderings Done Right

I’ve been in the architecture business for close to thirty years and therefore understand many of the pains related to efficiency and accuracy in our industry. Developing presentation graphics has always lived on the edge of overkill in terms of cost and effort. But this has been tolerated, as the opportunity to impress the client and outshine the competition has its rewards. Now we can be competitive, more efficient and even more accurate using Enscape, which results in a tangible business advantage.

Let’s explore ways to cut time and save money.

CONCEPTIONAL RENDERING FADING FAST

In the recent past, we had to export our projects to a secondary software, which often required a separate effort to apply materials and entourage. And in some cases, when the design changed, all those steps had to be repeated. And then there was the mindboggling array of settings like ‘caustics’ and ‘photons’, and telling the software whether you are inside or outside of the building. Another problematic scenario involved sending the visualization work out to a freelancer, which introduced time delays in the feedback loop.

Times have changed and designers no longer need to wait for hours, or even days, to develop a single still image or animation. Rendering at the speed of now: with contemporary GPU technology it is possible to render in real-time, while designing at the same time.

BOOST YOUR WORKFLOW WITH FASTER ITERATIONS

The architectural studio culture has been notoriously characterized by long and late working hours to produce the best design solution in the allotted time. For instance, I worked on a music hall in conjunction with a world-famous architect who had a chef on staff as a perk for the long hours required of the design teams. Thus, any tool which has the potential of saving time in the process of designing a building is highly sought after.

The ability to iterate and validate design ideas has never been faster or more efficient than with Enscape. But don’t take it from the company selling the software, or me—an outspoken proponent of Enscape. Rather, hear what other customers are saying about the value they are experiencing with Enscape:

“Enscape has been completely revolutionary to our process” David Birtwistle, Associate Director, Bates Smart

“Enscape has been completely revolutionary to our process” David Birtwistle, Associate Director, Bates Smart

In their ‘Conversation Series’ videos, David Birtwistle, Associate Director at Bates Smart, says his firm went from spending 30 – 40% thinking about renderings to just 5% with Enscape. James Stevenson, Computational Design Graduate, adds that he is “blown away” by the Enscape settings and how quickly he can change them and see iterative results in real-time. I can confirm that myself. The live-link between the BIM/CAD and Enscape has boosted my efficiency incredibly.

Payette , a Boston-based design firm, sums up that Real-Time Rendering has quickly become an invaluable asset to their design team. Hyeyun Jung, Designer at Payette, who also received her Master of Architecture from the Harvard Graduate School of Design, stated The design team used Enscape to evaluate the design of a multistory curtain wall system and its integration with adjacent benches and geometrically expressive ceilings. “There were several design iterations in terms of geometry, patterns and coloring, and it was really efficient to share screenshots through emails and get feedback from everyone in the team,” states Jung. This is another sentiment I can attest to, and a great example of developing more accurate models and documentation through the ease and fluidity of Enscape.

Final Project (left) Proposed Design (right) Image by Payette

Final Project (left) Proposed Design (right) Image by Payette

RENDERING SOFTWARE FOR SPECIALISTS OR GENERALISTS?

It’s no secret that there’s plenty of rendering softwares out there. However, built-in rendering takes too long to process or is poor in quality or is not even possible. Specialist software comes with amazing large-scale sets of functions but is so complicated that you need training or experts to use its potential to the fullest.

Of course, it’s fun to create animations, with moving cars and people, but it takes significant effort and time. Plus, the entourage is always the same people, which you can easily spot in your competitor’s work; does the obviously unnatural movement of people and cars add real value for the client? In most cases, I don’t think it does. Therefore, I prefer software that is specially designed to make it as easy as possible for architects to use in daily life. And not just rendering software, by the way: massing, energy modeling, and lighting design are just some other examples.

In the specialist workflow, there is often a large amount of time spent in post-production after the rendering or video is created, using Adobe Photoshop and/or Premiere Pro. These tools also required specialized skills and take time just to learn the many settings and techniques. With Enscape and quality assets placed in the design model the post production can be skipped completely in most cases. And when any video stitching and transitions slides are required, check out the easy to learn and use Camtasia by TechSmith.

DETERMINE YOUR SOFTWARE SET PER PROJECT PHASE

We increase our efficiency by getting proficient with software: knowing the clicks, picks and ideal settings. It absolutely helps to have a plan for when to use which phase of a project and, keeping to this standard, knowing there are always exceptions to the rule. Like any other office standard, this allows different staff to quickly jump on a project to meet a deadline or fill in while I am at the ‘escape room’ game with my family!

I’ve been researching the AEC software workflow that I am using and observing in the industry. There are many “cornerstone” applications that are widely used in the industry, because they also offer a significant business value. What’s more: staff are more confident investing their personal and professional time learning these tools are they know these skills are valuable within the industry. Learn more about the broader topic in this article I wrote

For most project phases I go with the standard combination of Revit and Enscape. For specific evaluations, I add specialized software. Question to the readers: What is your standard software workflow? Share your answer via Twitter and include @Enscape3d, @DanStine_MN and #SoftwareWorkflow.

MORE EFFICIENT CLIENT PRESENTATIONS

In a recent interview titled Black mirrors: part two , Justin Wright of Assembly Architects Limited  in Queenstown, New Zealand talks about the value he sees delivering virtual reality (VR) experiences from Revit models for internal design and client presentations. In terms of using VR to convey the adequacy of a space for size and quality, Justin says he is “astounded by how much better it is for communicating with the client.” Not only that, but where his firm thought it might cost the client more to engage VR on a project, by using Enscape and Revit they have “had three or four experiences where it has proven to be the opposite.” What he is getting at is that beyond the value of a more efficient internal design process, they are also avoiding extra work and project bloating due to the improved way in which they are able to communicate the design intent to the client—saving everyone time and money.

In closing, Justin reminisces on a time when a client could finally understand and appreciate the designed space whilst on-site, even after looking at traditional presentation graphics and 2D construction drawings for months. He contrasts this with their current workflow, somewhat nostalgically, and says that “now they really understand it a long time before it is built.” As with most things in life, communication is key and here Justin reveals yet another way many design firms are benefiting from using Enscape across their practice.

CONCLUSION

It is easy to draw one’s own conclusion regarding the value Real-Time Rendering offers today’s forward-thinking design firms. The ability to visualize iterative designs photorealistically in real-time, communicate design intent more efficiently, as well as offering internal and external VR experiences: this all saves production time and possibly even project time/costs. Don’t waste your time on processing with traditional rendering and too much software for specialists.

I have seen significant time and costs saved by focusing on efficiency. I have gained much more time for design and the family. I wouldn’t want to miss a minute of it! In fact, I am seriously leaving with the family now for The Escape Game at the Mall of America!

To the readers: Calculate yourself how much time and cost you can save with these tips. Reach out via twitter to share your thoughts and numbers!

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

The post Save Time and Money with Renderings Done Right appeared first on Enscape.

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Convey Mechanical, Electrical and Plumbing (MEP) Design with Enscape https://learn.enscape3d.com/blog/convey-mechanical-electrical-and-plumbing-mep-design-with-enscape/ https://learn.enscape3d.com/blog/convey-mechanical-electrical-and-plumbing-mep-design-with-enscape/#respond Thu, 17 Jan 2019 15:30:15 +0000 https://enscape3d.com/?p=40753 An important part of any building is the mechanical, electrical and plumbing (MEP) systems. It can often be difficult to fully convey to clients the complexity and the design intent of these systems, because they are buried in walls, above ceilings and hidden away in the basement.

The post Convey Mechanical, Electrical and Plumbing (MEP) Design with Enscape appeared first on Enscape.

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Convey Mechanical, Electrical and Plumbing (MEP) Design with Enscape

An important part of any building is the mechanical, electrical and plumbing (MEP) systems. It can often be difficult to fully convey to clients the complexity and the design intent of these systems, because they are buried in walls, above ceilings and hidden away in the basement. This article will highlight some ways these systems can be better communicated in Revit and with Enscape.

For this article I am using the new Revit 2019 German sample project referred to as the Golden Nugget. This file has a sufficiently detailed MEP model which will allow the reader to try the features and workflows presented in the same, safe, Revit project. To access this file, from within Revit, simply go to File (tab) à Open (flyout) à Sample Files and then select: BIM_Projekt_Golden_Nugget-Gebaeudetechnik.rvt. The file is located here: C:\Program Files\Autodesk\Revit 2019\Samples.

Of course, in this sample file the user-entered text is all in German, which I personally cannot speak, but that is no problem for what we will be using it for; if you have any questions just copy/paste any text into Google translate.

1. SPECIAL VIEWS IN REVIT

To facilitate the review of different aspects of the MEP model in Escape, it is helpful to create specific views in Revit: for example, an ‘MEP Only’ view with architecture and structural turned off. Alternatively, try creating a ‘MEP plus Structure’ view to coordinate connections, not necessarily clashes. For more on setting up views, and the Revit project in general, check out this previous post I wrote: Best Practices for Revit Project Setup .

Special 3D View Only Showing MEP Elements

Special 3D View Only Showing MEP Elements

Because this sample project has a detailed MEP-related Revit Design Option in the mechanical room for different air conditioning strategies, we should also create special 3D coordination views for each design option. For more information on using design options in Revit with Enscape see this article I wrote: Best Practices for Revit’s Design Options .

In the following two images the two designs can be clearly seen. In the secondary option, the air handling unit is much taller, so the bottom is lower than the floor. This option would require the architectural model to use design options as well, but they are not present in this sample project.

Special 3D View Showing Mech Room Option A

Special 3D View Showing Mech Room Option A

Special 3D View Showing Mech Room Option B

Special 3D View Showing Mech Room Option B

Employing special views can save a lot of time and make client-facing presentations much smoother!

2. UNDERSTANDING MEP MATERIAL ASSIGNMENT

The way materials are assigned to many of Revit’s MEP elements is unique. Let’s explore this now…

This is what the lower level technology room model looks like, without changing anything: some materials from the linked architectural model and a material for the pipe insulation. But everything else, as we will see in a moment, does not have any material defined. Thankfully, Enscape applies a nice white material when one is not specified – not the drably gray Revit uses.

Initial Conditions in Technology Room

Initial Conditions in Technology Room

For MEP system families, such as pipes, ducts, cable tray, etc., the material is defined by Category or MEP System Type as shown in the following image.

MEP Element’s Material Controlled by Category or Logical System Type

MEP Element’s Material Controlled by Category or Logical System Type

Revit’s Advanced Materials are Superior in Visual Quality

Revit’s Advanced Materials are Superior in Visual Quality

In the previous image the pipe system type material is set to By Category. And, in the Object Styles dialog for this project we can see there are no materials defined for the pipe categories. Thus, no material is defined at all for pipes. Let’s set a material for the three primary pipe categories. Be sure to use the new Revit 2019 advanced materials as they will look much better in Enscape. Notice the visual quality of copper, compared to the legacy material (i.e. the one with the triangle in the lower left corner).

With just one change, the view already looks significantly better! Some things are now copper that should not be, but we will get to that. The second image shows what happens if we try to set one of the pipe system types to a galvanized metal pipe material; everything associated with that system gets that material, including loadable families and the pipe insulation. There is no way to change this, which is less than ideal, to be sure!

Result from Just Changing Material for Pipe Categories

Result from Just Changing Material for Pipe Categories

Problem with Changing Pipe System Type (MEP Logical System)

Problem with Changing Pipe System Type (MEP Logical System)

As mentioned, loadable families can have unique materials defined, which is common in Revit. But, again, if a material is ever assigned to a pipe system type, these materials will be overridden.

Loadable Families Can Have Unique Materials Defined in Family Editor

Loadable Families Can Have Unique Materials Defined in Family Editor

In the next image, more material definition has been added. Notice that the tank, water heater and boiler all have specific materials assigned. The Sewage pipe system type is nearly all the same PVC material, so it was given a specific material; notice the pipes in the far left of the image.

The third, and final way we can control materials here is to use the Paint tool. In the middle of the image, near the door, I painted a red color on the vertical pipe; I had to pick twice for a single pipe, as the paint tool see two sides to the cylindrical element. The Paint tool should be used sparingly, as it would be a lot of work to maintain throughout a complex project like this – and it is not very BIM-like.

Additional Material Adjustments; Included Painted Red Pipe

Additional Material Adjustments; Included Painted Red Pipe

A nice option in a smaller room like this, especially for static rendered images, is the Two Point Architectural setting in Enscape. This will make all the vertical pipes appear vertical all the time. The wide-angle lens effect in small spaces can make some vertical elements appear to be sloped/slanted and be distracting for the client. The previous and next images can be compared to see the difference.

Architectural Two-Point Perspective

Architectural Two-Point Perspective

Keep in mind that the materiality of elements in any linked models cannot be modified within your model. You must change the material in the link. If the link is not to your model, you would have to request the material be changed by the model author.

These techniques will help the MEP designers and engineers to create compelling real-time presentations in Enscape. The dedicated architectural visualization specialist will also benefit as they may not be familiar with these idiosyncrasies for Revit MEP elements.

3. EXPLORING THE MEP MODEL IN REAL-TIME

Now for the fun part:  with the views created and materials applied it is now possible to deliver stunning real-time walkthroughs with clients and stakeholders. Not only that, but this can be done daily, or continually by each designer, to easily look for design and coordination issues.

For example, in the image below we see the pipe routing is nearly perfect. But there is one conflict with the duct. Of course, clash detection workflows can find this, but in my experience not everyone does that.

Model Exploration – Pipe Conflicts with Ductwork

Model Exploration – Pipe Conflicts with Ductwork

Here is a nice view showing all the systems and structure. There may be a coordination issue with the tub and pipes for the towel warming rack on the left. Even a project manager who is not familiar with Revit could easily use Enscape to explore a model and take screenshots (my favorite tool is Techsmith’s SnagIt ) and delegate required changes.

Model Exploration – Towel Warming Pipes Conflict with Tub

Model Exploration – Towel Warming Pipes Conflict with Tub

No problems here, it just looks well organized, and the client will love the feeling that their project will soon be a reality.

Model Exploration – Pipes Positioned Correctly Around Structure and Sewage

Model Exploration – Pipes Positioned Correctly Around Structure and Sewage

Here is another view showing a well-coordinated area. Remember, all materials for elements in a link come from the link. You may need the architect to send you their custom textures (jpg, png files) and set a render appearance search path pointing to them in Revit’s Options dialog. If the background, with a sky, is too distracting you might consider using Enscape’s White Background option.

Model Exploration – All Structural Materials Define in Linked Model

Model Exploration – All Structural Materials Define in Linked Model

Enscape can produce well light interiors even when no lighting is included via its Auto Exposure technology. For more on this read my previous article: Best Practices for Lighting and Exposure . However, this can wash out the effects of certain lights like spot lights. Using Enscape’s Artificial Light Brightness setting, it is possible to bring that definition out when needed. The different can be seen in the following two images; notice the hot spots on the work surface. This adjustment also brings to our attention the light fixture misplaced a small distance above the floor, near the door on the right.

Model Exploration – Auto Exposure Can Wash Out Lighting Effects

Model Exploration – Auto Exposure Can Wash Out Lighting Effects

Model Exploration – Adjust Enscape’s Artificial Light Brightness

Model Exploration – Adjust Enscape’s Artificial Light Brightness

I am a big fan of displacement ventilation , and the firm I work for uses this HVAC strategy on most projects. In this project, Enscape can help inform the client about the potentially precarious placement of the half-round diffusers, given that they are essentially freestanding. With this view, or in a real-time walkthrough, there can be no question about the design intent. But by just looking at 2D drawings, and then seeing it for the first time after installation, the client might not have realized how these would appear astatically.

Model Exploration – Discuss Displacement Ventilation Placement with Client?

Model Exploration – Discuss Displacement Ventilation Placement with Client?

4. SHARING PANORAMA VIEWS

Another option for informing the client and stakeholders is to provide 360-degree panorama views and a Google Cardboard viewer. First, we start by creating views as shown here. In the case of the two design options in the mechanical room, we can create to views for comparison.

Create a 3D Camera View – Default Design Option (Primary)

Create a 3D Camera View – Default Design Option (Primary)

Here is a static rendered view of this saved camera view. This is a 4k image that took about 15 seconds to process and save to file. Notice another misplaced light fixture near the floor!

Rendering from 3D Camera View – Default Design Option (Primary)

Rendering from 3D Camera View – Default Design Option (Primary)

Here is a link to the Enscape generated, and hosted panorama view: https://panorama.enscape3d.com/view/ys7rppmx . This link can be viewed on a computer or mobile device. On a cellphone, when the Google Cardboard icon is selected, the single view separates into two as shown in the image below. The device can then be placed in a Google Cardboard viewer which allows a person to look around, in all directions, while standing in a single location.

Enscape Rendered Panorama Viewed on Cellphone

Enscape Rendered Panorama Viewed on Cellphone

The Google Cardboard viewers can be custom branded and purchased in bulk, which will allow you to freely give them to clients. Then, you can simply email clients links to new and updated views as needed.

Here is one more example from the technology room: a saved Revit camera view and then a static rendered image. Notice one more conflict with a light fixture and a pipe in the rendered view.

Create a 3D Camera View – Technology Room

Create a 3D Camera View – Technology Room

Rendering from 3D Camera View – Technology Room

Rendering from 3D Camera View – Technology Room

Here is a link to the panorama view in the technology room: https://panorama.enscape3d.com/view/lz5mnlnk . Creating and sharing panorama views is easy and clients love it. It allows them to be the presenter and share this with their staff, investors and other stakeholders.

5. BRINGING MEP TO LIFE WITH VIRTUAL REALITY

Finally, consider using virtual reality to bring your project to life. This is helpful for internal design reviews as well as client, stakeholder and even public presentations. To learn more about this, read my previous article: Best Practices using Virtual Reality for Project Presentations with Enscape .

6. CONCLUSION

Using the tips and techniques presented here, clients will be able to get a clearer picture of your proposed MEP design. And it will help you produce a more accurate design model, as many of the images presented had some coordination issues. Even though the sample model is excellent overall, it still has many issues easily found during a walkthrough of the building using Enscape. Many of these conflicts are not clashes, but misplaced model elements, access issues or code-related compliance issues.

MEP designers and engineers using Enscape are breaking new ground in their discipline and gaining an edge over their competition. If that is not yet your firm, download the free trial and check it out today!

Please get in touch via twitter @enscape3d and @DanStine_MN.

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

The post Convey Mechanical, Electrical and Plumbing (MEP) Design with Enscape appeared first on Enscape.

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Technology Trends That Will Shape the AEC Industry in 2019 https://learn.enscape3d.com/blog/technology-trends-that-will-shape-the-aec-industry-in-2019/ https://learn.enscape3d.com/blog/technology-trends-that-will-shape-the-aec-industry-in-2019/#respond Thu, 03 Jan 2019 11:00:15 +0000 https://enscape3d.com/?p=40499 As the year comes to a close, let’s look ahead and speculate which technology trends will shape the Architecture, Engineering and Construction (AEC) industry in 2019.

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Technology Trends That Will Shape the AEC Industry in 2019

As the year comes to a close, let’s look ahead and speculate which technology trends will shape the Architecture, Engineering and Construction (AEC) industry in 2019. What we will see are some existing products which have been generating momentum coming to fruition, as well as exciting new developments sure to make designing and constructing buildings more efficient, safe and fun! So, sit back and let’s look into the near future together.

1. GENERATIVE DESIGN

So many things are emerging at the moment around generative design that should have a significant influence on the AEC industry in 2019. With commercial tools such as TestFit already on the scene and BILT 2019 adding a stream of sessions dedicated to Computational and Generative Design , things are going to get interesting real quick for the typical design firm!

For a succinct definition of generative design read Anthony Hauck’s LinkedIn article What is Generative Design? Anthony, who is also leading the new stream of GD sessions at BILT, is the president of Hypar , a web-based computation design platform. Here are how they describe this offering:

“The Hypar platform helps capture, explore, extend, and apply AEC expertise to accelerate the delivery of a better built environment.”

Here is an example of the UI and results within Hypar.

Office space layout optimization via the Hypar platform Image courtesy of Hypar, Inc. https://www.hypar.io/

Office space layout optimization via the Hypar platform Image courtesy of Hypar, Inc. https://www.hypar.io/

Autodesk just released the next evolution of their generative design offering, called Project Refinery . Interestingly, this is a group Hauck used to oversee at Autodesk. These tools and workflows still require a relatively high level of expertise to implement, but the opportunity for the generalist architect/engineer/designer has the potential to explode in 2019.

2. VIRTUAL REALITY

For the AEC industry, 2019 will be the year of “no excuses” for those who are interested in VR, as costs continue to decline, and wires get cut. Using the reasonably priced Enscape software, a Vive/Oculus/Microsoft MR device and a computer capable of running Revit, the virtual AEC world can be yours.

Earlier this year we saw the next gen Vive Pro ($799USD) and Vive Wireless Adapter ($299USD) hit the streets. In addition to the original Oculus ($400USD) and the Oculus Go ($179USD), we are promised the “No PC, No wires, No limits”
Oculus Quest in 2019. Given the lower hardware costs and streamlined setup, we will even start to see VR headsets loaned or gifted to clients, particularly on larger projects. Watch for wireless VR to become a standard in AEC as the client experience is significantly better.

Seeing the value in Virtual Reality, the computer giant Dell created a marketing video highlighting an AEC firm’s use of VR in the AEC space; full disclosure, the video features myself and LHB, the firm I work for!

For more on using Enscape to deliver high quality virtual reality experiences check out these articles about project presentations, VR with Rhino and how VR can help architects make better design decisions.

3. AUGMENTED REALITY

The sibling of VR is also poised to see expanded growth in 2019 as more AR devices are available along with the rumored release of the next generation Microsoft Hololens . As someone who has used the original Hololens on real projects with real clients, I can attest to the potential value this technology can have for AEC in 2019. Clients love the experience, which involves them walking around an existing space, untethered, looking at holograms of proposed content properly positioned and in the correct perspective.

LHB Construction Administrator Roger Purdy using the Microsoft Hololens with Trimble hardhat for Hololens Image courtesy LHB Corp. https://www.lhbcorp.com

LHB Construction Administrator Roger Purdy using the Microsoft Hololens with Trimble hardhat for Hololens Image courtesy LHB Corp. https://www.lhbcorp.com

For a case study project, I worked on, check this post (Microsoft HoloLens in Architecture; Case Study with Vertical Endeavors Rock Climbing ) on my blog, BIM Chapters.

4. BIM AND THE INTERNET OF THINGS

With a growing interest in combining Building Information Modeling (BIM) with the Internet of things (IoT,) 2019 is ripe for implementation and new services offered by design firms. With voice assistants like Alexa, Google Assistant and Siri, as well as access to sensors and automation tools such as Dynamo, we are sure to see some interesting developments in this area.

On this topic, you can read about the forward-thinking architecture and research firm KieranTimberlake ’s use of over 400 sensors in their own office in Philadelphia in this AIA COTE Top Ten Plus article: Ortlieb’s Bottling House . I see some real possibilities in marrying the knowledge gained from this research and their new web-based post occupancy evaluation (POE) tool called ROAST . Comparing measured data such as temperature, sound level, etc. with individual comfort reports would be highly valuable.

KieranTimberlake used over 400 sensors in their new office Image courtesy of KieranTimberlake

KieranTimberlake used over 400 sensors in their new office Image courtesy of KieranTimberlake

Back in 2016, Kean Walmsley from Autodesk Research, wrote this interesting presentation on the topic: Connecting Autodesk to the Internet of Things (PDF). Brian Haines, FM:Systems, also wrote this insightful article: Does BIM have a role in the Internet of Things? , and if you have a little more time and interest be sure to check out this ScienceDirect white paper: A framework for integrating BIM and IoT through open standards .

5. LASER SCANNING AND DRONES

With costs continuing to drop for laser scanners and drones, 2019 will thrive in rich real-world data. More and more, we are hearing of smaller firms owning their own scanners and drones. The Leica BLK 360 has been very popular, as have been a number of drones. Even if owning is not in the cards for 2019, there are opportunities to rent the equipment or hire the service.

Combining scanned data in Revit/AutoCAD to accurately model new equipment, pipes/ducts or layout new spaces is huge in a time where we are keen on preserving existing building stock to be more sustainable. Not only that, but now these highly accurate models can take advantage of AR, just discussed above, to better inform clients of the validity and completeness of one’s design.

In addition to the hardware becoming more prevalent, keep an eye open for supporting software to become invaluable. For many, this is already the case, using tools such as ClearEdge to model from scan data, and to compare newly constructed elements with the design BIM to ensure accuracy and design intent.

Photogrammetry with proposed design overlay Image courtesy of Isthmus Engineering https://www.isthmusengineering.com

Photogrammetry with proposed design overlay Image courtesy of Isthmus Engineering https://www.isthmusengineering.com

6. ROBOTIC EXOSUITS

Due to its potential to reduce injury and loss of life from construction related activities, I want to name the forthcoming robotic exosuits as another trend for 2019. This, along with the already available wearable technology to monitor workers vitals and location with RFID and devices like Fitbit, the near future looks bright!

Exactly what is a robotic exosuit? Here is a quote from Jean Thilmany via Trimble’s blog Constructible:

“The exosuits are metal frameworks fitted with motorized muscles to multiply the wearer’s strength. Also called exoskeletons, the robotic suits’ metal framework somewhat mirrors the wearer’s internal skeletal structure.

The suit makes lifted objects feel much lighter, and sometimes even weightless, reducing injuries and improving compliance.” Source: Exoskeletons for Construction Workers Are Marching On-Site, 15 February 2018 .

Guardian XO robotic exosuit by Sarcos Image courtesy of Sarcos Corp. https://www.sarcos.com

Guardian XO robotic exosuit by Sarcos Image courtesy of Sarcos Corp. https://www.sarcos.com

Here is an exciting video that hints at the potential of this product being developed. To learn more about this actual product in development, check out this video:

CONCLUSION

The future of AEC looks promising in terms of technology and its ability to improve design, enhance presentations and protect construction workers in the field. And while Enscape does not have direct features or workflows for all of the topics covered, nor should they, we know they are certainly aware of them.

We all have an important role in leveraging this technology to the greatest extent possible to ensure a safer and more sustainable future!

Beside my six trends of 2019 – which additional trends to you have in mind? Please get in touch via twitter @enscape3d and @DanStine_MN.

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

The post Technology Trends That Will Shape the AEC Industry in 2019 appeared first on Enscape.

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How to give your architectural project a reality boost https://learn.enscape3d.com/blog/how-to-give-your-architectural-project-a-reality-boost/ https://learn.enscape3d.com/blog/how-to-give-your-architectural-project-a-reality-boost/#respond Thu, 20 Dec 2018 12:20:23 +0000 https://enscape3d.com/?p=39650 This post will discuss ways to give your project a reality boost using Enscape. Many people are already taking advantage of these ideas, albeit separately perhaps.

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How to give your architectural project a reality boost

In a world where autonomous vehicles, artificial intelligence (AI,) Internet of Things (IoT,) virtual reality (VR) and augmented reality (AR) are becoming commonplace terms across the globe, the average client in the AEC space will surely begin to except more realistic presentations and experiences during the design process. This post will discuss ways to give your project a reality boost using Enscape. Many people are already taking advantage of these ideas, albeit separately perhaps. Consider combining several of these features to create a more lively and immersive experience not soon to be forgotten.

We will look at accurate daylighting, project surroundings, entourage, proxies, bump maps and even sound… all culminating in a memorable presentation experience.

Accuracy in Daylighting Your Scene

With the emphasis on high performance or sustainable design these days, the role daylight plays in the built environment cannot be overstated. We can certainly gain some insight during the early design process by using Enscape. Therefore, it behooves us to take the time and select our Location on earth and specify True North.

Accurate daylight for exterior

Accurate daylight for exterior

Accurate daylight for interior

Accurate daylight for interior

Wrapped in Reality – Use a Skybox

There is nothing worse than seeing a simple, flat, horizon line in a rendering. This has been a typical occurrence in many computer-generated architectural renderings for years. It manifests itself in both interior and exterior renderings. This can even be seen on reflective surfaces, such as glass or marble. Thus, adding a background manually in Photoshop will fix one problem, but the reflections will still be broken, as it were.

Try using horizon presets, as shown below. Of course, your client will notice the background is not the property they may have just paid a lot of money for, but it will certainly feel livelier. Taking a 360° panorama from the construction site itself will give the customer a total boost in reality.

Scene with skybox selected

Scene with skybox selected

Uses photograph of adjacent existing buildings

Uses photograph of adjacent existing buildings

However, you might want to consider using a custom skybox downloaded from OpenFootage.Net , and adding it using the Enscape function “Skybox as a background ”. OpenFootage has several low-resolution options like this one, which are free, as well as high-resolution downloads for a fee. Why is this better than adding a similar image later in Photoshop? Two reasons: First of all, as the design continues to evolve, the image will always be there. Secondly the same background will be visible from multiple rooms, and at different angles.

Use Advanced Textures!

Whether you are using Revit 2019’s new advanced materials, or the similar results one can achieve with Enscape’s material editor, it is always a good idea to develop and use high quality textures. The results can be super dramatic in the final rendering. The two examples shown below highlight the rich and lively effect high quality textures can have.

Example tiles textures

Example tiles textures

Example wood textures

Example wood textures

If you have Autodesk Revit installed, you can access a wealth of textures installed on your computer’s local drive. There are many more options here than formal materials within the software. It is also helpful to know that there are three quality levels; low, medium and high. Be sure to use the high-quality textures located in this folder: C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\Textures\3\Mats. Also in this folder you will find files to support the new advanced materials, such as ‘norm,’ ‘refl,’ ‘rough.’

Also check out websites that offer free high-quality textures such as https://www.sketchuptextureclub.com and https://megascans.se .

Mind the Bump!

When developing materials, remember to apply bump maps when appropriate. Doing so has such an incredible impact on the quality of the material and overall image. For example, look at the subtle shadow lines added at each brick in the image below. Or, how about the fabric that looks so comfortable on the sofa and ottoman, plus the impressive woodgrain with highlights in the flooring?

Bump map used for masonry (Revit)

Bump map used for masonry (Revit)

Bump map used for wood and textiles (SketchUp)

Bump map used for wood and textiles (SketchUp)

I think designers often think their static renderings will not resemble certain materials closely enough, so they do not apply a bump map. But times are changing! With real-time rendering, we can end up all over the model while presenting on-screen or in VR. Plus, there is not really any loss in performance or time increase like there is with traditional rendering tools.

The importance of using bump maps cannot be over emphasized. It really is the difference between someone thinking “I understand that to be brick” in an okay rendering, to “wow, is this a photograph” in a properly developed model.

Architecture is for People – Add People

It should be no surprise that architecture looks better with people and clutter in it – that is what buildings are for, right? The two images below speak for themselves: acceptable versus reality boosted!

BumWith people and clutter (lively)

BumWith people and clutter (lively)

and, without (plain)

and, without (plain)

Using RPC content can transform an image from great to amazing. There are some libraries with free and paid content that help you to add people to your architectural project . With some effort you can achieve even more of a reality boost by using custom RPC content .

Reality does not mean being perfect

When thinking about reality, we understand nothing is perfect. So, it can be a benefit to your composition to rotate a chair, add a can of soda, place a magazine or a pack of 3M Post-It notes (by the way, did you know that 3M stands for Minnesota Mining and Manufacturing?). But don’t just place them in their original orthogonal state; that is mainly for walls. Once you place your entourage or plantings, rotate them slightly in random increments. And, for plantings, also change the scale slightly for each instance.

A naturally folded napkin and a can of soda

A naturally folded napkin and a can of soda

Desk clutter randomly rotated

Desk clutter randomly rotated

Proxies are your best help for large projects

To help with performance in your model, use proxies. These complex elements appear as simplified objects e.g. in SketchUp and then are replaced with much more complex geometry and materials in Enscape. In the two images below, the SketchUp model has another entire SketchUp model placed as a proxy. When Enscape is opened, the referenced SketchUp model is used. The bookcase with clutter, by itself, is a 16MB file with 106k edges, 43k faces and 52 materials. As you can imagine, the simple wireframe box will make your main SketchUp model perform a LOT better.

SketchUp model with proxy placed

SketchUp model with proxy placed

Enscape with detailed model used for proxy

Enscape with detailed model used for proxy

Find the perfect perspective

Finding the perfect perspective is somewhat of an art. Many architectural illustrators I have worked with over the years have a few simple rules which I have found very helpful in composing images digitally. First, compose the view from a human vantage point. Second, avoid aligning or overlapping geometry which creates the potential for confusion. Next, frame an exterior view with adjacent vegetation if possible, such as a tree branch in the foreground. Finally, avoid foreshortening a plane, like an adjacent wall, too much as this can misrepresent the proportions of a space – simple shift the vantage point to the left of or right to see a little more.

If nothing else, just taking a moment to step back and reflect on the composition of the view can reveal issues which can be easily addressed by nudging entourage or adjusting the camera position. And with all of this in mind, one of the things I love most about Enscape is its ability to make subtle adjustments in real-time, so you can quickly find that perfect perspective.

Poor Composition

Poor Composition

Improved Composition

Improved Composition

Fine-tune Your Perspective

With a well-developed model, it is now possible to add one more layer of refinement: depth of view and field of view. These two features create results that mimic a physical camera, which can leave many wondering if the image is real or CGI. The field of view defines how much of a scene is visible in the given view. A wider field of view helps to make up for a lack of peripheral vision in a flat image, but the wider you go the more distorted the image gets; think fish-eye distortion. The depth of view, in super simple terms, is what causes the background and/or foreground to be blurry. Seeing as it is not practical to represent all clutter or blemishes in a real-world setting, using depth of view to slightly blur targeted portions of your scene can really help with the overall sense of realism exuded by an image.

Field of View(move slider across picture)

Depth of Field(move slider across picture)

BONUS: Add Sound to Virtual Reality

Perhaps the most underutilized feature in virtual reality is the ability to add sound. This is yet another way in which we can bring a real-time visualization to life. Use one of the Sound Source commands, depending on how you want the “Speaker” to be hosted in Revit.

You will be prompted to select an MP3 file. Enscape brings you to a folder with a few samples; C:\Program Files\Enscape\ExampleSounds. Of course, there are unlimited options accessible via a web search. You can even make your own if needed. Like custom textures, be sure to place sound source files (MP3s) in a shared location so everyone on the project has access to them!

Once you click to place your sound source, you will have a symbol visible within Revit as shown here. In addition to the file location listed in Properties, notice there are also parameters to control the volume and distance (radius) the sound can be heard from within Enscape. Keep in mind, Revit elements such as walls and doors do not block or reduce sound, so set the values accordingly.

Sound source symbol in Revit

Sound source symbol in Revit

Sound source visible in Enscape

Sound source visible in Enscape

Conclusion

Do not be satisfied with average results. Take advantage of these nine steps to create more realistic renders. With these in hand, you will create excitement in even the most mild-mannered project stakeholder!

Use these techniques on your next project to impress everyone involved, including your competition! Consider it a compliment when someone asks “What software are you using?”

In the high-tech world we live in, architects and designers should not miss out on opportunities to develop better work, faster. Enscape presents such an opportunity, which is evident by the large number of people in our industry who are talking about this cutting-edge real-time visualization software. If you have not tried it yet, you owe it to yourself to download the trial and open a few of your models in Revit, SketchUp, Rhino or ArchiCAD to see them come to life right before your eyes.

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

The post How to give your architectural project a reality boost appeared first on Enscape.

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How to reality check your project https://learn.enscape3d.com/blog/how-to-reality-check-your-project/ https://learn.enscape3d.com/blog/how-to-reality-check-your-project/#respond Thu, 06 Dec 2018 15:50:06 +0000 https://enscape3d.com/?p=39332 Buildings are getting more complex as we continue to implement new materials, methods and technologies. Of course, this means our construction documentation and BIMs are getting more complex as well. To help keep things in order during the design process, many firms will use a clash detection tool such as Autodesk Navisworks or Bentley Navigator.

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How to reality check your project

Buildings are getting more complex as we continue to implement new materials, methods and technologies. Of course, this means our construction documentation and BIMs are getting more complex as well. To help keep things in order during the design process, many firms will use a clash detection tool such as Autodesk Navisworks or Bentley Navigator. However, those tools, as great as they are, do not find all problems with a proposed design.

This post will look at ways we can use Enscape to review a project before it goes out for bids (aka tender), or at any project milestone, to find problems. This saves time and money during construction for both the client and the design team.

This “real-time” review may be accomplished by a single person at their computer, or with a group in a conference room, even via a web-based meeting. Another option is to review the project in VR. Each of these options offer several opportunities to discover problems with the design, which can be easy to overlook from within the primary design software or via printed drawings and static renderings.

DOORS

A while back I was showing a project manager his project in VR and at one point he said, “Why don’t the top of those doors align?” Doors that are placed in plan-view and on adjacent walls can sometimes get out of sync when it comes to height and materiality.

Using Enscape, we can visualize a project more naturally in real-time and discover potential design issues while moving around the virtual project. Notice in the next image that the door on the left is taller and has a different frame than the door on the right. Plus, the overhead (OH) garage door in the center appears to be too low. While reviewing the issue, it is also evident that the duct in the upper left could easily be moved closer to the wall to allow the OH door to be taller.

Three adjacent doors with different heights and finishes

Three adjacent doors with different heights and finishes

Three adjacent doors modified for height and finishes

Three adjacent doors modified for height and finishes

RESTROOMS

There are many failed restroom designs, in terms of sightlines; don’t let your project be one of them. This first image is from my Interior Design Using Autodesk Revit 2019.Here we see how the space can be designed to passively avoid uncomfortable sightlines, even at the expense of a plumbing fixture (i.e. fewer total fixtures).

Restroom sightline analysis

Restroom sightline analysis

Restroom sightline analysis

Restroom sightline analysis

Navigating a project in Enscape we may find a similar situation. In this next image we see the project’s typical all-glass door had been copied around in Revit. In this case, we are just looking into the handwashing station and the toilets are separate compartments with full walls and doors (a common European design). Thus, this may just be a quick discussion with the design team or client to see if anyone is concerned about this. Given this space is adjacent to a lobby, it may be decided to use frosted glass as shown in the second image.

Visual analysis of sightlines into restroom; clear and frosted glass, respectively.

Visual analysis of sightlines into restroom; clear and frosted glass, respectively.

Visual analysis of sightlines into restroom; clear and frosted glass, respectively.

Visual analysis of sightlines into restroom; clear and frosted glass, respectively.

A worse case would be the glass door opens into a unisex restroom for one person, where the toilet is fully visible. I have seen some great examples on Twitter of people using Enscape to discover this very issue. In this case, frosted glass may not be the answer (unless nearly opaque). Thus, a solid door panel may be more appropriate as shown here.

Frosted glass poses unforeseen issues

Frosted glass poses unforeseen issues

Solid door panel as a solution

Solid door panel as a solution

NON-CLASH ISSUES

There are many design issues that cannot be discovered with clash detection software because items in question do not touch anything, or, as in this first example below, they simply do not exist. Notice here that the ceiling is missing. Unfortunately, it can be all too easy to delete an element unintentionally. Navigating the model with Enscape can quickly reveal these omissions.

It could also be that the structure, ducts and pipes are meant to be exposed. In this case, the light fixture type and supports should be reviewed. It would not hurt to make sure the drawings and specifications call for all of this to be painted (if that is desired).

Missing ceiling discovered

Missing ceiling discovered

Ceiling element restored in the BIM

Ceiling element restored in the BIM

The corridor looks better with the ceiling restored. Ceilings like this are designed to be highly reflective so light bounces around more, and this ACT system improves the acoustic performance of a space.

Here is an example of power and data outlets on the wall not aligned with the copier. Perhaps the architects moved the copier as the design evolved or they were placed before the copier family existed in the model. In any case, if this is not resolved there will end up being a design compromise; the copier has to move, or the cords/cables will be visible.

Power and data outlets for copier in the wrong location

Power and data outlets for copier in the wrong location

In this next example, it jumps out to me, as it does in real life, that the tops of the hollow metal door frames do not align. I know why; the door into the stairwell is in a fire rated concrete block wall and the other two doors are in a metal stud framed walls. In the USA, most commercial doors are 7’-0” tall. A masonry opening is 7’-4” so the door frame head is usually 4” to make up the different. But, doors in metal stud walls typically only have a 2” head, which matches the jambs.

Door heads do not align

Door heads do not align

Door heads adjusted to align

Door heads adjusted to align

However, with todays improved production methods, it is easy to order 7’-2” tall doors, which used to be cost prohibitive, and make all the frame heads 2”. The problem is solved, as shown in the second image.

Like the copier example above, we want to visually verify that adequate power/data devices are provided where needed. In this case, we can temporarily delete the refrigerator and vending machine in Revit to get a look at the wall behind in Enscape.

Visually verify FFE size and layout

Visually verify FFE size and layout

Hide or delete FEE to visually verify power/data outlets

Hide or delete FEE to visually verify power/data outlets

With those items out of the way, we can see the required outlets. I personally do this often when reviewing a project. If the electrical team is modeling things properly, the devices should appear where you would expect them once the project is built. This includes at reception desks, above countertops and in microwave cabinets.

LIGHTING VIEWS

Another way to visually review the model is to use Enscape’s Light View mode, which renders a pseudocolor image of the illumination intensity, to look for potential glare or hot-spot issues. Notice how this feature was used to visualize the benefit of employing exterior sun shades in the below design.

No sun shade on the left results in hotspot (red area); right is with sun shade

No sun shade on the left results in hotspot (red area); right is with sun shade

No sun shade on the left results in hotspot (red area); right is with sun shade

No sun shade on the left results in hotspot (red area); right is with sun shade

Graphically compare the same cutaway view with and without light view enabled

Graphically compare the same cutaway view with and without light view enabled

Graphically compare the same cutaway view with and without light view enabled

Graphically compare the same cutaway view with and without light view enabled

Besides informing design, presenting accurate information to a client or public should be a standard-of-care all design professionals strive for (even if not called for in an LOD document). Not doing so can be misleading if not qualified and even lead to litigation. Read about best practices for Revit project setup here .

MEP AND STRUCTURAL

Another way to visually review the model is by hiding all the architectural elements to expose the MEP and structural portion of the design. While the next image shows things that can easily be discovered using clash detection, looking at the problem areas in Enscape can aid in developing a solution to the conflict. Being able to quickly see the problem from all angles is very helpful.

Revit MEP and structural elements with conflicts

Revit MEP and structural elements with conflicts

Revit MEP and Structural elements for a complex project

Revit MEP and Structural elements for a complex project

The second image is not highlighting any problems, but rather pointing out another way in which the model can be presented to the client to help them understand that the project is fully coordinated and ready to be approved and built!

CONCLUSION

I end many of these posts by pointing out that it is easy to see how Enscape can assist, not only in the visualization efforts of a project, but also in the design and validation process. I use this technique often myself. While working, I will use SnagIt, by TechSmith, to quickly screen-capture areas in need of attention and use its tools to mark up the image (like the MEP view above with red arrows). The great thing about SnagIt is it keeps the entire history of all your screen captures, so you can keep moving and save or print the images later.

And, finally, for a little out-of-the-box thinking on tracking comments in this context, check out Phil Read’s LinkedIn article Context, Comments and QR Codes .

How have you ‘reality checked’ your project lately?

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

The post How to reality check your project appeared first on Enscape.

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Best Practices: Wood in Architectural Design https://learn.enscape3d.com/blog/best-practices-wood-in-architectural-design/ https://learn.enscape3d.com/blog/best-practices-wood-in-architectural-design/#respond Thu, 29 Nov 2018 16:35:14 +0000 https://enscape3d.com/?p=38526 Wood is an amazing and versatile natural material we all love, in its natural setting, as carved figures and furniture or as finishes within buildings. This material has many characteristics such as species, finish and modern applications like plywood and glulam beams and columns.

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Wood is an amazing and versatile natural material we all love, in its natural setting, as carved figures and furniture or as finishes within buildings. This material has many characteristics such as species, finish and modern applications like plywood and glulam beams and columns. In this article I will share some tips on ways to represent wood optimally in Enscape.

This article will focus on developing wood materials in Revit, but many of the concepts also apply to SketchUp. For more on wood in SketchUp, be sure to check out this YouTube video by Architecture Inspirations called REALISTIC Wood Materials Tips and Tricks | Enscape for SketchUp . He does a great job of covering many important concepts in just six minutes! And many of his tips also apply to Revit indirectly.

  1. Revit’s Wood Material
  2. Revit Advanced Materials
  3. Plywood Materials
  4. Distressed Wood
  5. Autodesk Provided Wood Texture And Bump Files
  6. Generic Revit Materials
  7. Painted Wood
  8. Conclusion

First, we will look at some of the materials that come with Revit, how they are setup and how they look in Enscape. Then we will look at how to adjust these materials and, finally, create new ones.

High Quality Wood Textures

High Quality Wood Textures

REVIT’S WOOD MATERIAL

Revit has a physically based material type for wood. Enscape understands this material type, which results in high quality images. This first image is based on the Wood Flooring material that comes with Revit. Looking at the material settings, you should note three helpful settings; Stain, Finish and Relief Pattern. These three settings can drastically change how the wood looks.

As you would guess, the Finish controls the roughness, or gloss, of the surface. But, compared to the advanced materials covered later, this is an all or nothing setting.

The Relief Pattern setting is able to simulate the three-dimensional nature of the material, like the joints between the boards and the recess along the gain. Similar to the Enscape material editor in SketchUp, this material type can base the wood grain on the albedo using the Based on Wood Grain option.

Wood flooring material – default settings

Wood flooring material – default settings

Wood flooring material – stain color applied

Wood flooring material – stain color applied

When Stain is checked, the Stain Color becomes available. Adjusting this value affects the overall color of the wood as shown below.

Wood flooring material – default settings

Wood flooring material – default settings

Wood flooring material – stain color settings

Wood flooring material – stain color settings

Wood flooring material – Bump height adjusted

Wood flooring material – Bump height adjusted

In this next example, using the same wood-based Revit shader, a custom material is used. I downloaded this material from SketchUp Texture Club . Here you can download quality textures for free, and for a fee you get access to the highest quality versions. I downloaded the seamless texture shown below and applied it to a new wood-based Revit material.

Tip
When creating a new material, remember to click on the image preview and adjust the size.
Wood-based material with bump defined by woodgrain in the main texture (albedo)

Wood-based material with bump defined by woodgrain in the main texture (albedo)

Wood-based material with bump defined by woodgrain in the main texture (albedo)

Wood-based material with bump defined by woodgrain in the main texture (albedo)

REVIT ADVANCED MATERIALS

Now let’s look at Revit’s new advanced materials for representing wood. With this opaque shader type, you can achieve the best results, which is closest to Enscape’s own material settings found in SketchUp. A few examples, rendered in Enscape, are shown here.

Examples of Revit’s new advanced materials

Examples of Revit’s new advanced materials

Examples of Revit’s new advanced materials

Examples of Revit’s new advanced materials

One of the best ways to test a material is in context, as shown in the next two images. Here we have daylight, artificial light, various shades and shadows as well as reflections. Just testing a material in an empty model does not reveal the true character of the material. Notice the difference between the finished bamboo flooring and the unfinished plywood. Also, a larger area like this will quickly reveal any unwanted repeating patterns, which results from the seamless texture sample area being too small.

Revit advanced material - Bamboo

Revit advanced material - Bamboo

Revit advanced material – Unfinished plywood

Revit advanced material – Unfinished plywood

PLYWOOD PANELS

In addition to the plywood panel shown above, Revit 2019 also provides two materials which represent the laminated layers at the edge of a panel. In the example below, I painted the edge material to make the plywood panel look more realistic.

Advanced plywood material with painted edges with painted edges

Advanced plywood material with painted edges with painted edges

Detailed view - Advanced plywood material

Detailed view - Advanced plywood material

DISTRESSED WOOD

Now let’s look at customizing a Revit material to get specific results. In this case, we want to represent an old wood floor with several scratch marks. Let’s say the client likes the aesthetic and desires to simply clean and seal it. The first step is finding a texture that matches the wood species. This Revit walnut material is pretty close. The default settings produce a matte finish, so adjusting the Roughness value gives us the clear coat finish we want.

Revit advanced material – Walnut with default settings

Revit advanced material – Walnut with default settings

Revit advanced material – Walnut with roughness adjusted to 55

Revit advanced material – Walnut with roughness adjusted to 55

Next we need to modify the bump map to add the scratches. I opened the bump map used in the original walnut advanced material, made a copy and then added two new Photoshop layers. On one, I added the scratch marks and on the other, the joints between the boards. Here is the final bump file and the results in Enscape… amazing!

Final bump with scratches

Final bump with scratches

Sample result in Enscape

Sample result in Enscape

Now let’s look at the result in context. The next two images embody the idea that this floor as been in service for many years, and in this sustainably remodeled project, it will have many more!

Walnut floor material with scratches

Walnut floor material with scratches

AUTODESK PROVIDED WOOD TEXTURE AND BUMP FILES

When looking for wood textures, you can start with the ones installed on your computer. The following image shows the search results for “wood” in this folder: C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\Textures\3\Mats. You may find textures here not associated with Revit materials, or are used in some other context, such as fencing or soffits, but could still fit your needs.

Tip
Be sure to use the textures in the “3” folder and not “1” or “2” as those are lower quality versions.
Search Autodesk Textures folder for “wood”

Search Autodesk Textures folder for “wood”

Notice in the detailed list above, I added the Dimensions column to the view. This helps to identify the higher quality images, likely associated with the new Revit 2019 advanced materials. When switching to the previews, the same sorting is still applied. Notice how the high-quality material are not square? You need to keep this in mind with setting the texture size in Revit.

Search Autodesk Textures Folder for “Wood”

Search Autodesk Textures Folder for “Wood”

Of course, there are many placing to find high quality textures. Some are discussed in the YouTube video linked above and some in the “Free Resources ” Enscape blog post.

GENERIC REVIT MATERIALS

In addition to the advanced and wood-based materials (i.e. shaders) we can also use the Generic material type. In the example below, the exterior wood shake siding, I use a Revit provided material and then fade the image so the custom color bleeds through; similar results can be achieved using the Tint option here as well. The result simulates a green colored stain where the color variation of the wood is telegraphed through the finish.

Exterior wood shakes material settings

Exterior wood shakes material settings

Exterior wood shakes

Exterior wood shakes

PAINTED WOOD

In this final example, we will look at representing painted wood. This is done using an advanced material with no main image, just a color. Then, a woodgrain bump file is used for both the roughness and bump. The results can be seen in the following image. There are many cases where this level of detail cannot be appreciated, but when it can be seen, it makes for a very compelling visualization!

Painted wood - window shutter with woodgrain bump applied

Painted wood - window shutter with woodgrain bump applied

CONCLUSION

With these tips in mind, creating the right wood material for a real-world design project becomes a simple task. These assets can then be saved in a custom Revit material library and used on other projects. And, if saved on a shared network, everyone on the team – or in the office – can benefit.

If you keep an eye out for it, you’ll notice that wood materials pop up all over your project. So it’s even more important that you make sure each material looks its best. In the end, you want to give your client the most realistic experience of their project, before the construction has even started. By paying special attention to your materials, you’ll be sure to blow them away. For more tips on how to make your materials even more accurate, check out my previous post about getting your albedo just right .

Give wood the love it deserves… make a quality material and render it in Enscape!

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

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Best Practices: Grass in Architectural Design https://learn.enscape3d.com/blog/best-practices-grass-in-architectural-design/ https://learn.enscape3d.com/blog/best-practices-grass-in-architectural-design/#respond Wed, 31 Oct 2018 14:45:55 +0000 https://enscape3d.com/?p=36211 Representing grass has always been a challenge in architectural graphics, especially for the average designer who does not specialize in developing computer generated graphics (CGI). The best we could do is apply a bump map and maximize the setting, so the ground did not look completely flat.

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Best Practices: Grass in Architectural Design

Representing grass has always been a challenge in architectural graphics, especially for the average designer who does not specialize in developing computer generated graphics (CGI). The best we could do in the past was to apply a bump map and maximize the setting, so the ground did not look completely flat. Then, Enscape totally changed the game in early 2017 by automatically adding three-dimensional grass within their real-time photorealistic rendering engine. And now, it just got better, as we have been given control over the height and height variation of the blades of grass! This is sure to be a new fan favorite for anyone designing building façades, parks, roadways or bridges!

Any material in Revit, SketchUp, Rhino or ArchiCAD with the word “grass” in its name will render as a thick three-dimensional-looking grass in Enscape by default. Even in the small comparison images below, it is easy to see what a big different this makes. This article will cover the ins and outs of the grass feature in Enscape, including some incredible new developments! The focus of this article will be on Revit and SketchUp.

  1. Grass in Revit
  2. Grass in Sketchup
  3. Examples
  4. Conclusion
Revit flat grass

Revit flat grass

Enscape 3D Grass

Enscape 3D Grass

Here are a few images I have created which greatly benefit from realistic and natural looking grass. All three images where rendered with Enscape and have had no post-production edits.

Grass shown in a transportation project

Grass shown in a transportation project

Grass shown in a landscape architecture project

Grass shown in a landscape architecture project

GRASS IN REVIT

Using Autodesk Revit, we can achieve amazing results in Enscape using various materials to define grass. Let’s look at how this works and what the options are.

Grass Height

The magic happens when Grass Rendering is ticked within the Enscape settings dialog and one or more Revit materials have the keywords “grass”, “short grass”, “tall grass” or “wild grass”. Here is an example of each grass style compared side-by-side.

Revit material with keyword ‘grass’ in name

Revit material with keyword ‘grass’ in name

Revit material with keyword ‘tall grass’ in name

Revit material with keyword ‘tall grass’ in name

Revit material with keyword ‘wild grass’ in name

Revit material with keyword ‘wild grass’ in name

Here is what happens based on keywords used:

  • Grass: Medium grass
  • Short Grass: Shorter grass
  • Tall Grass: Taller grass
  • Wild Grass: Taller grass with varying blade heights
Tip
The keywords are not case sensitive, but you cannot change the order, e.g. “grass tall” is not the same as “tall grass” to Enscape. I have already made this mistake myself!

Grass Color

Because Enscape samples the color or texture assigned to the material, we can achieve interesting results. I have been using this texture for a while as it has subtle variations in color, which translates nicely to Enscape’s 3D grass. It was acquired from a larger high-resolution aerial image. I set the texture size to 120’ square; the patterns are not obvious due to the scale.

Texture I often use for the grass material texture

Texture I often use for the grass material texture

Here are the results in Enscape… notice the color is not consistent, an effect that often occurs due to droughts. So, the result is more natural if this is the look you are going for.

Grass rendered using texture shown above

Grass rendered using texture shown above

Grass rendered using texture shown above

Grass rendered using texture shown above

A few grass types to study

A few grass types to study

Grass Types

Now let’s look at how we can create specific grass types. You will be happy to know it is easy. First, notice a few grass types shown in the image: Centipede, Bermuda, St. Augustine and Zoysia. I found this image by searching the internet for “grass types”. I then cropped the image down to just the desired grass type (no text or lines) and saved a separate image. Applying that new image, with a texture size of about 8-12” wide and 4-5” tall produced the results shown below. Of course, finding larger tileable samples would produce better results and look correct in Revit if ‘realistic view’ were ever used.

Here are the results of my ‘grass types’ study in Enscape…

Grass type study: Centipede

Grass type study: Centipede

Grass type study: Bermuda

Grass type study: Bermuda

Grass type study: St. Augustine

Grass type study: St. Augustine

Grass type study: Zoysia

Grass type study: Zoysia

Out of curiosity, let’s look at what the two default Revit grass materials look like in Enscape – these are the ones that install with the software. There is a big difference. The one actually called “grass” is way too dark. The other is better, but still a little off. And this will change with the lighting, so remember to consider the albedo .

Grass study: Revit’s default grass material

Grass study: Revit’s default grass material

Grass study: Revit’s default ‘Plant’ material

Grass study: Revit’s default ‘Plant’ material

With this, we can see the variety of options we have to represent grass in Revit. Some of the techniques offered in the next section on SketchUp can also be applied in Revit. However, Revit does not have the detailed sliders for height and height variation.

Tip
If the grass is poking through your floor or walk in Revit, add a Building Pad below the floor/walk to stamp out the top of the toposurface in that area.

GRASS IN SKETCHUP

When working in SketchUp we have all of the options just covered for Revit and a few more! In fact, because of the Enscape-centric material editor and ability to place custom proxy object some designers will export their Revit models to SketchUp to finish the rendering task there. For my SketchUp examples I downloaded the model Walled Garden with Rock Waterfall created by JBJDesigns .

Grass settings in the Material Editor

Grass settings in the Material Editor

Notice in the Enscape Materials dialog the Type is set to Grass and we have two sliders; one for Height and another for Height Variation. You can quickly set you material type to grass via the dropdown menu. The grass settings are only visible if the type is set to grass. Use the Height slider to adjust how long your grass is. The Height Variation slider adds variation to the height and size of the grass blades. The higher the amount of height variation, the wilder your grass will look. If you would prefer a more uniform appearance, set the slider to a low value.

When setting the material via keyword, the type is automatically set to grass because the SketchUp material name has the word ”grass” in it. But, we can also manually change the name if needed. In this model, there were a few materials with the words “vegetation” and “grass” in the same name. Those materials default to Vegetation so I must either change the name or manually change the type… I did the latter.

Grass height (0,50,100) and variation set to zero

Grass height (0,50,100) and variation set to zero

Sports Examples

If you design sports stadiums or athletics fields for educational institutions, you will be happy to know Enscape can produce extraordinary results for this application! I did a quick search, again on 3D Warehouse, and found a high quality model of the Gillette-Stadium created by Cleveland Rocks to explore this use case.

In this SketchUp model each grass color is a different material. All I did for each of these materials was make sure the type was set to grass and adjust the height and variation sliders to zero. And that was it! Just five minutes into opening this model and I was able to navigate a photorealistic model in real-time, even adjusting the time of day.

Various grass materials used to define sports field

Various grass materials used to define sports field

Here is a close-up shot of the logo defined by several different grass colors.

Detailed view of logo defined with grass material

Detailed view of logo defined with grass material

Thinking Outside the Box

In this last example I selected a carpet texture for the albedo, and the result is not too bad in Enscape! There are likely many ways in which this versatile material can be used. However, keep in mind it cannot currently be used on vertical surfaces.

Using grass to represent carpet, outdoor carpet in this case

Using grass to represent carpet, outdoor carpet in this case

Example: Using grass to represent carpet, outdoor carpet in this case

Example: Using grass to represent carpet, outdoor carpet in this case

CONCLUSION

It’s truly exciting to see such dramatic results for grass in a real-time rendering engine, which also has a live link to our favorite 3D modeling environments. And if you think the grass is amazing in these still images, wait until you see it in virtual reality using the Oculus Rift, HTC Vive or Windows Mixed Reality devices. It is breathtaking, and very memorable for clients and stakeholders.

For more inspiration, be sure to check out the Enscape Visualization Gallery to see what other customers are doing. If you have yet to give Enscape a try, download the free trial today and check it out with Revit, SketchUp, Rhino and/or ArchiCAD. If you are a student, be sure to take advantage of the free student version

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

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Best Practices: Finding the Right Perspective https://learn.enscape3d.com/blog/best-practices-finding-the-right-perspective/ https://learn.enscape3d.com/blog/best-practices-finding-the-right-perspective/#respond Thu, 25 Oct 2018 14:00:54 +0000 https://enscape3d.com/?p=35842 Finding the right perspective is an art, not a science, and we can all get better at it by understanding a few basic principles.

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Best Practices: Finding the Right Perspective

Finding the right perspective is an art, not a science, and we can all get better at it by understanding a few basic principles. For some this may be a refresher. But, given Enscape’s great support for students by offering their software for free, it seems fitting to offer this “fundamentals” article as a way of helping aspiring designers get the best possible results when creating still images. And, since I don’t work for Enscape, I do not feel bad about mentioning not all software is free to students

This article will look at the various view types and composition considerations, as well as problems to watch out for. The following image represents a well-composed image where the edges are framed, the many vertical elements are not aligned or overlapping, a subtle ‘depth of field’ is applied, and the viewpoint is at eye-level.

Example of a well-composed view

Example of a well-composed view

Because finding the right perspective is more of an art, some of what I am about to profess may not be the right answer for everyone. Even if you don’t agree with some of the aspects covered, the hope is that everyone reading this will find some value and firm up their personal understanding of what constitutes a great rendered image.

VIEW TYPES

There are three perspective types: 1-point, 2-point and 3-point as shown below. Enscape can create each of these view types. Additionally, your 3D modeling programs (Revit, SketchUp, Rhino and ArchiCAD) can display axonometric views.

Note
I am using a few hand sketches in this article to help tell the story. Even with an amazing tool like Enscape, a good designer still puts pen-to-paper to develop initial ideas. These sketches are from my book Chapters in Chapters in Architectural Drawing; Hand Sketching in a Digital World with co-author Steven H. McNeill.
Compare 1pt, 2pt and 3pt perspective (1)

Compare 1pt, 2pt and 3pt perspective (1)

Compare 1pt, 2pt and 3pt perspective (2)

Compare 1pt, 2pt and 3pt perspective (2)

In the next two images, you will notice a subtle difference between 2-point and 3-point perspective views. The point here is that, for 2-point perspective, the vertical lines are perfectly vertical. At the end of this article, you will see how the 2-point option is extremely helpful in the courthouse example.

Note that the horizon line is intentionally exposed in these images, and several like them in this article, to emphasis several fundamental concepts related to our topic at hand.

A 3-point perspective example (Mouseover for markup)

A 2-point perspective example (Mouseover for markup)

VANTAGE POINT

The vantage point from which a model is viewed is important to consider. Most people view architecture from the ground, standing on their feet, so that is the vantage point I prefer. In Enscape I will “fly” through the model looking for a good view, and then press the Spacebar to quickly set the vertical position at eye level; the exact height can be changed in Enscape Settings via the Spectator Height slider.

Aerial images also have their place, but it is important to keep in mind the extra work they often require. For example, compare the next two images, notice how much extra backdrop must be created, even with Enscape’s built-in environments. By contrast, there is a much smaller area to fill in for eye level views. From an eye level view, a large area of the backdrop is filled with sky, which Enscape handles well. Plus, just a few well-placed trees are sometimes all that is required to hide the horizon.

More backdrop required for Aerial vantagepoint (Mouseover for markup)

Easier to fill backdrop at eye level vantagepoint (Mouseover for markup)

Another thing to note about the vantage point of a view, when set at eye-level, is that all the people in the view often have their head aligned with the horizon line. This is a very helpful detail when hand sketching but can also help to spot an Enscape-view positioned in a way someone would not normally look at a space. Knowing this helps with the realism of a final still image.

Principals of sketching

Principals of sketching

For eye-level renderings, meaning the angle of the view is as if a person were standing on the ground, the heads of most people will be at the horizon line no matter where they are in the scene, as depicted in the sketch below. As you can see, some people are very close while others appear far in the distance, but most of them have their heads aligned with the horizon. The exceptions are when a person is sitting, on a different level, bending over or just shorter than the person they are standing next to.

Heads align with horizon in many cases

Heads align with horizon in many cases

Here is the same concept visualized in Enscape. We have three people, all at a different distance from the viewer, but each of their heads are aligned with the horizon line.

Heads align with horizon (Mouseover for markup)

CAMERA SETTINGS

Understanding real-world camera settings is very helpful in developing the right perspective in Enscape, as many of its settings are based on how a real camera works. For example, the default field of view (FOV) in Enscape is very wide and helpful for navigating a model on a computer screen. But for still images, a professional architectural photographer would not normally use that wide of a lens as they tend to distort the image, making a scene look less realistic. A common camera lens used for architectural photography is 24mm (Tilt-Shift) which is a 67 degree FOV in Enscape. The Enscape default is 14.5mm which is a 90 degree FOV. Check out this post for more on this topic: Lenses for Architectural Photography

Change the field of view from 14.5 mm to 35 mm for most still images (Mouseover for markup)

SCALE

Not only do people help to bring your sketches to life they also give the viewer a sense of scale. Continuing to look at the mechanics of a perspective, notice how we can use people in the scene as a sort of measuring stick, literally or subconsciously.

Entourage help set perspective scale

Entourage help set perspective scale

Here is the same concept visualized in Enscape. We can see how the woman’s body height can help us gage how tall the structure she is standing next to actually is. We can even project her height vertically and in perspective to, for example, place a 10’-0” (304cm) vertical line in the scene; each yellow line is the same height.

Adding people naturally helps discern scale (Mouseover for markup)

COMPOSITION

The composition of a view is a key ingredient in developing the right perspective. In the next image you can see some problems; our vantage point has us visually grazing the side of the main building and the outdoor fireplace covers a major edge of the main structural, leaving an odd portion of the roof exposed. Compare this with the next image, where the left side of the view is framed be the main structure, the fireplace does not cover any major elements and the top edge of the view is also framed by an umbrella. Even a small portion of a chair in the foreground helps to frame the view. I touched on this specific example in my ArchDaily article: 9 Ways to Make Your Renderings More Realistic

Example of poor perspective results (Mouseover for markup)

Elements in foreground framing view (Mouseover for markup)

Now that we have talked about some fundamentals, let’s look at some applications. For most, we will have a poor, good, better and best example to compare.

EXTERIOR APPLICATION

Poor example:
If you only had one image to provide, this would be considered a “poor” example, as this is not how a person would normally view this project and the backdrop needs a lot more work.

Exterior still image – Poor example

Exterior still image – Poor example

Good example:
Now we are on the ground, making the vantage point better than in the previous image. However, there are still things we can do to make it better.

Exterior still image – Good example

Exterior still image – Good example

Better example:
In this case we have taken some artistic liberties and repositioned a tree, which does exist, so we have the sense of a branch framing the view in the upper left. This is a favorite technique in architectural visualization to ground the building and break up the vast amount of sky.

Exterior still image – Better example

Exterior still image – Better example

Best example:
This last example incorporates all the previous features as well as a custom Depth of Field to draw the viewers focus to the important part of the image – the building; not the person in the foreground or the city beyond. This is also great when your specific project does not have a custom skybox for the site. Blurring out one of the built-in Enscape options can help avoid questions and confusion by the client.

Exterior still image – Best example

Exterior still image – Best example

INTERIOR APPLICATION

Now, let’s move inside this same project and look at an example in the open kitchen.

Poor example:
Here, the field of view is too wide and there are no people to help define the scale of the space. The scale may be difficult to understand as it is so open; there are no visible doors or objects in the foreground. Let’s look at how we can make this perspective a little better.

Open kitchen still image – Poor example

Open kitchen still image – Poor example

Good example:
First, we change the Field of View and vantage point. Now we have an object in the foreground, the dining room table, which helps frame the view and convey scale.

Open kitchen still image – Good example

Open kitchen still image – Good example

Better example:
Adding a few people helps bring the space to life and further implies scale. By the way, these high-quality examples in this article are from ArcvhVision’s RPC collection (AXYZ models).

Open kitchen still image – Better example

Open kitchen still image – Better example

Best example:
Adjusting the Depth of Field draws attention to the kitchen while still making the foreground elements visible but not the focus.

Open kitchen still image – Best example

Open kitchen still image – Best example

POOLSIDE EXAMPLE

In this next example you will notice that two vertical edges are aligned. This makes it more difficult to quickly understand where the brick wall in the foreground stops and the pool house wall starts in the background. The view is also looking downward slightly, which makes the wall on the right looks like it may be sloping or not vertical. The second image corrects both subtle issues by moving the vantage point slightly and leveling the view.

Poolside composition – Poor example (Mouseover for markup)

Poolside composition – Good example (Mouseover for markup)

COURTHOUSE EXAMPLE

There are always exceptions to the rule, as you will see with this last example. Sometimes we need to present a space with unusual proportions, like this courthouse foyer which is 22’-0” (6.7m) tall, but only has a floor area of 28’-0”x22’-0” (8.5mx6.7m). Not only that, but the floor and ceiling have important design features: a State seal and dome respectively. The first two images below use the techniques previously discussed but do not adequately represent the essence of the space. Let’s look at what we can do to properly capture the space, to make sure the clients and public understand the design intent.

By the way:
You might be interested to know that I created this 3D model and similar renderings back in 1995 for this project (similar in composition, not quality)! Yes, that’s right, 23 years ago. Fast-forward to today, and I simply linked the AutoCAD 3D file into Revit and modified the Revit materials assigned to each AutoCAD layer. The only thing I had to change and update was the state seal on the floor with a higher-resolution image as a Revit decal.
Courthouse foyer: Good representation of the bottom half of the space

Courthouse foyer: Good representation of the bottom half of the space

Courthouse foyer: Good representation of the top half of the space

Courthouse foyer: Good representation of the top half of the space

To really capture this space, we need to use Enscape’s Architectural Two Point Perspective option. Additionally, we need to position ourselves about half way up in the space, not at eye-level as I often prefer. I backed up until I just passed through the wall, having gone too far, and then moved forward a little, which puts me as far back as possible. Notice each side is nicely framed by the ionic columns in the foreground. I was also able to use these side columns to level out the view, capturing a little of the seal on the floor and the dome above. The  field of view is set to 115 degrees. We must be careful, when adjusting the field of view, to not let the view or entourage get too distorted.

Tip
The lighting can be artificially increased, for emphasis, in the Enscape Settings dialog.
Good - Two-point perspective with 115-degree field of view

Good - Two-point perspective with 115-degree field of view

Better – Default exposure brightness and entourage added

Better – Default exposure brightness and entourage added

In the next image I added people. For this example, the Exposure Brightness setting is at the default and Auto Contrast it turned off. The people really help define the scale and proportions of this unusual space. But these two default settings can be adjusted for better results.

Finally, here is a nice bright two-point perspective image with people. Even though we manually brightened the space, we can still see the cove lighting at the base of the ceiling dome.

Best – Custom exposure brightness and auto contrast

Best – Custom exposure brightness and auto contrast

CONCLUSION

As you read this article, you may have thought to yourself that much of this is common sense. And you would be correct. But, as with most things it is good to have fundamental principles refreshed, so that they are better understood. In so doing, we will be able to more quickly develop our views and convey the design intent to those viewing our presentation graphics, especially seeing as it now takes more time to compose a view than to render it thanks to Enscape. In this regard, we should slow down and ‘smell the roses’ to create the best possible graphics!

So, the next time you are establishing a view in Enscape, remember these key points: view type, scale, field of view, depth of view, vantage point, alignment and overlap. And, once you find that perfect view, don’t forget to save it back to Revit or SketchUp so you can render it again in the future.

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

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Best Practices: Glazing in Architectural Design https://learn.enscape3d.com/blog/best-practices-glass-in-architectural-design/ https://learn.enscape3d.com/blog/best-practices-glass-in-architectural-design/#respond Thu, 04 Oct 2018 11:00:47 +0000 https://enscape3d.com/?p=34624 Glass is an amazing material which provides a barrier from the elements while allowing a visual connection to the beauty around us; it provides light and even desired warmth in the cold season. Glass, referred to as glazing in the context of architecture, is also aesthetically pleasing in many ways, including its reflective qualities.

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Best practices: Glazing in Architectural Design

Glass is an amazing material which provides a barrier from the elements while allowing a visual connection to the beauty around us; it provides light and even desired warmth in the cold season. Glass, referred to as glazing in the context of architecture, is also aesthetically pleasing in many ways, including its reflective qualities.

Traditionally, glass was challenging to represent properly in architectural visualizations. Either the color or reflections where off, or the software and settings one had to know where too complicated for the average designer. Not that they had not done it before, or where not able to learn it, but the benefit to cost of time and budget just didn’t make sense on most projects.

Thankfully, Enscape is not your father’s rendering software. This contemporary real-time and physically based rendering software is always just a click away from within your Revit, SketchUp, Rhino or ArchiCAD software. The user settings are simple: more like the controls on a camera than a spaceship. With a few simple “reflection” adjustments within the menu we can have nearly perfect glazing.

Captivating exterior visualization with expansive glazing

Captivating exterior visualization with expansive glazing

The Big Picture

This article will cover the application of glazing within a Revit model. With the evolution of Revit materials, there are three primary ways to define glass: Generic, Glazing and now Advanced Materials in Revit 2019.

Understanding the differences between these options and how they look in Enscape is key to getting the realistic or aesthetic results you are looking for. The images above and below highlight the amazing results we can get from Enscape with just minimal effort. Not only that, but this effort is all encapsulated within the primary Revit model, not exported and refined in another format or copy of the model.

Dramatic interior rendering with beautiful glazing (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Dramatic interior rendering with beautiful glazing (Credit: Dan Stine, with assets of ArchVision/AXYZ)

It is also helpful to know that Enscape has a material definition for glazing, i.e. classic PBR: roughness, specular (F0), metallicness, etc., and they try to map the CAD’s material system onto these. However, by contrast, in Enscape’s own material editor in SketchUp, you get the maximum control over all parameters.

Glass in SketchUp

As just mentioned, SketchUp has the most options for glass when it comes to Enscape because the native materials are more limiting, supporting only a texture and transparency value, and thus there is a custom Enscape Material Editor. This editor, of course, corresponds directly to the rendering engine. Sort of like Apple making an OS for its own hardware, which removes the “middle-man” and lots of guesswork and unknowns.

When dealing with glass in SketchUp the Transparency Color and Reflection Roughness are key. The smoother the material (Roughness -> 0%), the more it will reflect its environment, whereas a rougher surface will diffuse incoming light. Here is an example in SketchUp showing three different glazing conditions and their respective settings.

Three glazing applications in SketchUp

Three glazing applications in SketchUp

Glass settings in SketchUp

Glass settings in SketchUp

Notice the railing’s glass panels have a pattern. This is defined by the Texture parameter, which allows you to control the transparency using a 2D image: a map. It refers to the opacity value, so a black area (which equals zero) on the image used will result in a perfectly transparent portion of the surface, while a white area will appear perfectly opaque. Grey areas will appear partially transparent, such as glass. If you load a colored image, Enscape will automatically convert it to black and white, so you don’t have to worry about that. The image can be inverted and resized as shown here.

Glass settings in SketchUp

Glass settings in SketchUp

The Refractive Index slider determines by which factor light is being bent when traveling through a transparent surface. You know this effect from looking at a glass of water or very thick glass. Air has a refractive index of 1.0, so light rays travel through it in a straight line. Water has an index of 1.33, while the index of window glass is 1.52. Diamonds, for a further example, have an index of 2.42: they bend light quite heavily. For architectural glazing, this value can be very low or zero for efficiency. Here we see the effect when adjusting the Refractive Index on the glass panels in the railing.

Glass railing with refractive index set to zero

Glass railing with refractive index set to zero

Glass railing with a high refractive index value

Glass railing with a high refractive index value

As you can see, with just a few augments to the SketchUp materials in the Enscape Material Editor, some stunning results can be achieved. If you want to read more about working with materials in SketchUp, you can read this post I previously wrote: SketchUp Material Editor and Enhanced Materials in SketchUp

Glass in Revit

Using Autodesk Revit, we can also achieve amazing results in Enscape. However, Revit has multiple material shaders to reach similar results, with slight differences between them.

A Revit-provided template has the “Glass” material set to the Glazing shader option as shown in the settings below. But the Reflectance value is set quite low so the initial impact in Enscape can be disappointing at first. The range of reflectance can be seen in this comparative image, with a 100 setting on the left, 50 in the center and 0 on the right. The default in Revit is 15, which is closer to the example on the right which almost looks like there is no glass in the curtain wall system.

Comparing reflectance values for Revit’s glazing material (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Comparing reflectance values for Revit’s glazing material (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Revit’s advanced materials, introduced in Revit 2019, have different settings for the physically based glazing shader. It should be pointed out that this “glazing” material is different than the new advanced “glass” material. Unlike glass, light is not refracted for efficiency in glazing (as discussed in the previous SketchUp section). The result in Enscape is a surface which is always evident from any vantage point, and the reflective quality is good.

Glazing defined with Revit 2019 advanced material – special 'glazing' shader

Glazing defined with Revit 2019 advanced material – special 'glazing' shader

Tip
There is currently a bug in the 2019 advanced material within Revit. In the material dialog, on the Graphics tab, if you check “Use Render Appearance” the Transparency is set to 0 (i.e. not transparent) and the Color to solid black.

It is interesting that the new advanced material has a Visual Transmittance (T-Vis or VLT) value. Anyone specifying glazing or involved in daylight analysis or calculations will be familiar with this real-world physical property.

Revit and Insight also use this information for energy analysis. However, I am not sure if this value, in the new advanced materials, is used for that just yet. The default value shown in this example, of about 20%, is far from a normal value. In the chart below we see the range is from about 60 – 90%. I am not sure if this value effects visualization as I have not done any testing in this area yet.

Visual Transmittance values for Revit’s glazing options in energy settings (table from Autodesk Help)

Name Glazing Type
Northern, Southern,
Eastern, Western Walls
U-Value
W/m^2K
U-Value
BTU/hr-ft2-F
SHGC VLT
Sgl Clr Single Clear 6mm 6.17 1.09 0.81 0.88
Dbl Clr Dbl Clear 6/13 Air 2.74 0.48 0.7 0.78
Dbl LoE Dbl Low-E (e3=0.2)Clear 3/13 Air 1.99 0.35 0.73 0.74
Trp LoE Trpl Low-E (e2=e5=0.1) Clr 3mm/6mm Air 1.55 0.27 0.47 0.66
Quad LoE Quadruple LoE Films (88) 3mm/8mm Krypton 0.66 0.12 0.45 0.62

Here is an example of “plain” Glass, using the advanced materials, not the new glazing option. In this case, with the darker color selected, it looks pretty good and could be used to represent a spandrel panel – i.e. non-transparent glass panels, usually used between the ceiling and the floor above on all-glass curtain wall systems like the one in this example.

Glazing defined with Revit 2019 advanced material – regular ‘transparent’ shader

Glazing defined with Revit 2019 advanced material – regular ‘transparent’ shader

The next few images show various results possible within Revit, including a patterned bump map, transmissive color adjustments, as well as tint colors. The captions offer more details for each image.

Glazing material with bump pattern applied (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Glazing material with bump pattern applied (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Glazing ‘advanced’ material with light and dark Transmissive Color settings respectively (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Glazing ‘advanced’ material with light and dark Transmissive Color settings respectively (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Glazing material with Custom Color applied to every other panel to show contrast (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Glazing material with Custom Color applied to every other panel to show contrast (Credit: Dan Stine, with assets of ArchVision/AXYZ)

Conclusion

There is still much more that could be said about glass in buildings, or even in objects. But the information covered in this article should provide enough detail to achieve the beautiful results shown and additional variations by adjusting the related settings. Keep in mind, with Enscape open on a second monitor, many of these settings are visualized in real-time, making the process incredibly easy.

As glass is just an important part of architecture, it is truly exciting to see such dramatic results in a real-time rendering engine which also has a live link to our favorite 3D modeling environments.

For more inspiration, be sure to check out the Enscape Visualization Gallery to see what other customers are doing. If you have yet to give Enscape a try, download the free trial today and check it out with Revit, SketchUp, Rhino and/or ArchiCAD. If you are a student, be sure to take advantage of a free student license.

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB - a 250 person full-service design firm.

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Tips for Interior Design https://learn.enscape3d.com/blog/tips-for-interior-design/ https://learn.enscape3d.com/blog/tips-for-interior-design/#respond Thu, 06 Sep 2018 08:16:05 +0000 https://enscape3d.com/?p=32729 As I am the author of the only Revit textbook focused on Interior Design, Interior Design Using Autodesk Revit 2019 , one could say the topic is near and dear to my heart! In this article I would like to share several tips and some tricks anyone can use to create amazing interior graphics.

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As I am the author of the only Revit textbook focused on Interior Design, Interior Design Using Autodesk Revit 2019 , one could say the topic is near and dear to my heart! In this article I would like to share several tips and some tricks anyone can use to create amazing interior graphics.

To emphasize how easy Enscape is to use, I created a custom design using a sample project, just for this article. The design effort and graphics all took about 8 hours to create. Using competing contemporary software and workflows, the rendering effort alone would likely take this same amount of time, including static post-production efforts.

By the way, some elements in the design were manufacturer-created and downloaded or borrowed from another project, and other elements are completely custom. I created the bookcase and rolling library ladder and downloaded several elements from BIMobject .

While not meant to be a dramatization, we will discuss a few ways to go from the descriptive image on the left to the emotive one to its right. Considering lighting , materials and entourage , to name a few fundamental elements, goes a long way in creating amazing, dynamic and easy to update graphics while fully engaging in the design process.

Comparison between two renders; descriptive (left) and emotive (right)

 

The big picture

Let’s take a moment to review and understand our featured image, which depicts a high-end publisher’s office. We are in a spacious urban location with an exposed structural slab, mechanical systems and floating ceiling above. The space is encompassed by a large expanse of glazing, which lets in a lot of daylight. Even with plentiful daylight, there is still an electric lighting need, for work tasks and accents. Sample inventory is featured in an expansive custom bookcase complete with a rolling ladder. Finally, several darker materials help to balance the massive amounts of daylighting and set the atmosphere desired by the client, which were revealed through several visual-listening meetings and correspondence.

Highly developed final render

 

With the goals of the project in mind, we want to emphasize the needs of the project and client while not letting the software or technology slow us down, or worse, dictate the outcome.

Turn on the lights

Good lighting cannot be overemphasized. As such, I am excited to be presenting later this year on professional lighting design at the AIA-Minnesota Convention 2018 in Minneapolis. I also presented on this topic at the world’s largest conference on architectural lighting; Lightfair 2018 in Chicago. Architects and interior designers have some amazing tools with which to design, study and analyze both daylight and electric lighting.

A good interior lighting  solution is not always easy to depict in a computer-generated illustration. Too often, lighting is underwhelming or faked in architectural renderings. But, with a physically-based rendering engine such as Enscape, we can get closer to reality without needing to add fake or hidden area lights and make time consuming post-production edits in Photoshop (or a similar image editing program). When using the techniques mentioned here and in the next section on materials, quality lighting helps set to overall tone of the scene. And, if the image seems off, it just might mean the lighting design needs to be reconsidered, not that the rendering needs superficial adjustments.

Tip
It is worth noting that the electric/artificial lights are always on in Enscape. However, in some cases the brightness of the daylight washes them out.

 

The image below shows our Revit scene with the Light Source sub-category turned on to reveal all sources of artificial lighting. I prefer to use accurate photometric light sources (IES files) whenever possible. They are not only used by Enscape, but also by professional lighting analysis tools like ElumTools to do point-by-point illuminance calculations. However, sometimes they are not available for a specific luminaire or do not produce the expected results, in which case the built-in Revit light sources can be used. Our sample project uses photometry for the two pendent lights and Revit’s ‘spot light’ for the rest.

Light sources exposed in the Revit view

 

The following image is missing several lighting elements which are part of the design. Thus, the image is not as dynamic or lively. Missing, as well, are hot spots on the bookcases and visible light sources from those same fixtures. A quick search online revealed several ready-to-use Revit families; this included the family file (RFA file), a type catalog (TXT file) and, in some cases, photometry data (IES file). The type catalog is saved in the same folder as the family file, and when the family is loaded (via Revit’s Load Family command) we are presented with all the predefined options for that specific model, such as standard lengths, luminous flux and power requirements.

Example of missing light fixtures

 

For the family I decided to use, I also modified the family for two things: to add a visible light source and include a void so the face-based family cuts the surface it is placed on (see two images below). Some light sources can have ‘emit light from source’ checked, and this spot light from point cannot. So, I created a self-illuminating material and painted it on the inside housing (I made the shade an orange color so it would be clear what was painted).

6_lighting-04

Revit light fixture family

Tips for Interior Design

Material with self-illumination

 

The difference may be subtle but can be clearly seen in the follow images: in one you see the light source and the other you do not. In both cases we benefit from the light emitted from the fixture. Notice, the color temperature of the light is also defined via Revit’s Initial Color parameter, with the value being measured in kelvin (e.g. 3000k).

8_lights-05

Light source not visible

9_lights-06

Light source visible

 

Develop materials

Materials should be developed for the project and not to fit the lighting scheme or rendering engine. Let’s not let technology dictate our design! To that end, use the advanced materials in Revit 2019, create your own or develop similar quality materials using Enscape’s Material Editor. In the Revit 2019 material editor, notice there are four images used to define albedo , roughness, bump and reflections.

10_material-01

Advanced Revit material

11_material-02

Advanced material settings

 

To see the level of realism added, you can compare the texture with the traditional Generic Revit material shader. It’s a world of difference in Enscape. It is the same texture and scale but lacking the roughness, bump and reflection definition.

Material orientation is also important in the creation of a natural feeling graphic. The default orientation of the wood grain, for example, may not be ideal in all cases. For instance, the panels between the lower and upper bookcases may look best if the grain is rotated ninety degrees – compare the two images below.

13_wood-grain-01

Default material orientation

14_wood-grain-02

Modified material orientation

 

In Revit, it may not always be obvious how to rotate a material, especially when there is no model pattern applied to the objects surface. But that is the key: apply a model pattern, tab to select it and rotate it. When a model pattern is rotated, the texture is also rotated. Once positioned, the model pattern can be changed with another which has a large spacing, so it does not appear in construction drawings (but you cannot remove the model pattern, as the texture will reset).

15_wood-grain-03_w-arrow

Model pattern can be selected and rotated

16_wood-grain-04_w-arrow

Model pattern applied to material

 

Entourage, entourage, entourage

Architecture is for people, and people help define scale in an architectural presentation. Adding them in Revit is easy, especially if you have the ArchVision  subscription, create custom RPC’s or own some of the AXYZ  premium content. In the image below, I used one AXYZ (on right), one custom 3D (me, on the left) and one custom 2D RPC (my friend Jon Rose at the desk). Not only are they easy to add in Revit, compared to post-processing in Photoshop, you can capture any number of angles (like the two extra ones shown here).

Fully 3D Custom and professional RPC examples

 

In the image above, you can also see a reflection of the person on the television screen. And below, notice the shadow cast on the person and by the person; normally I would move the person or adjust the lighting, but to make this point I did not. All of this would take a lot of extra time in post-processing and if you are not a “Layers” expert in Photoshop, design changes are often avoided to limit the amount of rework required – especially if the vantage point or perspective changes.
There are many ways to create your own content; I discuss a few of them in this article about Custom RPC Content in Enscape .

Custom 2D RPC example with adjusted depth of field

 

View the composition

With all the concepts previously discussed in this article applied to your project, view composition is literally a joy. This is where all your thoughtful work pays off. It is very easy to get carried away with the number of views and combination of settings , possible to create an array of provocative images ! I find the best workflow is to compose a view in Escape and then save the view back to Revit, rather than trying to compose the view in Revit first.

Tip
Be sure to set the Enscape-created view to Fine for level of detail in Revit. Also, the cropped view created by Enscape may not have the same ‘field of view’ but the Enscape view will match the original view composition as long as the Enscape settings have not been changed.

 

View composed in Enscape and then saved back to Revit

 

Conclusion

The thoughtful use of lights, materials and model-based entourage can transform a descriptive image into an emotive graphic that will surely resonate with your clients and project stakeholders. Not to mention the freedom to improve the design without the worry of massive rework of your presentation materials.

Enscape empowers interior designers and architects to validate their design ideas as they design. It also facilitates a deeper sense of client comprehension. As I have mentioned in several previous posts, Enscape can produce amazing results with minimal energy. But with a little extra effort and understanding of the tools and techniques, the results can be simply breathtaking!

Hopefully this article has inspired you to take your architectural visualizations to the next level in significantly less time, now that it can be done with such ease in real-time!

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB – a 250 person full-service design firm.

The post Tips for Interior Design appeared first on Enscape.

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Best Practices: Albedo in Architectural Design https://learn.enscape3d.com/blog/best-practices-albedo-in-architectural-design/ https://learn.enscape3d.com/blog/best-practices-albedo-in-architectural-design/#respond Thu, 16 Aug 2018 06:00:32 +0000 https://enscape3d.com/?p=32192 A rendering technique nearly perfected in the gaming world is the understanding and application of Albedo to their materials. The result is a consistent, more realistic effect throughout all your images and projects.

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A rendering technique nearly perfected in the gaming world is the understanding and application of Albedo to their materials. The result is a consistent, more realistic effect throughout all your images and projects.

It is fruitful to continue to develop your skills professionally. This is true in any profession, but even more so in the AEC space, given the complexity of the built environment: materials, costs, science, health, environment, art, efficiency, human comfort and much more. There are small things that can be done to make the results even more appealing and realistic. Albedo is one of them.

It’s important to know the meaning behind the colors if you want to create consistent renderings. For example, the brightness relation of concrete, paper and snow can be easily mixed up and lead to implausible images. It becomes obvious for vegetation if you use unrealistic greens. Using albedo reference images or tables ensures that your materials are physically correct and if you’re still unhappy with the result, it might be a better idea to change the lighting conditions.

The big picture

Let’s start with a high-level overview of what this somewhat uncommon thing called albedo is.

Albedo definition
“The fraction of incident light or radiation reflected by a surface or body, commonly expressed as a percentage.” From Wiktionary 

  • Albedo, where “ALB” is from the Latin “Albus” which means white.
  • Albedo is to be distinguished from reflectivity, which refers to one specific wavelength (monochromatic radiation).
  • The amount of light reflected back from a surface, defined by a value between 0.00 and 1.00.

 

Albedo is similar to, but not exactly the same as, luminance which measures the brightness of light reflected off a surface. It is scaled by the materials albedo – a darker surface reflects less light, hence causing less luminance. We use the terms luminance and illuminance in lighting design along with specific surface reflectance values.

For albedo, the amount of light reflected depends on the surface. For example, fresh asphalt is very dark and reflects little light; 0.04 (RGB 59-59-59). At the other end of the spectrum we have fresh snow which is a light color and reflects a lot of light; 0.80 – 0.90 (RGB 243-243-243).

Going briefly back to the comparison with lighting design and surface reflectance: some material manufacturers publish surface reflectance values for their products. For example, USG makes ceiling products in North America and have published Light Reflectance – a listing of the surface reflectance values for their products. Here, you will notice the ceiling components are mostly white and have a high light reflectance value between 0.81 – 0.89.

Example surface reflectance values for USG ceiling systems

 

The fundamental principal is the same between albedo and reflectance/luminance, in that darker colors result in a lower number (less reflective) and higher numbers indicate lighter colors (more reflective).

 

The Albedo Challenge

Why does the concept of albedo matter in architectural visualization? Let’s take a look at a simple office rendering, comparing a bad and good image in terms of albedo.

Looking at the first image below, something just doesn’t look right. It is not believable nor realistic. We know what the image represents – it’s an office space. But can you tell what’s wrong? The whites are too white, the grass is too dark and the mousepad is solid black.

Now compare this with the albedo-corrected image. The whites are softer, the grass is natural and even the mouse pad looks better. When the proper albedo is applied, the combination of all elements will look more realistic from any view and lighting condition. We no longer need to compensate for a poor rendering engine by using full whites/blacks and other tricks. We can now focus on the physical environment and its measured attributes.

3_office-bad

Unrealistic image due to wrong albedo

4_office-good

More realistic image due to correct albedo

 

Reference Charts

Scientists have measured and documented the albedo of many materials. And, by the way, astronomers measure albedo of planets and asteroids to help understand surface composition. Gaming developers have done a great job of applying those results in the development of Physically Based Shader (PBS) materials to increase the level or realism and consistency in their game environments. We can and should do the same in architecture!

Here is one simple list of albedo values for a few materials spread out across the full spectrum between 0.00 and 1.00. The links provided below offer more detailed charts.

MaterialAlbedoRGB

Charcoal0.0450-50-50
Fresh asphalt0.0459-59-59
Worn asphalt0.1291-91-91
Bare soil0.1785-61-49
Green grass0.25123-130-78
Sand0.40177-168-132
New concrete0.55192-191-187
Ocean Ice0.5–0.7148-148-148
Fresh snow0.80–0.90243-243-243

 

Enscape rendered image depicting the base-range of the full albedo spectrum

 

I highly recommend you read what some of the gaming designers have written. Marcos Borregales published a nice reference on his blog Technical Art Adventures here: PBR – Albedo Cheat Sheet.

Unity offers this interesting document on representing dark materials, Materials authoring guidelines 1: dark dielectric materials (PDF). This document starts with the following introduction: “With the large adoption of Physically Based Shading, game materials parameters changed and replaced diffuse color with Albedo. This parameter represents the characteristic color of an object, and is independent from the lighting conditions. It can be measured and a lot of documents have appeared online, giving reference values for Albedo. Most of them recommend using a range of albedo comprised between 50 and 243 (in 8 bit sRGB).

Finally, for reference material, if you really want to get into the “weeds” on this topic you should also read these two posts by Sébastien Lagarde:
DONTNOD Physically based rendering chart for Unreal Engine 4  
Feeding a physically based shading model 

One last comment on these charts is that they are listed in various formats, such as 0-1, RGB, sRGB and a three-digit number representing the RGB average. If they provide a color swatch, I will sometimes use Photoshop’s color picker tool to sample the RGB value for entry into Revit or SketchUp.

 

Enscape and Albedo

Enscape encourages designers to consider the proper albedo to generate more consistent and realistic imagery. Thus, this blog post! You will even see the term used within Enscape’s Material Editor in SketchUp as shown in the image below. In this context, albedo refers to the main texture or color, from which the albedo value can be derived and compared to the “standards” charts previously mentioned.

Enscape Material Editor with Albedo Settings in SketchUp

 

Grass example in Revit

A good example, using a regular challenge introduced by a default Revit material used by many, is grass. The image below contrasts the two default Revit-provided grass materials, left and right, with a custom material using a standard albedo in the center. The second image below is the raster image shipped with Revit for grass. It is easy to see how this texture is way to dark to represent the average grass in a rendering.

7_enscape-albedo-grass_time-change-03

Comparing grass in Revit

8_sitework.planting.grass_.thick_2

Default Revit grass texture

Here are two building renderings, first with the default grass and the other with the preferred albedo. In the first image the grass is just too dark. A common reaction, in the past, might have been to adjust ambient lighting to compensate. But doing so changes the rest of the image. Some might have done post processing in a raster editing program, such as Photoshop, to edit just the grassy areas. However, this was time consuming and reflections are nearly impossible to change.

In the second image, with corrected albedo for grass, the overall image feels more natural. Notice even the grass visible through the building does a better job of fulfilling the design intent compared to the first image, which leaves the backside of the building looking dark and even stormy.

I will admit that the grass is still not perfect in this image. This is an academic example using a solid color for Enscape to sample. In the near future, I have some exciting tips to share about making grass more natural looking through randomness of color within the extents of the grassy areas.

9_grass01

Wrong albedo – grass too dark

10_grass02

Corrected albedo – grass more realistic

Conclusion

Albedo might seem like an insignificant setting, but in fact it has a big impact on the believability of your renders. The game industry understood this and applies albedo consistently to achieve realistic effects. We can and should do the same in architecture!

It can be a challenge finding an albedo standard for all materials we use. But, with a firm understanding of the concept and application of the basics, we can make some assumptions which will result in beautiful images which will impress our clients and peers. Please check the tables and links in this article – save them to your bookmarks to find them easily.

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB – a 250 person full-service design firm.

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Best Practices: Video Creation in Enscape https://learn.enscape3d.com/blog/best-practices-video-creation-in-revit-2019/ https://learn.enscape3d.com/blog/best-practices-video-creation-in-revit-2019/#respond Tue, 26 Jun 2018 13:52:23 +0000 https://enscape3d.com/?p=28313 When navigating a model in real-time is not practical, or you want a pre-scripted path that aligns with your talking points, then creating a video is the solution. For example, I recently worked in my firm’s booth in the exhibit hall at a regional conference to promote our design services. We have a large flat screen television, on a floor stand, which was used to play a continuously looped Enscape-generated video (straight off a USB drive plugged directly into the TV). This eye-catching medium proved to be very engaging and prompted several questions, thus serving its purpose to engage attendees in a meaningful conversation about the work we do.

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When navigating a model in real-time is not practical, or you want a pre-scripted path that aligns with your talking points, then creating a video  is the solution. For example, I recently worked in my firm’s booth in the exhibit hall at a regional conference to promote our design services. We have a large flat screen television, on a floor stand, which was used to play a continuously looped Enscape-generated video (straight off a USB drive plugged directly into the TV). This eye-catching medium proved to be very engaging and prompted several questions, thus serving its purpose to engage attendees in a meaningful conversation about the work we do.

This article will cover the powerful video creation features and workflows found within the Enscape plugin. Enscape has a great, recently improved workflow for developing a video. I will be using Autodesk Revit, but the way in which this functionality was implemented into Enscape allows it to work the same in SketchUp, Rhino and ArchiCAD as well. If you’re not an Enscape user yet, sign up for the free trial.

Overview about the best practices for Video Creation:

1. The Big Picture
2. Video Editor – Creating a Path
3. Keyframe Editor – Editing the Path
4. Quick Feature Overview
5. Save and Load a Path
6. Export Settings
7. Export Video
8. Conclusion

1. The Big Picture

The overall process is very simple: First, in your design software, Toggle Video Editor and then compose a view in Enscape. Click Add Keyframe to define the start point. You can then continue this process along the path you would like the video to follow. The path and keyframes are visible within Enscape, as shown here. The video follows this path and morphs between each keyframe. For example, notice the view direction arrow added at each keyframe. Enscape will smoothly transition between #1 and #2 and then again between #2 and #3.

Enscape’s Video Commands | Enscape Keyframes and Path

 

In the editor shown below you can add your different keyframes (step “A”). In addition to morphing the view direction, keyframes allow other options such as time of day (step “B”). The duration between keyframes can be adjusted by setting an explicit timestamp.

Enscape’s Video and Keyframe Editors

To finish the “big picture” overview: once the path is defined the video may be previewed in Enscape using the Preview Video command. If everything looks good, then use the Export Video command to make an MP4 which can be hosted online or shared.

2. Video Editor - Creating the Path

A video is created by following a camera path, and defining this path has never been easier in the AEC industry when using Enscape. To begin the process, within Revit, SketchUp, Rhino or ArchiCAD, click the Toggle Video Editor command. This will activate the Video Editor UI within Enscape—see image below. Next, while in Enscape, simply compose a view and click the Add Keyframe button (or “K” on the keyboard). This adds a keyframe, represented as a triangle on the Timeline. Continue composing views and adding keyframes along the desired path until it is adequately defined to travel around objects, corners and up and down stairs. Finally, use the Preview command to get an in-app preview of the animation in real-time.

The Video Editor also has options to delete all keyframes and to control camera movement; Shaky camera and Easing in/out. I like the latter option, which starts and finishes the video at a nice slower speed along the camera path. The Shaky camera option simulates the natural movement noticeable when recording a video with a handheld camcorder, which might be used for an informal presentation.
Tip: Be sure to save your path before closing Enscape, otherwise it will be lost.

Enscape’s Video Editor

 

3. Keyframe Editor - Editing the path

The path may need to be modified to adjust the view direction or avoid colliding with objects in the scene. Enscape makes this easy by allowing us to select keyframes and then visually adjust them. This process can be started within the 3D view or via the Timeline in the Video Editor. In the 3D view, hover your cursor over a camera (i.e. a keyframe) until it turns green (see next image) and then click. Notice how the camera path has arrows on it, indicating the direction of travel. Once in the Keyframe Editor, you have several reference lines and controls, as shown next. A keyframe can also be accessed/edited by clicking on the triangles on the Timeline (see image above again).

05_selecting-a-keyframe

Selecting a Keyframe

06_editing-a-keyframe

Editing a Keyframe

 

In this short video, I will show how keyframes can also be inserted graphically on a path just by clicking on it. I demonstrate how to add another keyframe between #2 and #3 so we look straight ahead longer after leaving keyframe #2. I also show how to adjust the camera height, so the video ends with a shot looking down on the kitchen. To do this, simply click on the last keyframe/camera, make the view composition adjustments and then Apply the changes.

 

Using the controls in the Keyframe Editor, the Time of Day, Field of View, Depth of Field and Timestamp can be overridden from the current settings. For example, if the last keyframe is selected and the timestamp is adjusted, the duration of the entire video is adjusted. Or, if the time of day is adjusted in at least two keyframes, it will morph between these views.

Edit Keyframe Editor

 

Here is what each of the buttons on the right do:

Append: Add a new keyframe on the path.
Apply: Save changes without leaving the edit mode (Edit mode can be left by pressing Enter)
Delete: Delete this keyframe. (Del)
Leave: Leave the edit mode without saving changes (Esc)

 

08_keyframe-shows-options-applied

Keyframe shows options applied


 

When a keyframe option has been overridden, a graphic appears next to each one as a reminder. In the example below, three of the four override options have been applied to this keyframe; field of view, time of day and timestamp.

Field of View(move slider across picture)

Time of Day(move slider across picture)

Depth of Field(move slider across picture)

4. Quick feature overview:

Field of view defines what is visible at a particular position and orientation in space. Chose the angle of the area captured through the camera to influence the atmosphere of your scene.

Set the time of day by choosing the desired hour of day in the editor; the lighting will be changed accordingly. Enhance your project by fine-tuning where the daylight falls in every scene.

Depth of field determines the focal point in your video. You can either use the center of the screen as an automatic focus or set a target distance. Use this feature to increase emphasis on a specific part of the scene. Have a look at more of Enscape’s features right here .

 

An Enscape video path can also traverse floors as shown in the next two images. The process is the same: compose views along the path and add keyframes.

09_video-path-traveling-between-floors

Video Path traveling between Floors

10_keyframe-added-mid-way-up-the-stairs-to-better-define-path

Keyframe added mid-way up the Stairs to better define Path

 

My first attempt at this path only had a keyframe at the top and bottom of the stair run. However, when smoothing/morphing the path between keyframes, the path curved too much between the bottom and top of the stairs. To correct this, I inserted another keyframe mid-stair to define the path as shown in the right image. Using these features, we have full control over the path and view direction.
The video path editing features allow multiple keyframes on the same position (with different camera rotation or time of day) as well as explicit control over the timing. This means you switch between Enscape and your CAD software less frequently.

5. Save and load a path

If you want to use a path again in the future you can save it using the Save Path command in the primary design application; Revit, SketchUp, Rhino or ArchiCAD. The ability to define multiple paths within the same project is an especially beneficial feature. Save these files in the project folder on the network so the entire design team has access.

The saved file is an XML file. If you edit this file, you will notice each keyframe has an X,Y,Z value for Position and LookAt. These numbers could be modified to make more precise adjustments along the path.

6. Export settings


The quality of the video is dependent on the options specified in the Enscape Settings dialog, shown below. There are a few important things to know:

1. Resolution

Choose the video resolution in pixels. This setting impacts the time needed to generate the video and the resultant file size. If you chose a 1080p resolution, Enscape will render a video with 1920 x 1080 pixels. Note that most televisions and even high-end computers have a difficult time playing video higher than 1080p.

2. Video

Compression Quality: A higher compression quality increases the file size but reduces compression artifacts in the video. The export time is unaffected by this setting.
• TIP: Setting this all the way to the right, at Lossless, only allows individual image files to be exported. A Maximum or lower setting will create an MP4 when the video is exported.
Frames Per Second (FPS): Takes proportionally longer to render, but a higher value yields a smoother video.

3. Motion Blur

This setting can be deactivated if rapid camera movements result in a blurred image.

4. Rendering Quality

This setting controls the lighting and reflection  quality of Enscape. Higher values yield more photorealistic results, though this increases the render time per frame. Thus, the combination of render quality and capture settings can have a significant impact on the time required and quality of the final product.


Keep in mind, the overall length of the video is determined automatically or by the Timestamp animation feature in the Keyframe Editor as described above. It does not matter where the keyframes are or how many there are.

 

7. Export video

With the path defined and the settings adjusted, use the Export Video command to create an MP4. As already mentioned, this process can potentially take a significant amount of time. This is largely dependent on your settings (see above), but also determined by the computing power of your hardware . A fast graphics card will improve export times significantly.
These files can be very large. I have created a few recently that were upwards of 2GB for a 20-minute 1080p video. However, the results are worth it!
Here are some examples of videos created in Enscape without the use of an additional video editing software:

 

8. Conclusion

In today’s busy and complex world, we need tools that are both powerful and easy to use. As you have seen, Enscape makes the whole process of developing and editing a video just that – easy. The ability to create multiple paths and save each one to be individually reloaded later increases efficiency. And, that this process works the same across multiple authoring tools (Revit, SketchUp, ArchiCAD and Rhino) is just ingenious in my opinion. We may not be able to agree on the best modeling tool, but Enscape is making it hard to not pick them as the go-to visualization solution for the office.

Videos are an effective tool for conveying design intent in our industry. For our clients, many of whom are spending millions of dollars, seeing a high-quality video can be comforting and affirming, because we can all relate to the natural sense of motion in our 3D world that videos afford. These videos can also become a powerful marketing tool for both the design firm and the client. We can use these videos to impress potential clients with our design and technological capabilities. Plus, clients can use the videos on their website or in their own presentations to engage shareholders, investors or their customers. Many readers probably already know all of this, but I wanted to make this closing statement to help bring out the strong value proposition Enscape has for our industry.

 

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB – a 250 person full-service design firm.

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Best Practices: Water in Architectural Design https://learn.enscape3d.com/blog/best-practice-for-water-in-architectural-design/ https://learn.enscape3d.com/blog/best-practice-for-water-in-architectural-design/#respond Tue, 26 Jun 2018 13:51:05 +0000 https://enscape3d.com/?p=29690 Best Practices for Water in Architectural Design Architectural visualization can often incorporate water, whether as an integral feature like a swimming pool, or as an indirect detail, such as an adjacent lake. In either case, this amazing element can help set the tone or mood of a graphic, when implemented correctly. This article will discuss […]

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Architectural visualization can often incorporate water, whether as an integral feature like a swimming pool, or as an indirect detail, such as an adjacent lake. In either case, this amazing element can help set the tone or mood of a graphic, when implemented correctly.

This article will discuss the ways in which Enscape can deliver a stunning result in real-time! Whether for a static image  replete with reflections and refracted light, or a livelier video  of turbulence on the water’s surface, the result is sure to please any viewer.

 

 

Water Material Settings in Revit

Revit has a built-in water material. This means things like transparency and refraction are not adjustable options, due to the material properties being based on real-world physical properties. The various built-in options are listed below.

 

Water Types:
• Swimming Pool
• Generic Reflecting Pool
• Generic Stream/River
• Generic Pond /Lake
• Generic Sea/Ocean

Water Colors:
• Tropical
• Algae/Green
• Murky/Brown
• Custom

Water Wave Height:
• Value between 0.0 – 5.0

Tint:
• RGB color

01_revit-water-materials-rendering-1-e1529671200833

Water with tropical color

 

Various combinations of these settings will produce unique results. In the image below are four examples, featuring from left to right: Swimming Pool, Stream/River + Murky/Brown, Lake/Pond, and Sea/Ocean + Tropical. Combine the water settings to match the real-world condition you wish to depict. For example, an ocean-front property would naturally have the Sea/Ocean water type selected. However, the designer could choose any setting they want for dramatic effect when appropriate.

It is interesting to note that even though the Wave Height setting is the same for each of the images below, except the first one, the reflections are all different. Whenever Enscape renders water on the screen, it randomizes the water’s surface, resulting in a natural look.

 

Compare Water Types, from left to right: Pool, Murky River, Lake and Tropical Ocean

 

Lake and Tropical Ocean

When working within Revit, the water material is a physically-based material with water-specific settings, as described above. Additionally, all Revit materials have an overriding Tint option. The Tint setting can be used to make water look as if a colored dye has been added; think the Chicago River on St. Patrick’s Day in the USA. The RGB color can manually specify the additional absorption by particles or dirt in the water, where white equals clear water with it’s natural, slightly blue absorption properties.

 

Tint Water Color | Red Tint Applied to Water Material

 

The following image shows how the wave height, or its turbulence, can be controlled. Here we have the two extremes, one near zero, and another at 50%: 0.0, 0.50, 2.5 and 5.0. It is possible to have multiple wave heights within the same project by creating additional materials. This way it is possible to represent a glass of still water on the dining room and then a more active adjacent body of water, such as a river or lake, in the same project.

 

Compare Turbulence Values: 0.0, 0.5, 2.5 and 5.0

 

School Pool Example

Seeing the results in the context of real-world projects is perhaps the most compelling way to appreciate water in architectural design. The following video is a high school swimming pool. The water is set to a low wave height of 0.5, to give it just enough turbulence to liven up the water’s surface with light and reflections. The video also depicts the natural movement of the water when navigating a model on screen or as recorded in the MP4 video.

 

 

Before moving on, make a note of the lighting on the water’s surface as well as the increased transparency for deeper water. Also, most of the materials in this model have been updated with Revit 2019’s new advanced materials. Also, keep an eye out for the reflections that appear on the narrow multi-colored floor tiles in the video.

 

Natural Example

Combine Enscape’s realistic water and grass  features to achieve dramatic scenes in non-architectural works. The following model is 100% Revit and Enscape without any post production. This project was created in just a few hours, as an example of a park restoration project planned together with a landscape architect. The four images below are the same, except with various wave height values applied. This image uses RPC’s , Megascan  content, SketchUp’s 3D Warehouse  content and one of Enscape’s built-in skyboxes . Also, the sun rays are emphasized by an increased fog setting from the Enscape Settings menu. As you can see, the results are simply astounding:

 

06_river-02_wave0.00_rendering-water-setting

Wave Height Setting: 0.0

07_river-02_wave0.50_rendering-water-setting

Wave Height Setting: 0.5

08_river-02_wave2.50_rendering-water-setting

Wave Height Setting: 2.5

09_river-02_wave5.00_rendering-water-setting

Wave Height Setting: 5.0

                                             

SketchUp Example

When working in SketchUp, the Enscape Materials  dialog also supports various controls used to represent water similar to the examples already shown. This sample project, used to create the image below, was created using various downloaded components from 3D Warehouse followed by making a few adjustments to those materials.

 

Water Material Settings in SketchUp | Nice Scene with Water Elements in SketchUp

 

 

Conclusion

Water is an amazing element in architectural design. With the right combination of water type, color, wave height and turbulence, you can not only create more realistic renderings but also control the mood of your scenes much more effectively.

With surprisingly little effort, and even less time to process (think real-time,) a Revit, SketchUp, Rhino, or ArchiCAD model can truly come alive with water elements, even in a still image. Oh, and wait until you see this water in VR – simply amazing!

 

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB – a 250 person full-service design firm.

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Best Practices for Revit project setup https://learn.enscape3d.com/blog/best-practices-revit-project-setup/ https://learn.enscape3d.com/blog/best-practices-revit-project-setup/#respond Wed, 30 May 2018 11:30:56 +0000 https://enscape3d.com/?p=23177 When using Autodesk Revit, it is very easy to open a 3D view and then start Enscape to begin exploring your project in a photorealistic real-time environment. This post will mention a few things you might consider in Revit to streamline your Enscape experience and make it more accurate. These tips will not only aid in your firm’s internal design process, but also facilitate smooth and effective meetings with your client or project stakeholders.

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When using Autodesk Revit, it is very easy to open a 3D view and then start Enscape to begin exploring your project in a photorealistic real-time environment. This post will mention a few things you might consider in Revit to streamline your Enscape experience and make it more accurate. These tips will not only aid in your firm’s internal design process, but also facilitate smooth and effective meetings  with your client or project stakeholders.

First, let’s talk about some challenges we face using the default Revit settings. Using Revit’s installed advanced sample project, we open the Default 3D view, as shown below, and start Enscape. Once in Enscape, the model looks nice; we see realistic reflections  on the glass and interior lighting . We might use Shift + Right click & Drag to adjust the time of day to brighten things up a bit.

 

Best Practices for Revit project setup

Sample project in Revit

pic2_sample-project-in-enscape-with-default-settings

Sample project in Enscape with default settings

 

Depending on a few settings in Revit, we may notice some elements don’t look quite right or are altogether missing. For example, as one approaches this entry canopy shown in the next image, the client might say “I love the cantilevered roof” while the structural engineer follows up with “where are my columns and bar joists?”. At this point you must tell the client the project budget could not possibly afford such a design and let the structural engineer know your photorealistic portrayal of the design is missing elements. Revit’s Detail Level for the view you started Enscape from influences what appears in the scene. If the Detail Level is set to Coarse, there may be many things missing throughout your model – just as they are in your Revit view. Let’s see how the scene changes when we adjust the Revit view from Coarse to Medium.

 

pic3_course-structural-elements-missing

Course – structural elements missing

pic4_change-revits-detail-level-to-medium

Change Revit’s Detail Level to Medium

 

With the Detail Level in Revit set to Medium we can now see the columns, but the bar joists are missing the webbing. Now let’s try changing the Detail Level from Medium to Fine. We can see all the structural components for the project; the columns, bar joists and joist webbing. Thus, it is important to set the Detail Level to Fine to ensure everything shows up in Enscape. Other than users having older graphics cards , I have not come across a project, in terms of size, geometry and textures used, where I had to use Detail Level at Coarse or Medium to manage system resources–Enscape does a great job at managing system resources itself.

 

pic5_medium-structural-joist-webbing-missing

Medium – structural joist webbing missing

pic6_fine–all-elements-now-show-properly

Fine – All elements now show properly

 

To save time and ensure all elements are visible in Enscape, consider creating a dedicated 3D view in Revit, from which to start Enscape. In this view, do the following:

  • Name it. For example: Enscape –Exterior – Main
  • Detail Level: Fine
  • Visual Style: Anything but Realistic
    • Realistic makes the view/Revit slow, and “realistic” is Enscape’s job!
  • Sun Settings (see first image below):
    • Solar Study: Still
    • Settings:
      • Location: Select project location on Earth(see second image below)
      • Set Date and Time
    • Visibility/Graphic Overrides:
      • Model tab (see third image below);
        • Turn on, or off, what you want to appear in Enscape
      • Analytical tab (see fourth image below):
        • Turn off this entire section for this view
        • FYI: This is for structural analysis and energy modelling

 

pic7_sun-settings-to-adjust-for-a-given-revit-view

Sun Settings to adjust for a given Revit view

pic8_setting-location-on-earth-for-revit-project

Setting location on Earth for Revit project

 

pic9_element-visibility-control-for-a-given-revit-view

Element visibility control for a given Revit view

pic10_analytical-element-visibility-control

Analytical Element visibility control

 

In addition to the Location, which is a project-wide setting (not just a view setting) you must also set True North for Enscape to depict the sun and shadows accurately. This can be accomplished from any plan view as shown in the following image.


Once True North is adjusted, notice the shadows look a lot different in Enscape; notice the two side-by-side comparisons below. And if the main entry seems too dark for mid-June at noon, then perhaps the design needs to change. The designer nor the client would be able to make an informed decision unless they see the daylight, shade and shadow portrayed accurately. Not only is True North important for visualization, but it is also key in Revit and Autodesk Insight’s energy modeling workflow.

 

pic12_original-default-settings

Original default settings

pic13_shadows-now-accurate-for-project-location-and-true-north

Shadows now accurate for project location and true north

 

pic14_original-default-settings

Original default settings

pic15_shadows-now-accurate-for-project-location-and-true-north

Shadows now accurate for project location and true north

 

If your priority at some point is not concerned with true natural light angle, but on nice looks instead, you can also temporarily move the sun orthogonally to its natural trajectory. To do this, press Shift + U / I or CTRL + U / I. To reset its position, press [Pos1].

When creating a dedicated Enscape view with all the settings properly adjusted , you can confidently launch Enscape at any time for an internal design review or client meeting. Just agree within your team that the “Enscape” views should never be modified in Revit—meaning, someone should never use those special views to hide all the structure and roof elements to get a better look at the model in Revit.

Let’s take a look at an interior example. When a Revit view has Detail Level set to Coarse, we notice the casework hardware is missing as seen in the Enscape generated image below. When the same view has the Detail Level set to Fine, we see all the hardware appear in Enscape.

 

pic16_course-casework-hardware-missing

Course – Casework hardware missing

pic17_fine-casework-hardware-now-showing

Fine – Casework hardware now showing

 

In case you are new to Revit, in the Family Editor, each 3D element can be tied to a specific Detail Level setting as shown in the next image.

Element Visibility Settings within Family Editor

 

In addition to have a primary view from which to launch Enscape, you can create additional convenience views. These views can be used to efficiently walk a client through a project; as quickly accessible waypoints. We can have camera views and cropped 3D views (using a Section Box). Again, including “Enscape” in the name will keep them organized, safe from modification and easy to use. The image below shows a possible naming convention for even greater view organization and ease of project navigation. With Enscape open, clicking a view from the Enscape tab in Revit, as shown below, the Enscape viewer will instantly update to that location.

TIP: Selecting the star next to a view(s) will include that view(s) in Enscape’s Presentation Mode within the Enscape viewer.

 

pic19_saved-revit-views

Saved Revit Views

pic20_same-views-in-enscape

Same Views in Enscape

 

On the Enscape tab, selecting a View with a Section Box enabled will update the Enscape view to have the same crop. Not only is this a good way to discuss your talking points about this space with the client, but this can also enhance Enscape performance as there is less geometry and textures to process.

View cropped with section box in Enscape

 

Keep in mind that a Revit view’s Phasing and Design Option settings will have an impact on what is displayed in Enscape, as well.

A final point about Revit views relates to ones created by Enscape. Clicking the Create View button on the Enscape tab results in a Revit view being created to match the currently composed Enscape view. Keep in mind, based on certain Revit settings, this view may not have the Detail Level and other settings discussed in this article, set properly. So, be sure to circle back into Revit and make those changes.

Creating a saved view in Revit based on current Enscape view

 

Conclusion

While it is certainly possible to enjoy your project in Enscape with nearly zero effort, there are a few steps you can take to make the process more predictable and accurate. A standard 3D view for Enscape can even be created in your Revit template to set a precedence for additional views once a project is started. Applying these simple techniques to your project will aid the entire design team when it comes to developing, reviewing and presenting the design.

 

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB – a 250 person full-service design firm.

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Best Practices for Lighting and Exposure https://learn.enscape3d.com/blog/best-practices-for-lighting-and-exposure/ https://learn.enscape3d.com/blog/best-practices-for-lighting-and-exposure/#respond Thu, 17 May 2018 06:00:21 +0000 https://enscape3d.com/?p=22926 Best Practices for Lighting and Exposure When a Revit model has materials  set up correctly and properly placed lighting fixtures, it will look great in Enscape without changing any of the default settings . For example, the image below was saved using the default settings. Simply starting Enscape in Autodesk Revit can produce beautiful graphics like […]

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When a Revit model has materials  set up correctly and properly placed lighting fixtures, it will look great in Enscape without changing any of the default settings . For example, the image below was saved using the default settings. Simply starting Enscape in Autodesk Revit can produce beautiful graphics like this without any user input.

Revit model with default Enscape settings with daylight

 

Early Design Conditions

This is great, but what about models in the schematic design phase that do not have materials fully developed yet or lighting fixtures placed? Or what if I want to explore the plenum space, for a project in the construction document phase, to look for structural or MEP issues? You may find that the space is too dark. This post will address these questions.

To better understand the issue, we will look at a space with no windows or lighting fixtures. As shown in the next image, this example will also use the default generic wall, one of the walls found in the templates provided with Revit, around the perimeter of the room. Enscape usually does a good job illuminating a scene even when it does not have lighting fixtures or materials applied; it works similar to the auto exposure on a camera. However, when we open our test model in Enscape it looks like this:

 

revit-model-image

Revit view of subject model

01_example-if-dark-image

Example of dark image

 

Revit Material Settings

This image is way too dark by default. Let’s take a look at why the walls are so dark. The generic wall’s material is set to By Category, which means it uses the material assigned in the Object Types dialog (if one has been assigned).

 

2

Default wall material settings

im04_v2

Object Style settings

 

Looking at Object Types, the ‘Default Wall’ material is assigned to the wall Category. Interrogating that material, we see the Appearance asset, which is what Enscape uses by default in a Revit Material, is set to a rather dark color.

Just like in the real world, and in lighting analysis applications, lighter colors reflect more light than darker colors. Thus, when Enscape is applying ambient lighting and calculating exposure, the result is the dark image above.

What happens if we delete the material assigned to the wall category in Object Types? In this case, there would be no material associated with the walls under consideration. What does Enscape do when no material exists? Does it apply the less-than-awesome grey tone we often see in Revit itself? When a surface does not have a material, Enscape applies a white tone as shown in the image below.

Only the wall material was changed in this image

 

It is not uncommon for a family to not have a material associated with it, as materials can be freely deleted in a Revit project; you can even delete the last material with no warnings. Enscape deals with Loadable Families the same way, applying an aesthetically pleasing white tone.

Ok, that makes sense. But what if my design or client dictates the walls are a darker color? There are a couple of ways to deal with this. As mentioned at the beginning of this post, proper materials and lights almost always result in a nice image. So, just to make this point again, here is what the space would look like by just adding lights and not changing any Enscape settings or adjusting the wall material:

Only lighting fixtures added to the scene

 

Enscape Settings

If you are not ready to place light fixtures, or your MEP consultant has not added them to their model yet, you can still quickly get a decent looking image from Enscape. If we open the Enscape Settings dialog from within Revit, we can use the Rendering Quality setting to adjust overall image quality as seen here:

Adjusting rendering quality

 

Enscape settings in the previous image:
1. Rendering Setting: Draft
2. Rendering Setting: Medium
3. Rendering Setting: High

For some users, realistic lighting and high quality graphics are secondary. If you don’t want to spend time on lighting your scene at this point, consider setting the rendering quality to “Draft” mode for an evenly lit display of your project.

The Ambient Brightness slider in the Image tab of the Enscape settings can be used to brighten a scene. Not only that, but the occluded regions remain darker to emphasize the geometry and depth. This cannot be done in Photoshop! Making changes in the settings dialog results in an instant update in Enscape. Here is what Ambient Brightness and Auto Contrast looks like. The image gets a little better if we check Auto Contrast as seen in the left side of the composite image. Notice how this change enhanced the quality of the flooring as well.

Adjusting contrast and ambient brightness

 

Enscape settings in the previous image:
4. Ambient Brightness 100% plus Auto Contrast
5. Ambient Brightness 100%
6. Ambient Brightness 75%

Another option, without changing Ambient Brightness, is to manually adjust the Exposure Brightness setting as shown here:

 

07_auto-exposure-off-manual-adjustment_dialog

Adjusting auto exposure

3

Auto exposure result

 

Here is a video highlighting the steps used to improve ambient lighting of the interior scene:

The next two images show the same space which has been further developed; windows and lighting fixtures have been added. The first image has the darker walls and the second has a lighter option.

 

final_black

Final image with lights and windows with darker wall finish

final_white

Final image with lights and windows with white wall finish

 

Plenum and Shaft Spaces

Another similar issue is exploring Plenum spaces in Enscape. When you are in a watertight ceiling space with various structural and MEP materials, the settings described above can help. We will look at one example and introduce a time saving option.
In the next image below, with the Enscape settings completely reset, this is what we see in a plenum space filled with pipes, ducts and structural elements. Way too dark!

Initial view of enclosed plenum space

 

Simply adjusting the Auto Exposure makes the image look pretty good.

Exposure brightness modified in plenum space

 

Now, if we go back into the occupiable parts of the building, the image will be way too bright. We would have to turn Auto Exposure back on.

Scene overexposed due to previous plenum space settings

 

Enscape Saved Settings

Using Enscape’s saved settings option  (see image below) will streamline the effort to switch back and forth when needed.

Conclusion

Spaces lit with natural daylight, electric lighting and/or employing lighter color materials will automatically look good in Enscape. When these elements are lacking, Enscape has settings we can use to quickly compensate and still achieve quality images that will convey our design intent faster than any other product on the market today.

Consider using these techniques to present your design live in front of your client using Enscape. They will be impressed by the quality of the real-time rendering experience, as well as empowered to explore portions of the project which are important in that moment. If you have not yet given Enscape a try, download the trial today and bring your Revit, SketchUp, Rhino or ArchiCAD model to life. Things will never be the same again!

 

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB – a 250 person full-service design firm.

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Export Options in Enscape https://learn.enscape3d.com/blog/export-options-in-enscape/ https://learn.enscape3d.com/blog/export-options-in-enscape/#respond Tue, 03 Apr 2018 06:47:16 +0000 https://enscape3d.com/?p=27695 Export Options in Enscape When you stop and consider them all at once, it’s surprising how many options Enscape offers to export high-quality visualization content. In this Weeks post, we will look at seven different ways to do so. Thus, no matter if you are a daily Enscape user or new to the scene, there […]

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When you stop and consider them all at once, it’s surprising how many options Enscape offers to export high-quality visualization content. In this Weeks post, we will look at seven different ways to do so. Thus, no matter if you are a daily Enscape user or new to the scene, there will be something for you in this post. And, spoiler alert, one command has seen significant improvements in the most recent update, which includes the first-ever selectable element within the Enscape environment!

Listed here are the seven export options we will cover…

  1. Enable VR
  2. Screenshot (to File)
  3. Screenshot (As Rendering | only available in Revit)
  4. Export EXE
  5. Export Video
  6. Take Panorama (Mono)
  7. Take Panorama (Stereo)

 

Enscape Export Options

 

Let’s take a closer look at each of these export options; all of which work the same in Revit, SketchUp and Rhino – with one exception, as noted above.

Enable VR

In a sense, clicking the Enable VR option while Enscape is running, is an export-to-VR option. However, more to the point of this post, when combining this option with the Export EXE feature, we can create a VR-Ready standalone EXE file.

No need for Revit, SketchUp, Rhino or even Enscape! Just double-click the EXE file on a computer with a properly configured VR system, such as the HTC Vive, Oculus Rift or one of the new Windows MR devices, and that’s it – a pre-packaged immersive VR experience to send to a client or take on the road.

 

Enscape VR Experience

 

Screenshot (to File)

This is everyones go-to command to create high quality still images as PNG, JPG, EXR, or TGA. I always say “it now takes longer to compose the view than it does to render and generate the raster image file”!

It is helpful to know that the resolution of the image can be set in the Enscape Settings dialog. By default, the resolution is set to Window, which means, use the width, height and resolution of the Enscape window. I like to leave this set at 1080p, so the quality is always high and I do not have to go back and recreate any images (see image below). This setting also creates a consistent aspect ratio. But, if you have a slower graphics card (GPU) that may take too much time early on in the design process; so a lower setting would be more appropriate.

 

im10

Screenshot settings

im11

Screenshot resolution

 

Selecting Custom allows us to enter any resolution up to 8192 x 8192 Pixels. The last two book updates, and for the next, I have used high-quality Enscape rendered images for the cover of my Revit textbooks. For a printed book cover the resolution needs to be very high, so it is set to 2588 x 3375. The combination of an Enscape image and a high quality printed book cover is really amazing, as shown in one example below.

im12

High quality still image for press printing

im13

Screenshot file format

 

The file format can also be selected when creating screenshots. The default is PNG, which is what I usually use.

A few other screenshot-related settings to keep in mind…

Keyboard shortcut

Be sure to take advantage of the Keyboard Shortcut. When composing a scene in Enscape, it is a lot easier to use the keyboard shortcut than go back over to Revit and click Screenshot (especially, seeing as the current tab on the Ribbon often changes to the Modify tab).

Material ID and Depth

Use this option to create a background depth mask and material ID layer. This can be used in an image editing application, such as Photoshop, to replace the background using a masking layer. When this option is checked, Enscape creates three image files as demonstrated below.

Automatic Naming

Use this option to easily create images in a rapid-fire fashion. No need to stop and specify a name and location of the image file about to be created.

Screenshot (As Rendering)

This is the only export option that is unique to Revit. Compared to the Screenshot (to File) option, rather than saving a still image to file, this feature saves the same information within Revit, as a Rendering. This is the same thing Revit does when using the ‘Save to Project’ button via its rendering dialog. The results, from using this Enscape feature, can be seen in the Project Browser, as shown in the image below. A rendering can then be placed (via drag & drop) on a sheet and resized.

 

im16

Revit Project Browser; Renderings

The size, or resolution, of the image is also based on the settings specified on the Capture tab in the Enscape Settings dialog. For example, the image below shows two Enscape-generated renderings placed on the same sheet in Revit; neither have been resized. The one on the left, within the titleblock, was created at ‘Window’ resolution, while the larger one is based on the ‘4k’ setting. If the intent was to fill the sheet, one is too small and the other larger than needed. Scaling up the small image will cause it to print pixelated and the larger image is just making the Revit file unnecessarily larger than needed. FYI: in this example, resizing the larger image would not be that big of a deal – but, I have seen billboard-sized images in Revit, then scaled down to fit on a sheet, which is way overkill.

 

Here are the Revit properties for the two sample images shown above – Compare size of Enscape generated images

 

Export EXE

To me, this is such an amazing gift from Enscape; they take the core-engine of their software, along with your model, and package it up royalty-free to share with the world! While we don’t have some controls found in the Enscape Settings dialog or these export options, we have a fully navigable model.

Not only that, but as mentioned at the beginning of this article, we can even save a VR ready EXE file. The only catch here is that it is one or the other right now. Meaning, the model can either be used in VR or explored manually; but not both from the same EXE. Thus, I like to export the model twice and name them accordingly – as shown below. I also like to include the Enscape version number, at least for my go-to sample projects. I want to keep those up-to-date so my demos always use the latest version of Enscapes technology.

 

Export to EXE

 

I recently shared an Enscape generated EXE with someone who works in the VR world (but not directly in the AEC sector). The model was from my Interior Design using Autodesk Revit 2018 textbook, and had my custom RPC in it (mentioned in this post). This person actually asked me if I used 3D cameras to create the architectural VR experience! This building does not exist, anywhere! It is totally made up for my books. That is how awesome the Enscape experience comes across to those outside of the AEC space, not familiar with Enscape; think, clients!

Surprisingly, the EXE file size is not extremely large. In this example, the 164MB files include my two-story office building (126MB Revit model, including structure and MEP) and the Enscape engine. Very reasonable.

Export Video

Enscape has been able to create very nice videos for a while now. If you can read a great LinkedIn post by Enscape reseller Phil Read, from Read | Thomas, called: Recreating Ten Classic Camera Moves In Revit with Enscape.

Recent developments have taken the two-point animation, where we could only define the beginning and end locations, and expanded the opportunity to define a continuous winding path through your project. And, are you ready for this; the first selectable element within the Enscape environment! We can select cameras and reposition them along the previously defined path.

The path and the cameras appear in Enscape as seen in this image…

 

Video path shown in Enscape with camera locations highlighted

 

Here is a link to the fully rendered path, using Export Video, which results in an MP4 file: Enscape Sample Video Export_1080p. Super cool! I can use so many adjectives, as I don’t work for Enscape. Although, I bet they use them too?

TIP: Turn off Enscapes Motion Blur for noticeably better video quality.

In the Enscape Settings dialog we have adjustments related to the quality and Duration of the video. Like still images, exported videos can be at the current ‘screen’ resolution up to 1080p. Enscape can even go higher than 1080p but I don’t recommend it as most televisions and even the best graphics cards have a hard time playing those videos – believe me, as I have tried; even on a large 4k flat screen. Stay tuned for a post dedicated to all the ins and outs on the new Camera Path features in Enscape!

TIP: For marketing, these videos often play very well from a flash-drive, directly plugged into a TV.

 

Video settings

 

Take Panorama (Mono)

Exporting a panorama is one of the most cost-effective ways to share an immersive 3D Enscape experience. It is something between a still image and a VR/navigable environment; where the former may be limiting in some cases and the latter requires a certain level of quality computer hardware. A Panorama is a fully rendered, fixed point in space, where we can look around in all directions. This can be done on your computer where you use your mouse to look around, or on a mobile device, where, when combined with a Google Cardboard Viewer, the user is immersed in the design. With a cardboard viewer in hand, you can send links, hosted by Enscape online, where your clients can view key portions of the design and potentially sign off on proposed solutions much earlier than in the past.

TIP: You can take this experience even further if you use a tool like Krpano to stitch individual panoramas together.

 

For a Mono Panorama example: Click here

 

A Google Cardboard-type viewer is inexpensive and easy to use (LHB’er Megan R.)

 

im30

Panorama settings

If using on a mobile device, with a cardboard viewer, be sure to adjust the Resolution to high if your device supports 4096 pixels. This is important when you think about that fact that you are placing your phones screen very close to your eyes. You want the best quality possible.

 

 

im31

Mobile device: display settings example

The next several images are screen captures from a mobile device so you know what to expect when using this export option. First, make sure to adjust your screens resolution, it may not be set to the highest setting by default.

 

When you click the link to open a pano or scan a QR code, this is what you see at first. A single image where you can move your phone around to see the entire space from the prescribed vantage point, even without a cardboard viewer. Notice the two icons in the lower right; switch to cardboard mode and full-screen mode.

 

Mobile device display: initial Enscape panorama view

 

When you switch into cardboard mode, be sure to select your viewer via the gear icon positioned at the bottom, center, of the screen. Try both to see which works best for your viewer.

 

im33

Mobile device display: cardboard viewer settings via gear icon

im34

Mobile device display: ready to be placed in viewer

 

In cardboard viewer mode, there is one image for each eye. With this first mono export option, the two images are exactly the same. In case it’s not clear, this is how the mobile device is positioned in the cardboard viewer…

 

Take Panorama (Stereo)

This brings us to the last export option; a stereo panorama. As the name implies, the cardboard view mode has two images that are slightly offset from each other. Everything else about the two pano options is exactly the same.

The next two images compare a downloaded Enscape panorama from the same vantage point; one Mono and the other Stereo. The second image, the stereo version, I added two vertical lines to highlight the fact that the two images are not exactly the same. This helps to simulate depth, just like our brain does based on the spacing between your eyes. Speaking of that, a better cardboard viewer will have the ability to adjust the eye spacing to make it compatible for each user. The example viewer shown below is a branded viewer my firm made to share with clients!

 

im41_stereo-example

Downloaded ‘Stereo’ example

Export Options in Enscape

Downloaded ‘Mono’ example

im44

Cardboard viewer with adjustable eye position tabs on each side

 

For a Stereo Panorama example: Click here

 

Finally, all your panoramas, stored locally and in the cloud, can be managed from Enscapes “My Panoramas” dialog. Here you can preview, delete, upload to cloud, download image and download QR code image.

 

The My Panoramas dialog organizes all your pano exports

 

Conclusion

Now you have a good grasp of all the export options within Enscape. On the surface, this real-time visualization tool is super simple and easy to use. And, when you stop and look a little deeper, you will see there are many additional opportunities to collaborate with the design team and engage clients and stakeholders. Not that they are difficult or hard to use, but in my experience, many people have not taken the time to give them a try. With the inspiration of this post, you can now give these many export options a try and even impress your colleagues and supervisor!

 

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB – a 250 person full-service design firm.

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SketchUp Material Editor – Enhanced Materials in SketchUp https://learn.enscape3d.com/blog/sketchup-material-editor-enhanced-materials-sketchup/ Tue, 27 Mar 2018 08:00:41 +0000 https://enscape3d.com/?p=27353 SketchUp Material Editor – Enhanced Materials in SketchUp   I previously wrote a post on using Enscape with SketchUp which covered light sources. This post will cover the monumental improvements to materials in the current release of Enscape. It is truly amazing, the level of realism we can achieve with so little effort and with […]

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I previously wrote a post on using Enscape with SketchUp which covered light sources. This post will cover the monumental improvements to materials in the current release of Enscape. It is truly amazing, the level of realism we can achieve with so little effort and with blazing fast speeds. What used to take hours to render and look decent in our old software, now takes seconds and looks remarkable using Enscape.

The first image is a reminder of where we left our sample SketchUp model in the previous post: BEST PRACTICES FOR LIGHTS AND MATERIALS IN SKETCHUP. In this post, we will look at how the new Enscape Materials tool will allow us to enhance a few of the materials in this scene.

Enscape render from previous blog post

 

Woodgrain and finish

Let’s start with the wood material at the transaction surface of the reception desk. Next images are designed to let you see details and how the lighting looks on surfaces.

Wood desk closeup in SketchUp

 

Similar to what we saw in the previous post, the following image shows how the wood material would look like in Enscape without special naming or new adjustment opportunities.

Wood desk closeup in Enscape

 

Again, heading to where we left off in the previous post, simply adding the word “granite” to the SketchUp material name causes Enscape to apply a pre-set reflection to the surface as shown in the next image.

Wood desk material name change

 

We’ll now cover what else can be accomplished with this material representation in Enscape. While the special names in a SketchUp material still work, we have several more options which can be adjusted in a number of ways.

The great thing about Enscape is its emphasis on simplicity. And to that end, anything we can set in the primary author tool, SketchUp in this case, such as selecting a texture, Enscape uses that information rather than creating duplicate functionality. Thus, the process of editing a SketchUp material starts with selecting the material in the Materials tray as shown in step #1 below. Next, if not already open, the Enscape Materials dialog is opened. This dialog is tied to the currently selected ’In Model’ material.

 

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Enscape material edit based on selected SketchUp material

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Albedo (texture) settings

 

In the left image, we see the texture (wilsonart01.jpg) and a minimal surface reflectance. Everything else represents new opportunities to enhance a material above SketchUp’s native capabilities. Note that these material ‘extras’ are saved within the SketchUp file by Enscape. Thus, anyone with Enscape installed and licensed, can work with these same settings. However, for bump and glossy, only the paths are saved in the SketchUp file, so you have to ensure that they are located at the correct position.

At one point, in addition to the General settings, there is an Albedo tab as pointed out below. This tab offers a few additional adjustments to the texture, such as Brightness, Inverted and Size.

Albedo (al·be·do): The portion of incident light that is reflected by a surface. It is a subset of what defines the material property. This, in and of itself, is an interesting topic we will discuss more in future posts.

Clicking the Explicit texture transformation option allows the material dimensions to be overridden from what is set in SketchUp.

If we would like to create a high-gloss finish we can adjust the Roughness slider to a lower value (item A). In a subsequent step, we will also add a bump map. This image points out the option to quickly use the original image by clicking the Use Albedo link (item B).

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Adjusting Roughness value

Roughness: Defines the amount of microscopic surface structure that spreads the reflections.

After clicking the Use Albedo option, notice that texture is listed in the Bump section. There is also a Bump tab at the top of the dialog as shown in the next image. The Bump ‘Amount’ slider is used to determine how much the surface is deformed based on the selected texture.

Enscape makes the process very simple in that when you clicked ‘Use Albedo’ the same scale was applied and the texture is gray-scaled.

You can actually see (left picture) ridges in the wood grain and the light and shadow interacting with them. Beautiful. To continue our experimentation, let’s make a more drastic change to the bump ‘Amount’ value and set it to 3.03. As you can see (right picture), the result is very pronounced; both in the surface deformation and the lighting.

 

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Bump texture applied based on albedo

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Bump texture applied based on albedo

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Wood desk results based on material edits

On the bump tab, we have a few settings available. One is the ability to invert the image. The area that projected out previously will now be recesses and vice versa. The right image contrasts the two settings which have been aligned along this diagonal line. In the case of woodgrain, this setting may not be useful, but this example helps describe the opportunity.

 

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Inverting bump texture

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Compare inverted bump map

 

Setting the bump back to our previous value, let’s see what the Roughness value does; changing it from 10% to 30%. The result is as seen in the left image. This result is close to what a Wisonart laminate surface might look like. Roughness, as a percentage, can be thought of as the opposite of reflection as a percentage; a lower Roughness number is more reflective.

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Result of adjusting Reflection’s ‘Roughness’ value

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Laminate Samples Board

 

Like most architecture/interior design shops in the US, we have a large Wilsonart sample board in the office I work in. Notice the highlights from the light and the texture of the woodgrain in the image below and compare with the Enscape render above.

 

With the settings and results we just reviewed in mind, we have a good understanding of how easy it is to develop realistic looking wood material in our designs.

 

Exploring Fabrics

Let’s now shift our attention from wood to fabrics. The first thing we will do is look at the view I composed in Enscape to see what the material looks like before we change anything. The chrome legs and the brown plastic base look great with no changes. But, in this case, I already enhanced the wood flooring using the techniques we previously covered.

Fabrics viewed in Escape with no Enscape material edits

 

The technique for getting a realistic looking material is to apply an appropriate bump map. In this case, we do not have a Use Albedo option as the Albedo is simply a color. In this case, we choose an image file to, essentially, be overlaid on the colored surface – which is then used to deform it. We also adjust the bump ‘Amount’ to control the amount of deformation.

 

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Adding unique ‘Texture’ and ‘Amount’ for bump

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Setting unique bump texture dimensions

 

Once the texture has been selected, we have a Bump tab available. Here we can set the scale of the texture. This is an important setting to get right when trying to achieve a realistic effect. People will generally be able to tell when a material does not look proportionately correct.

There are many places to get texture image files on the internet. The textures I used happen to be from the Autodesk Revit texture folder, which anyone could access, even just by installing the trial version. If you use the Autodesk materials, you should know there are three folders, all with the same images, but at different resolutions. Be sure to use the high resolution ones in this folder: C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\Textures\3\Mats.

 

Example of textures installed with Autodesk Revit

Search a texture library in Windows Explorer

 

Once the textile bump has been selected and adjusted, the results are astonishing in Enscape. Just amazing. I used a different bump texture for the ottoman and will show those settings in the next images.

 

Fabric results after Enscape material edits

 

The next two images show the settings for the ottoman fabric… I really love how the textures turned out in Enscape from just a few simple adjustments.

 

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Settings for ottoman fabric

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Settings for ottoman fabric

 

Exploring Foliage

When modeling custom plants, or downloading them from the 3D Warehouse like I did, we can apply the special Foliage material type to the SU material to get more realistic results in Enscape. Notice, in the image below, the selected SU material and then the Type setting in the Enscape Materials dialog.

The Foliage material type also gets a Mask applied. Clicking the Mask tab reveals the settings shown below.

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Exploring the Enscape ‘Foliage’ material type

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Foliage ‘Mask’ settings

 

The results are as seen in the next image. You can almost feel the photosynthesis happing! Notice the sense of light passing through each leaf.

Foliage material results in lightly translucent leaves

 

Exploring Brick and Wallcoverings

Next, we will take a quick look at a masonry example. Be sure to compare the workflow and results with the similar previous post, but using Revit. The next image starts with the final results. Notice the texture of the brick material as well as the 3D – feel applied to the wall covering.

Just like the disclaimer on a cereal box; “the image has been enlarged to show texture”. Except, in this case, it is not a disclaimer, it is a proclamation! It looks really nice.

 

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Exploring more materials; brick and 3D – wall coverings

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Exploring more materials; brick and 3D – wall coverings

 

We previously have seen the bump can be tied to the Albedo. In this case, I have selected a separate image file to get more pronounced results from the bump. However, using the Albedo for the bump would have still worked well in this case.

Again, we have an option to Invert the bump. My Albedo and Bump are the same sizes so I do not have to adjust the transformation settings.

 

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Brick bump settings

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3D – wall covering material settings; bump settings

 

To achieve the dramatic 3D-texture, I adjusted the Bump ‘Amount’ and the transformation disproportionately as seen in the second image.

The next two images show the brick from another angle and with the bump ‘Amount’ adjusted.

 

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Exploring Brick material bump adjustments

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Exploring Brick material bump adjustments

 

These last two images highlight several materials into a single scene. And while some of these details may not be apparent from a distance, when a portion does fall within close-up view, or you are using VR, the results will certainly be perceivable! It is worth it.

Results; enjoying the fruits of our labor

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Conclusion

If you have a certain palette of materials you use often, consider creating them in a SketchUp template file and applying the Enscape enhancements there. Then, every new project will have these advanced materials set up and ready to use!

The images in this post speak for themselves just like the previous SketchUp post. If you use SketchUp and would like to quickly take your design visualization to the next level in terms of graphics realism, then Enscape is the tool for you!

 

Dan Stine

Dan Stine
He is an Author, Blogger, Educator,
BIM Administrator and Wisconsin registered architect.
He works full-time at LHB – a 250 person full-service design firm.

The post SketchUp Material Editor – Enhanced Materials in SketchUp appeared first on Enscape.

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